Re: No it doesn't...

August 27, 2013 10:27AM
There's a couple of ways of looking at it, the way I see it.

Suppose ward parry % is half your normal parry % (no idea if this is right).

Player 1 parries 70% of attacks, with ward that's .70 + .30*(.70/2) = 80.5%

Player 2 parries 50% of attacks, with ward that's .50 + .50*(.50/2) = 62.5%

So player 1 is parrying 10.5% more attacks, and player 2 parries 12.5% more attacks. Seems like a win for the low-parry rate player, right?

However, think of it as reducing the damage you take from pre-ward to post-ward.
Here, player 1 now takes damage 19.5% of the time, compared to 30% previously, a 35% reduction.
Player 1 now takes damage 38.5% of the time, compared to 50% previously, only a 23% reduction.

In the end, you need a combination of these two approaches, since true total damage taken is a combination of parryable and non-parryable damage.

To keep making numbers up, suppose 2/3 of incoming damage is parryable (absorbing dodge and block into this) So starting from a baseline of 300 damage:

Without ward, player 1 takes 100 + 200*.3 = 160 damage and player 2 takes 200 damage.

With ward, player 1 takes 139 damage, a 13% reduction. Player 2 takes 175 damage, a 12.5% reduction. Pretty similar, right?

Basically, the more damage is unparryable, the better off player 2 is, since a strict reduction in number of hits is more meaningful, percentage wise.
Subject Author Posted

Are arial still smart enough to take parry anything? (n/t)

The_Joker August 24, 2013 01:47PM

Anyone have any experience with ward of blades + parry anything?

Elystan August 26, 2013 12:26PM

Why would you want ward on sword spec? (n/t)

alex August 26, 2013 11:46PM

If ward of blades gives a second chance to parry, then

Elystan August 27, 2013 01:28AM

It is better for worse parrying

Quas August 27, 2013 04:48AM

Your math is wrong. .05*40=2, not 8. nt (n/t)

silatar August 27, 2013 07:18AM

well played sir, well played

Quas August 27, 2013 07:23AM

No it doesn't...

Elystan August 27, 2013 09:51AM

Re: No it doesn't...

silatar August 27, 2013 10:27AM

Admittedly I wasn't considering non-parryable damage

Elystan August 27, 2013 10:38AM

Also against a higher level axe wielding mob, Flourintine parry is closer to 40% (25-30% for regular parry), dodge will return 40-50% avoidance at 100% even on a giant (ish) (n/t)

wishore August 28, 2013 05:27AM

Parry anything was freakishly awesome on my warrior.

Cerunnir August 26, 2013 03:02AM

Why.blow a legacy on Flow of Shadows when you can get this?

Scrimbul August 26, 2013 07:07AM

parry anything is really only good on a sword or staff spec (n/t)

Quas August 26, 2013 09:35AM

Only warriors can learn parry anything? (n/t)

funnyone August 25, 2013 05:10AM

We talkin the legacy? (n/t)

Zheeser August 25, 2013 06:26AM

No, I don't think it's a legacy. I thought it was an edge. I've only seen it on warriors. Can assassins, AP's, etc...learn it? (n/t)

funnyone August 25, 2013 12:24PM

Indeed, I researched it, and it shows only as a warrior

Zheeser August 25, 2013 12:38PM

Stats

Zheeser August 24, 2013 05:55PM

Yes. (n/t)

The_Joker August 24, 2013 01:50PM

When can we update the stats on this page? (n/t)

Zheeser August 24, 2013 05:52PM

Thank you. I just realized Daurwyn's warrior had it. (n/t)

The_Joker August 24, 2013 01:50PM



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