Option a: you have allies and can explore/eq gather, but you have none to kill ;
Opt-in b: you have a few enemies, but none to travel with and will suck with explore/eq (except for coming from PK).
I went route a and I do regret it. Maybe cabal will fix it, but after 100 hours of play I'm still not inducted (guess my quality is enough for chancellorship/emperorship, but not good enough
Go on, net in real life and speak it all in your faces finally. Maybe one of you we'll beat shit out of another and you'll finally learn to stop hijacking threads.
You are so boring and uninteresting with your gum that you chew over and over and over again.
Yeah, dios sucks for not having rules about offtopic posts.
First, I posted this log not to complain about something. I know I could do much better. This is just his last fight and I wanted to post something that, to me, looks disappointing.
About your hints - her lieutenants weren't fighting me, so I didn't have to summon her away. I've had tonns of protections up, more wouldn't do a big difference. Kans/kot didn't made me drop
I thought sanc/resist pain/ethos protection, as well as wracked assassin (-15-20 dex) should be at least equal. But unfortunately it's not, and it was just the last straw on the back of this character.
** Assassins are balanced. **
<1033/1033hp 711/786m 1043mv 27100tnl 3 PM wilderness > where
People near you:
(PK) Koh Within the Dark Forest
<1033/1033hp 711/786m 1043mv 27100tnl 3 PM wilderness > where
People near you:
(PK) Koh Within the Dark Forest
<1033/1033hp 711/786m 1043mv 27100tnl 3 PM wilderness > where
Peo
Well.
I tried to make something creative, not yet another another usual shaman of the tree. He supposed to be possessed by a demon, and should fight against it. But I guess it's not as good as sunwarden grouping with paladins and conjurers. So, I got only one path (pain) and it was fun, but not enough to be effective in current meta. And it wasn't fun.
I've been close to dele
Ranked up with a character all the way to hero, 90% of times with him. Both got into ROTD and warned+punished for perma, even though there were no other players to rank up with.
Yes, every modern game allows and *encourages* OOC ties between players. But no, it won't gonna happen in CF, even if it would increase conversion hugely, and retention a good bit.
So damage reduction is only the question now. With current meta (where players easily do === obli via normal hits) it's going to be hard to protect against that?
Hello all. I never played a druid before (I think), so I have a question - do they have any way to lag an opponent? Or their pets can do this? I've read on officials that they are deadly, but I haven't seen any deadly druids yet (except for one that I couldn't kill, but she couldn't kill me too). To me, they are annoying, but far from deadly class.
When adequate people sees shit that fills the forum, they tend not to participate in it. Unfortunately, the better "half" has left, and this I'd result of lack of moderation and rules about negative/destructive behavior.
If "half of the group" (and actually just a few people, who never says anything constructive) will be gone, even more reasonable and mature period we'll cone to replace them. It was tested on many communities (including one that I have been leading, 250+ k active players in a very competitive, hardcore game).
The best way to end this is to isolate those poisonous people by completely ignoring them. Once they have no one talking to them, they will lose interest in telling and being assholes, or leave community, where they can't feed on emotions.
Moderators should ban for poisonous behavior, because it is what destroy community and decrease the playerbase. Goal of the forum is to bring life to
Even on hero, after I've slept someone he would have hell of a time after being maledicted (plague + crimson included). -50% after his mana dropped to 75%, with blindness/forget is a certain death for many classes. Especially shifters.