Due to numerous newbies suffering the mechanical consequences without understanding what they signed up for back in the day. But good on you for not pressing the easy kill here.
Is there a formula that determines how much experience you get from a mob?
*Of course there's a formula, doh! Dunno if someone's has bothered to estimate one, because we don't really need to know it. The higher the level of the mob compared to your character's level, the better the exp. Opposite alignment mob yields more exp. If mob has special abilities, i.e. is somehow t
Which I read as (high %) wilderness familiarity, which isn't applicable in civilized.
Though I suppose "not being adept" does not equal "not working at all".
BEARCHARGE 'BEAR CHARGE' (210)
Syntax: bearcharge <victim>
Inspired by the ferocity of the bear, a ranger can charge his foes with
great force, knocking them to the ground. Size is a crucial factor in
the execution of a bearcharge and rangers who possess an intimate knowledge
of the wilds are notoriously adept at this skill.
NETCASTING (2383)
Syntax: netcasting
Ancient fishermen have long been skilled at the art of casting nets to catch
their prey in the sea. The mariner is naturally learned in this technique,
though has expanded it to snare prey with legs and feet that may brave his
familiar waters. He can also modify the technique to lay nets on land, but
with diminished effectiveness.
A character who
You start a vicious series of attacks with your swords.
Creyssoh parries your attack.
Creyssoh parries your attack.
Creyssoh parries your attack.
Creyssoh parries your attack.
Creyssoh parries your attack.
Creyssoh parries your attack.
Creyssoh parries your attack.
Creyssoh is covered with bleeding wounds.
Ouch. Thanks for the logs!