I disagree, I think it's more about exposure and word of mouth.

June 12, 2015 09:24AM
I remember when I first began playing, I couldn't make it past 11, then was so excited that I gained my first specalization, then made it to hero, and I had fun. All the while, the top level of players were still wearing pimp gear, uber monsters were running around wrecking people, places like ST, and Hell were still getting explored, and I didn't give a damn because I was making personal achievements like getting out of a 120k+ exp hole. Now, I've got a character that ranks in top 15 of all time explore points found, I've got a couple different PK records for race/class builds, and it is still as fun as it ever was. My heart still gets to pounding when I get close to death, I still get annoyed when I lose gear, I still deal with complete dicks the same as I did in the past except with a whole lot less full looting. I get killed, and killed, and talked trash to with almost every character but that's just real life.

But, I also try like hell to get other people to join in on the game just like my friend did when I was growing up. It only took him, to get me and 2 or 3 people, who have become life long friends, to play this game and most of us still do. We talked with one another, we met eachother IC and explored and learned and we told other people about what we found, all IC. I think that is the part of this game that's been lacking and hurting noobies more than anything. People treat this like a winnable game and try to help themselves more than being a little patient with the new guy. Because at the end of the day, it's about playing it and having fun with other people.
Subject Author Posted

POLL: Should help files explain every detail of a skill/spell/edge or remain vague?

ekirhal June 12, 2015 04:28AM

A helpfile should tell the person using a skill everything important they can do to make it better and someone being hit with a skill everything important they can do to avoid it.~

ibuki June 12, 2015 11:25AM

This, this one right here ^. This is what a helpfile SHOULD be. (n/t)

Frosty June 12, 2015 11:43AM

This is why I was upset about the weapon level/parry changes

Elystan June 12, 2015 12:54PM

I personally think the ambush helpfile should be the standard for what a help file should look like.

Adenith June 12, 2015 11:14AM

I would vote towards yes, the more details, the better

Kstatida June 12, 2015 10:37AM

If I had time to do either of those I would just start playing here again.~ (n/t)

ekirhal June 12, 2015 10:49AM

Let me just consider you to be a liar :) (n/t)

Kstatida June 12, 2015 12:03PM

No matter what you do, players will decode every formula, statistic, and algorithm in your world via experimentation. (n/t)

Murphy June 12, 2015 10:36AM

If they have time and will to do that (n/t)

Kstatida June 12, 2015 12:11PM

err toward yes

callowin June 12, 2015 09:46AM

Not every detail

daurwyn(VIP) June 12, 2015 08:51AM

I think, No.

SomeOneSpecial June 12, 2015 04:32AM

At the same time the game has to change with the market. It's likely too steep of learning curve to keep newbies at this point. (n/t)

Rhyaldrin June 12, 2015 04:34AM

I disagree, I think it's more about exposure and word of mouth.

SomeOneSpecial June 12, 2015 09:24AM

How old are you?

Rhyaldrin June 12, 2015 01:50PM

I'm in that age range. nt

SomeOneSpecial June 13, 2015 02:41AM

Like an ice sculpture. (n/t)

Frosty June 12, 2015 03:12PM

So, one winter? (n/t)

Murphy June 12, 2015 03:50PM

Magic. (n/t)

Frosty June 12, 2015 03:58PM



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