Wish list of things I'd like to see changed concerning combat.:

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Posted by Radakh on August 15, 2000 at 14:14:04:

A few wishes I came up with when thinking about CF combat.

New skill called offhand fighting that when perfected allowed some of the simpler
specs to be done with weapons in the offhand.

Sword: Get rid of flourintine. Have a two handed school of swordplay with it's own
set of specs. Change flurry so that there's a chance for the defender to deal
damage to the one flurrying and drop the lag down to two rounds.
Get rid of doublethrust and go with some form of a slashing attack as most swords
were used as slashing weapons.

Axe: Get rid of hook and add a spec similar to jab only using the end of the haft.
An attack similar to boneshatter which causes bleeding since the axe does as much
internal damage as external when it connects.

Split up staff and spear and make each a spec:

Staff: Get rid of spin and give them enhanced parrying ability. Give them smashing type
attacks which can break kneecaps, elbows and hands and feet.

Spear: Pretty much keep all the specs except spin and give them a something similar to distance.

Dagger: Make some of the skills usable in the offhand and make it's parrying ability almost nothing.

Whip: Less parrying than the dagger which means zero.

Flail: Get rid of choke and pull. Give them some form of attack where they whirl the flail, striking
possibly more than one target, including themselves and groupmates.

Polearm: Get rid of charge and chargeset.
Give them an attack similar to hamstring only aimed at the back of the knee. Give them something against
shields so they can pull them down and execute a thrusting attack.

Shield use: Bashing techniques. It should be the best spec for defense.

Armor: Wearing plate, chain, leather etc... should actually mean something in terms of protection and mobility.
Plate should be hard to find and should offer excellent protection against most weapons. Chain should be easier
to find and offer protection against slashing and thrusting, but offers little against crushing. Leather should
be easiest to find and should offer minimal protection against thrusting and slashing. It should offer little
protection against crushing.

Weapon and armor weights: Need to be looked at as there isn't a human alive who can use a sword that weighs 25lbs
or an axe weighing 35+ lbs. Giants are a different matter of course.

Armor and weapon size: One possibilty for using size factors in armor and weapons might be to make the smiths able
to resize them for a fee.




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