Flow is way better!
If you went scarab drow, I think space would be really good, you could easily maintain all preps. However I think that another underrated aspect to the Maran, that I severely underrated while playing Drissa, is how easy it is to stay very low weight while carrying a ton of Dunya ingredients/limited preps. No need to carry flight/protection/lots of extra weapons is pretty
unfortunately I am gaining zero traction with new characters :(
Seems like the shit won't really hit the fan on mudding until you have to start taking them places after work
I also loved fighting 4, and vastly preferred fighting 3 over 2 when I had drissa
But a rager warrior is not the right build for getting ganked, especially by the wrong class combos. Not saying there's anything wrong with ganking, you're of course right about managing engagements, although when I had ragers "managing engagements" often looks like "quit" because i
It only ever happens with marshall rally plus the specific bat affect, such as in this log, and maybe also requires essence of fortitude (can't remember about this, my champion also had essence of fortitude and I don't have enough logs to check whether 7 attacks was possible without it).
Not saying it's fair or balanced!! :P
civilized <1045hp 427m 540mv 24350tnl (
It ended up fully charged in 4 rounds sometimes, but probably not that often, on the other hand I'd say it was rare to go 10+ rounds without it fully charging
Based on my experience with tiamat's mail - obviously ~30% is better than 5% but I think that sort of like having any amount of poison resist seems to help a lot with saves, any amount of blunt might help against bash and some other effects. Can't prove it, could be totally wrong, just conjecture.
There's a case for spamming trip (they try to flee and fail, they insert a move command after, you can trip twice in a row again where otherwise they might have got another flee off)... but it sure looks nice when you wait for them to try a blind or whatever, then wait another .7-.9 rounds, then trip for the additional lag.
Was super impressed with resistant sight and shield eyes, love seasoned traveler and strong back, deep pockets has its appeal if you're swimming in gear although less for low str race. Relentless assault is good, gift to the departed is IMO a must have, ambi disarmer too.
I'd take unpredictable, memory of llor/brutal jab, parry anything, over speed flurry too.
Hard to say which o
Conspiracy nuts gonna conspire but to the best of my knowledge Drissa was not very imm bonused in direct ways... Lightforge edge, leader weapon were really it, I was grateful for vanguard but it's not like it helped land any kills. Edge points for imm xp are minimal, getting to 3k gave me enough for keys to success.
I have it in my head that lots of imm XP and/or lots of hours might give
And maybe elf vs delf int for stsf. I never struggled with any shifters although I did almost always have prot/aura up. Didn't use stone skin/shield as often as it might have seemed.
Tiamat mail was brutal for gorilla, nerfing it's damage entirely. That piece with bracers was insane, def allowed me to cruise through stuff I ahoulda had more trouble with - big part of ignoring the imp