Offense Major/Utility?
Defense Major/Utility?
I keep utility on there because of the sheer usefulness of the utility forms seem great for an explorer. They have forms that can steal, hide and fox who can supposedly see just about everything which sounds great! But the utility major enlivens seem pretty bleh. I'm stuck between offense and defense though for the major. I'm just worrie
Although I did cheat on another by giving equipment to a friend and then having him give it back to my other character. Didn't know it was cheating at the time and haven't done it since. The only triggers I use are echo triggers for buffs because otherwise I'd never have any buffs up.
Why do we see so many elf/wood elf/dark elf sword warriors but no halfies? Is stfs that powerful?
Half elf has 2 str on the elf/dark and 3 con on them. Only 1 str and 2 con on the wood. With the Sam dex as the elf!
Half drow is 1 str on eld/dark with the same dex as a dark/wood!
The only advantages I see for choosing the full elf races (beyond rp) is permasneak, stfs and race specific gear.
I'm no veteran. I've not been playing CF long, only recently got a character into a cabal and still haven't even gotten someone to hero. But I still have a hell of a time playing and tonight in particular was a ton of fun. I think you all should focus more on what you like about this great game and less on the drama and tiny things that you don't like.
*edit* Holy gods abov
It gives you all the pertinent info without having to break down into the numbers. Like what weapons work best with which ambush etc. I mean, distance doesn't even mention that being larger is better. Just stuff like that.
Did a quick search, didn't find anything beyond the talk about player stat loss.
Just curious, can a mob be made to drop their weapon via STR loss? Haven't taken a maldictor such as an assassin far enough to try it out.
Does maldicting a mob's stats really help much? I've noticed small changes in damage when doing maldictions but not much. Like, they were hitting dismemb
Is that everyone in that range isn't ranking because they're too busy trying to kill each other and being complete assholes to everyone at the same time.
I was taking a look at monk paladins today and I noticed that they, unlike H2H warriors, don't seem to have an ability that lets them parry with their hands. Does that mean their only defenses are Avoid and Dodge?
Also second question, assuming the answer to the above question is yes, does that mean monks don't need to bother practicing any weapon except H2H?
So, I'm still a relatively new player, chugging along and learning the game. I've made great strides, can level, flee and even defend myself if pk attacked. The thing I'm having the biggest issue with atm is dying. I find myself ragequitting a good fifty percent of the time whenever I die, even to a mob. So, I'm thinking of rolling a character with the express purpose of attac
Since I can't seem to get a mage to level 15 without con-death, I was hoping someone could answer these questions, since a quick search came up with nothing.
1. Does the identify spell work equally well for a level 15 as it would for a level 51 (ex. the same info that a level 51 sees on some random sword is seen by a level 15)?
2. Does the identify spell work equally well on all equipm