Re: City Law and the actions of the Enforcer:

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Posted by Khiravn on May 5, 2000 at 12:45:16:

In Reply to: Laws of Thera posted by The First Citizen(IMM) on May 5, 2000 at 11:20:29:

Look, I know we all want to play Devil's Advocate, but I think it's pretty obvious to anyone not playing an Immortal that the Immortal who took control of the Enforcer displayed "bad RP". An Enforcer of Law doesn't just break city laws and murder someone in town who verbally disagrees with him and who has broken *no* laws. The Immortal could and likely should have waited for the Humble Healer to leave town and then smacked him with the Enforcer. But more than likely the Immortal forgot he was roleplaying the Enforcer and just broke character to whack the Humble Healer because HH was being an irritating pest.

The Father of Devil's Advocate mentions how the watchmen act in Udgaard, and, yet, that's not really appropriate because that is Udgaard, and this is Galadon, and this is not the Slayer of Galadon, it is the Enforcer of Galadon, who is not evil like the slayer and the guards in Udgaard, and whose role in life is assuring that laws are not broken in Galadon. I understand FoDA's need to support a fellow Immortal's actions, but perhaps HH's disrespect could have been dealt with in a way that did not break the Enforcer's roleplay. The Immortals should probably encourage a bit of reliability of roleplay in mobs that they inhabit, so we think "Yes, this is the good Enforcer, I have leeway in my actions while inside the confines of this town" and not "Oh, this is an Immortal inhabiting the Enforcer, and I should kneel down before him because he might smite me."

Furthermore, the structure of the laws in Thera does not really support the latitude and leeway that the Immortal Devil's Advocates seem to suggest:

For example, guards assist against chaotics. Why? How would a chaotic's actions differ from the Enforcer's? Perhaps the Enforcer could have been made wanted for his actions to enhance roleplay?

Another example: how the guards in Udgaard break Arbiter law whenever a paladin arrives. Perhaps Udgaard should no longer be protected under Arbiter Law?

Anyway, your post was interesting, First Citizen, but the roleplay and the aftereffects of the Enforcer's actions did little to support or encourage the latitude of "lawfulness" that you seem to suggest exists. If the Enforcer was made wanted, or had waited til the HH left town, or any number of things, then we could call it "good roleplaying".



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