Re: Rager powers:

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Posted by *ORB* on August 28, 2000 at 09:40:12:

In Reply to: Rager powers posted by TotW on August 28, 2000 at 09:27:29:

> Spellbane: Comes at the expense of never using any spell or spell-like effects. Does not work against mobs.

Don't list never using spells as a drawback of this power, it's the drawback of being a rager. Secondly it gives the Rager a round of Free attacks in which they can Unspeak you with a deathblows during it.

> Deathblow/Thirst: Comes at the expense of hitting everything in the room with you. Is unreliable, and can not be invoked, unlike the spell-like effects non-ragers have/can find. Can be dodged or avoided, unlike the spell-like effects non-ragers have/can find.
You put these together, but Deathblow may not be able to be done at will, but you get hit with three Unspeaks in two rounds and I say it is real worth it. Also only Human Sundar and Defiances attack can't be blocked, but it happens what once every 8 to 12 rounds if that? Also, Bloodthirst +10 +10 +haste +Area Spell Bane +Improved Spell bane +first attack advantage, yes it can be nullified by Mobs in the room, but anyone with half a brain will look around before doing this.

> Don't be so nitpicky. Not every Master power mimics in-game effects. Not every Rager power does. Just that the ones people complain about either:

I'm not saying That, what I'm saying is that Rager Powers ADD power for the most part, while Masters Powers for the most part just Make things Quicker. Notice I'm saying Most part.



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