Relevant bits, since you're pathetic and lazy :)
From the Forbes article:
"When I first started examining the practice of cheating, I took it as a given that most people viewed it as a negative activity. Cheating implies that you aren’t a good enough player to finish a game on your own, or that you want an unfair–and unearned–advantage over other players. Yet in researching why people cheat and how they cheat, I’ve found that, much of the time, cheating actually implies a player is actively engaged in a game and wants to do well, even when the game fails them.
There are four major reasons why players cheat in a game: they’re stuck, they want to play God, they are bored with the game, or they want to be a jerk. The overwhelming reason most players cheat is because they get stuck. Either the game is poorly designed, too hard, or the players are so inexperienced that they can’t advance. A boss monster can’t be beaten, or a puzzle solved, or the right direction found. In such situations, players face a choice: They either cheat or stop playing altogether."
And...
"Imagine reading a book and getting to a difficult passage in chapter three. And then imagine the book won’t let you skip to chapter four until you have signified you understand that passage. This is how many video games are designed.
Now imagine instead that players can consult walkthroughs (in essence, detailed, step-by-step directions to winning a game) on an “as-needed†basis to help them through the troublesome spots, or receive “hints†that help them figure things out on their own. Players who have completed the game create these walkthroughs for later players. In short, players are teaching one another and learning from each other, and getting only the information they need to keep going. Everyone is taking an active part in playing and learning how to play. This is a good thing for everyone involved."
From the British article:
" "If enough players feel that cheating is endemic in a game, they won't want to play it. The playing community – and therefore the paying community – will disappear," says Mia Consalvo, research chair in game studies and design at Concordia University in Montreal. "Developers have to show publicly that they are taking steps to end cheating." "
And...
" "Not everyone likes a challenge," says Tim Jones, head of creative at Rebellion, creator of the Sniper Elite games. "Some people just want to follow a story or quest through to the end, see everything in it and say they've beaten it. Games can be about freedom, not about testing yourself. It's just a healthy form of play." "
The last article was about 3 gamers being arrested in Japan for cheating.