All this information just needs to be updated if it changes.

June 19, 2015 06:11AM
The client does not need to transmit everything at the end of each pulse. It could just transmit all changes (for example in affects) at the end of each pulse. Alternatively, one could use another port as emptyhat has suggested.

Either way, as a player you would not loose any pulse - I was not talking about writing a complicated mud client for the current version of the game but rather how minimal changes to the game could make it possible to play it competitvely and conveniently without a complicated highly customized mud client.
Subject Author Posted

Interesting Read About MUD Popularity

ekirhal June 18, 2015 10:39AM

Since when can you read? Stupid whore. (n/t)

vladamir June 19, 2015 12:09PM

Ah. There you are ;) (n/t)

ekirhal June 20, 2015 05:06AM

MUDs are fine as they are, let them live or die by natural selection (n/t)

emptyhat June 18, 2015 11:56PM

Natural selection without mutations/experimentation never leads to anything interesting. (n/t)

semi_newbie June 19, 2015 12:41AM

As long as life continues to live, genetic mutations will take place. There is no natural selection without genetic mutations, because there's no death without life. It's the way it goes. So don't worry ;) (n/t)

Frosty June 19, 2015 07:19AM

True, but mutation is there already and always was (n/t)

emptyhat June 19, 2015 01:32AM

Mutations are there, check out the centaurs (n/t)

Kstatida June 19, 2015 01:25AM

Re: Interesting Read About MUD Popularity

PaulO June 18, 2015 12:30PM

I think there is one simple aspect going for muds which has not been exploited enough.

semi_newbie June 19, 2015 12:36AM

Other stuff

Elystan June 19, 2015 03:02AM

There is a protocol for this already, MSSP, GODWARS 2 is using it

zoskia June 20, 2015 03:09PM

All this information just needs to be updated if it changes.

semi_newbie June 19, 2015 06:11AM

Honestly all I use my client for is aliases and I've consistently been way clear of 50% PK ratios for a while.

Elystan June 19, 2015 06:14AM

It's standard scripting

Kstatida June 19, 2015 03:22AM

You'd have to be parsing the time out of the prompt to get the timers on affects. And wouldn't work until level 20 (or is it 10?) (n/t)

Elystan June 19, 2015 03:36AM

That is if you need to have timers on as well (n/t)

Kstatida June 19, 2015 04:06AM

Yes, make a protocol on an alt port (JSON) with affects and other info streamed (n/t)

emptyhat June 19, 2015 01:48AM

Hmm, I'd love to have such web-application (n/t)

Kstatida June 19, 2015 01:27AM



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