For the loners who follow thier own path my thoughts. All thoughts welcome (text):

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Posted by Bacrie on May 9, 2000 at 07:42:42:

I like to run chars that follow no god or cabal but roam and learn and live thier own path. What I'd like to see is some skills/spells given to chars that do not follow a cabal or god. This would give them a better chance to survive on thier own. However if ever they are tattoed or join a cabal they would lose those same spells/skills.
Sorta like a hermit who learns skills or discovers himself but once he moves to the city and gets a job he begins to forget those skills he had learned.
Any thoughts and flames welcome

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