My best success was with decked dwarf maran calming/cry warrior. The MO was to impale/boneshatter to cut his dex, then offhand his resist_holy shield so he couldn't pick it up. Then switch to double vuln maces, warcry, and go to town on him.
I would consider swapping out space for incarnadine. Incarnadine typically is viewed as weak because its strikes never land, but ideally STSF lets the polearm strikes land more...
Polearm with incarnadine procs lag. Could be super effective, although space is definitely the safer option.
I was really hoping I could get him back to stable times, but whenever it seemed like things would even out and I could get back to normal....life threw me a curve ball. I found out I'd have to go away for another week on Friday, that plus my already erratic times....I just felt like a deadbeat dad. That on top of the necessary upkeep to stay competitive in CF (minor preps, gear gathering et
Personally, I take a lot of pride in baiting conservative players into overstaying and killing them. It's a chessmatch of sorts. They're good for the game, as are more loose players.
Reading posts like this makes me question why I play the game.
The hypocrisy, in my opinion, is in your post and your views. You're saying that you want skilled opponents who don't blindly rush in. But if everyone played the way Rynranu does...there would barely be any fighting at all. Any fight that did happen would be over after a single round or two because they ran a quick guesst
The lower playerbase REALLY benefits invokers. Before when you were going into combat against multiple people. You could shield up for the most dangerous or competent one, but you couldn't shield up against everyone. Granted, invokers love big frays because they can pump out mass damage to everyone....but there was also more risk to them. In todays smaller-scale combat, an invoker can basica
I'll make this as succinct as possible, but long story short I think the current state of CF could be drastically improved.
Firstly, there's the cabal situation. I'm not satisfied with the staff's answer of "Well we're at where were at. Nothings changing. But we're talking." What does that mean? Especially when Scarab and Entropy are two cluster####s of
What you're posting is half mis-info and half rookie league. I wasn't asking for a spoon. I was asking for what people would play to take them down. I've played numerous champions. Bat isn't two hits every third round. It's race dependent. An elf, for instance, can reliably bat twice every two rounds. Fend is size based and can lag the enemy, arguably more effectively tha
I rarely say anything is OP or broken or whatever. I like to believe that CF has enough possibilities that you can figure out a way to take it down.
But as far as input vs output, I have no idea how anyone thinks champion paladins are balanced. The are only two things I think a champion paladin needs to be mildly concerned about: A gank with competent people staggering lag, mitigating his bats
I was playing my Empire/Anathema warrior Hralpelk. I was stacked. Humansunders. Strange. Swordmasters, the works. And there was a headless rager who was writhing and on the run from me. Literally two hits and he would have died probably. Anyway I'm running him down and on not one but two separate occasions I typo trip to tip and I tip my hat gallantly at him, and he gets back to the Village.
I will say this though, I think arial warrior is undervalued and is conceivably a good counter to stsf elf. My belief is that arial warrior is smart enough to delay the int charge-up of stsf and until stsf charges up, arial warrior is, I think, better than elf warrior. I'm not sure what arial build could be used to maximize it, but my arial staff/dagger imperial did alright (Ooglarr). (Altho