I feel like if you put all that effort into Vortalis you could easily have gotten WarMaster. Of course, you might have died and lost your specific hell gear.
If you put all that effort into Kaiden (and didn't do stuff that would get you booted) then maybe you'd have gotten a leadership position there as well.
Ghrimmli...who knows. High Herald? Though, yeah, I wouldn't want
I guess that's one strategy. Maximize the # of super-tough explore areas you can reach by having an active character in every "camp", to so speak. You go join every exploration party because you have a character that's amenable to each one. Seems like something you'd only do one or two times, though. Once you've been to those places you don't need to be show
All three of those were pretty good. Concentrate all that goodness (not to mention play time) into a single character, and you'd have something more than "pretty good".
Trying to play three active characters is a recipe for:
1. Never achieving as much with any of them as you might otherwise, and
2. Running afoul of the staff due to (perceived) selectivity in logins/logouts.
Though I did have an elf thief in Dawn. If this was 2000 then I would have been playing either Mayenne or Niamh.
Those old "goodbye" posts on the Char board are so cringe-worthy.
Criteria: character creation >= 1/1/2011 and PKW >= 75 and PK% >= 50% and rank at deletion >= 48 (i.e. two legacies).
Should be noted that a few of these had PK% around 60%. That's enough deaths to frustrate many people, even though they were also getting kills.
In descending order by PKW:
Eleagra, Fire, Empire, Sword/Mace, Crashing/Greeting
Grafacut, Fire, Outlander,
Some ideas for mid-ranks, most of which are niche:
1. Thug thief. Trip non-melee classes to death w/ cheap shot. For melee classes either flee/knife or, if you also have bind legs, bind legs then backstab. If you don't want to deal with preps then go Battle.
2. Bashing warrior or orc. Down side: less scary when you can't bash.
3. Assassin. Can't flee from an assassinat
Every build has its foil. If this guy is suggesting Assassin for its kill-sealing ability, he's probably basing that either on assassinate or stalked up trance. In either case, your target has to to not be able to see you, which makes duergar pretty resistant.
That an exception exists doesn't <i>necessarily</i> mean a given build isn't good at sealing kills. It ma
I think that's the case, but not sure. Paladins can only locate blessed stuff (I think). Invokers can only locate stuff made out of certain materials. Necromancers get gravesight, which seems to be mostly useful for finding people who teleported away from you and died. I think healers, shamans, transmuters and shifters lost it completely, except for one shaman path that gets it as part of
I tried to be scientific about this. Went to the PK stats feature, sorted by PKW, then sorted by class. Looked for giant warriors in the last 5 years. Was slim pickings, but here are the ones I found:
Eleagra, Fire, Empire, Sword/Mace, Crashing/Greeting
Grafacut, Fire, Outlander, Dagger/Whip, Crashing/Greeting
Kurbrawn, Fire, Empire, Sword/H2H, Cry/Harmonious/Fires. One of those given as