Like it or not, He built a strong ass empire and wasn't doing half bad. There have been much worse, much much worse. He did ok, not a world breaker, but he almost got lightning control so he wasn't really a total scrub like people thought he was either.
Kudos to Merf, not bad man.
You admitted yourself he was only there to work for the Mafia, so by your own admission he was a criminal. I don't blame them for not wanting him in their club. Good call by them.
I simply meant the legacy was given more for sticking it out, not for killing and being a slaughterhouse. The words pity legacy weren't malicious, they meant an imm saw that he was toughing it out and hooked him up for his hard work and commitment in hard times is all.
I only posted to help give him insight on what he could do to be a better AP. He has potential, but he needs to step outs
Dunno about anyone else in this thread. The guys improved leaps and bounds since his other AP's. I'm just trying to let him know that if he wants to pull off a Victoria/Ravon style ap, he needs to learn the other classes and mechanics in and out so he doesn't make those small errors that come from not knowing a small trick of a class here and there that could get him killed.
If
The legacy was definitely because you were seen as low and weak on the pk totem pole, were clearly getting stomped and killed far more than you were killing, but they wanted to reward you sticking it out against bad odds so they threw you a bone. They clearly didn't think giving you a legacy would be anything game breaking, and it sure as hell wasn't because you were kicking ass and tak
When they died, they lost ownership to anything in the corpse. I don't really care what people think about it, I enjoyed CF more when actual full looting was the norm, it circulated gear better and the game was more fun.
Which is a massive, massive part of playing an AP. And you would see those openings and weaknesses if you spent time playing some other classes. Not dying is cool, but having ice control before you hit hero range is way more important. I'd rather eat a dozen deaths getting ice control at 36 then heroing with none. Just saying.
Unless you play the other shit in CF a ton and get a grasp of their strengths, you'll never be able to exploit their weaknesses as an ap. You're playing an ap knowing the ap skillset but you really act like you don't have a clue about the deeper mechanics of the other classes. That's why you keep making all these mistakes and getting steamrolled.
All the pimped out APs befo
However, you without a doubt, were one of the forties that had no issue fighting other people when they were outgunned, say, 4 or 5 on 1.
Team evil and team fort are starting to look a lot more balanced now, and I've noticed with even numbers fort doesn't come knocking on team evils door even close to as much as evil came knowing on team goodies door when outnumbered. Fort needs 2-3
If other people wanted the armor, they could take their happy asses to silent or the mobs that hold it and get it too. Shame on her for being proactive though, right?
You could be really good if you didn't just try to game the system and actually tried man. So much potential, and no way to grasp it. It's a shame really. With even a little effort at RP you could be a solid, solid character that a lot of people like. But all you care about is kill counts, and you fail to grasp that it doesn't impress anyone here.
Would you have still wanted to do it?
Seems like an easy path to having a pimped out gear hoarding exploring undead without a lot of risks and a safe zone for him.
It would probably be a lot more acceptable had you A, insisted that you would never attempt to become and forsake being undead in any form
and B, played more than 20 hours. 20 hours isn't going to get you anything specia
Whiysdan I think I've seen visible for the last 3. Whiysdan mornings, Neltouda later evenings.
And if its hearld inductions you were looking for, both high heralds have been on every single night for like 10 days.
An earth elemental's earthquake *** DEMOLISHES *** a young, traveling elf!
A young, traveling elf is DEAD!!
You receive -30 experience points (34% bonus).
This shouldn't be happening because you are trying to milk a little extra damage as an acolyte. RP man, give up the area attacks.
Any conjurer worth his salt can use a luminous archon and a razor sharp elemental to easily go gather things to thin the vale right back out again. And he can probably do it faster than you with less downtime once his shit is conjured. I know it wouldn't bother a conjurer of mine.