From the felar and warrior experience I've had

November 06, 2007 05:38PM
spear/staff - Excellent defensive/offensive choice as felar. With low int, it's all a pain to learn, but once you get it all perfected, you're the deadliest defensive spec in the game. Pugil is lackluster, but very useful, as you can easily get a dev-oblit for a normal hit, and an annihilate for hitting a vuln. Finish off with a legsweep or a misdirect. <br> <br>Dagger - Most dagger specs will never have the hp you have, so even when you miss, you're not in that much trouble. Dagger specs are en vogue, so this is a sensible choice <br> <br>Hand to Hand - At hero, avg 31 weapons you never have to gear for. Since you're low str anyway, this is the premier backup choice. Plenty of options, and the only "flurry-like" skill available for felar. <br> <br>whip/flail - If you take hand as a backup, this makes a good choice. Great utility. <br> <br>polearm - I tried it with a felar once. Solo ranking was a breeze. Chop was decent (I remember demolishes to oblits were common), cutoff sometimes worked, and the extra claw attacks were nice. <br> <br>mace - I actually saw a felar warrior with this one. It makes sense. You've got dent, cranial, boneshatter, and backhand at your disposal. <br> <br>sword - makes no sense as a felar, but at least you could one-hand flurry, jab, and riposte, right? <br> <br>axe - makes even less sense as a felar, since most of the skills require strength and most great axes are too heavy. <br> <br>-=Legacies=- <br> <br>I always have trouble picking legacies as a felar. They're like playing Mario in Mario Kart Racing 64. He's great all-around, but doesn't really excel at one thing. You'll find that str-based people will massively outdamage you with fewer but stronger hits and dex/int-based people hit you more than you hit them. Your strengths as a felar (dex and con) limit the useful legacies available to you. <br> <br>Dance - if you can maledict their dex, you'll avoid their regular melee a lot better. Most useful for the dagger or whip spec felar. <br> <br>Whirlwind - again, maledict their dex and you'll hit them a lot more than they'll hit you <br> <br>Fires - Supposedly this is good for felar, but I've studied past logs and didn't see it make any real difference <br> <br>Whispers - Great as long as you have good con. If you die a lot, this probably won't be good for you, since your con will slowly start to wane. <br> <br>Maelstrom - In PK, this is most useful against people who get rescued out or flee/return from combat and you have a skill that can reinitiate them (like vital area, artery, or impale). Couple this with hand to hand, and you have a situation where you could feasibly "impale 3.;hit 3.;remove spear;stun" to get rid of annoying interlopers <br> <br>Fluid Deceptions - one auto-feint per round, double feint with chance to disarm goes great with specs that don't disarm well (like dagger or hand) <br> <br>Incarnadine - It's flashy, but may not be the most useful unless you pair it with spear/staff which gives you the chance to lag for a round <br> <br>Space between Heartbeats - I think this is based solely on dex, but I believe you get up to three hits every time someone fumbles with something (get, wield, remove weapon, etc). It doesn't always go off, but it can be useful against anyone you suspect has a rearm trigger. <br> <br>Harmonious Equilibrium - Highly underrated and underused legacy considering that so much of hero level fighting is command denial. <br> <br>Cry of Thunder - great for quick hp regain, more damage, and some cover for maledictions <br> <br>Some surefire all-around combos for felar would be: <br> <br>Spear/hand whispers/dance - Great hp regen, great defense, a classic combo for hit-and-runners <br> <br>Hand/Whip harmonious/cry - build up hand skills early, learn to eyejab, strip weapons, entwine, then go to town with cry <br> <br>Spear/Dagger Dance/Whirlwind - This combo is all about getting their dex way lower than yours then finishing off with tripping or misdirect <br> <br>Some weird combos that might work: <br> <br>Polearm/dagger fluid/incarnadine - One-round disarm and then dirt if they've lagged themselves out with something else, every hit you land with a polearm gives you the chance to lag them for a round, misdirect with a spear, or find that special lagging polearm for a lagging triple threat and cutoff <br> <br>Mace/spear maelstrom/space - Boneshatter and impale to make them have to switch weapons around, then wear them down with backhand, you'll always be able to keep a weapon in your hand (there are 3 lb maces out there), cranial or misdirect for lagging
Subject Author Views Posted

What is good specs and legacies for a felar and explain.nt

Felar Guy 666 November 05, 2007 07:26PM

Swords. No explanation necessary. Works best if you take greeting and trapping~

RobDarken 296 November 05, 2007 07:33PM

Note the sarcasm. nt

Isildur 302 November 05, 2007 07:47PM

If I were going to play a felar warriors...txt

Isildur 399 November 05, 2007 08:03PM

Does BOTS work with hand to hand?

RobDarken 341 November 05, 2007 08:10PM

I mean, I can see vital area working. But I'm under the impression Crushingblow

requires both hands. NOTEXT 358 November 05, 2007 08:11PM

Could be. If so then scratch BOTS from the list of suggested legacies. nt

Isildur 324 November 06, 2007 08:35AM

No personal experience but i am pretty sure most hth skills need both hands free

Jad_Hoven 360 November 05, 2007 08:29PM

All H2H skills, except ironhands, require both hands free. ~

_Magus_ 292 November 05, 2007 09:06PM

I'm pretty sure Crashing keys off strength (had it with a felar). n/t

Balrahd 308 November 05, 2007 09:10PM

Yeah. It's best to just not listen to Isildur's warrior advice. It sux. ~

_Magus_ 367 November 05, 2007 09:13PM

I wouldn't say that. Some combos you just have to play and see 1st hand. n/t

Balrahd 371 November 06, 2007 09:53AM

Wouldn't surprise me, but the helpfile doesn't make it obvious. txt

Isildur 420 November 06, 2007 08:33AM

I agree - but it very rarely fired off. Much less often than Mek's duergar n/t

Balrahd 309 November 06, 2007 09:53AM

For the giants I have fought with it, it seemed to fire reliably often. nt

Drokk 343 November 06, 2007 10:08AM

Specs: Staff/spear -> h2h &amp; Outcry/Whispers/Riddle (any 2) for legacies (n/t)

Doge 338 November 06, 2007 05:06AM

Anything except sword, axe and mace. Unless your a masochist. ~

_Magus_ 320 November 05, 2007 09:09PM

Your. You're. Whatever. ~

_Magus_ 305 November 05, 2007 09:09PM

Felar warrior analysis. (A bit extensive.)

Ishdor 460 November 05, 2007 11:33PM

Good FAQ, moved to Wiki

DurNominator 353 November 06, 2007 12:02AM

Awesome. NT

AA 302 November 06, 2007 12:02AM

That was interesting. How long did that take you to write? n/t

Balrahd 297 November 06, 2007 09:55AM

I'd say about 15 minutes. I have a background in touch typing. (n/t)

Ishdor 316 November 06, 2007 10:09AM

Impressive :) Is the tailor made legacy Fist of the Titans? n/t

Balrahd 284 November 06, 2007 04:27PM

Nice try. (n/t)

Ishdor 321 November 06, 2007 10:52PM

Staff/spear, hand -- Dance/Whispers is a nice beginners build nt

entropissed 292 November 06, 2007 03:37AM

From the felar and warrior experience I've had

WildGirl 434 November 06, 2007 05:38PM



Sorry, only registered users may post in this forum.

Click here to login

Online Users

Guests: 90
Record Number of Users: 2 April 29, 2024
Record Number of Guests: 172 April 28, 2024