Legacies and their stats

December 18, 2015 09:55AM
So, I was looking over legacies and I did a quick search and found some info and several of them but I wanted a more comprehensive overall grasp of the whole lot. I've listed all of them below and what stats I think are considered for each one. I'm looking for your input. I've included the help files for each at the bottom for your reference.

"autumn": Autumn Harvest - dex/size
"balance": Balance of the Sisters - str/int/dex
"calming": Calming the Tempest - int/wis/chr
"chilling": Chilling Embrace - str/dex/size
"crashing": Crashing of Waves - str/size
"cry": Cry of Thunder - wis/chr
"dance": Dance Upon the Southern Wind - int/dex/size
"enigma": Enigma of the Thirteen - int
"fires": Fires of Adversity - con/chr
"fist": Fist of the Titan - str
"flow": Flow of Shadows - int/dex
"fluid": Fluid Deceptions - wix/dex
"forsaken": Forsaken Thoughts - wis/chr
"fortress": Fortress of the Spirit - wis/chr
"gates": Gates of the Forge - str/int
"greeting": Greeting the Avalanche - str/size/weight
"harmonious": Harmonious Equilibrium - int/wis/dex
"hour": Hour Past Midnight - wis/dex
"incarnadine": Incarnadine Wave - int/dex
"landslide": Landslide of the Second Breath - str/size/weight
"maelstrom": Maelstrom of the Veils - int/dex
"mercy": Mercy of the Typhoon - str
"one": One With Shadows - wis/dex
"outcry": Outcry of Steel - con
"place": Place of the Raging River - wis
"renewal": Renewal of Spring - wis/con
"riddle": Riddle of Resilience - str/con
"soul": Soul of the Mountain - wis/con
"space": Space Between Heartbeats - int/dex
"striking": Striking the Shadows Footfall - int/wis
"surrounding": Surrounding the Sunrise - str/dex/size
"trapping": Trapping Beneath Thunder - str/size
"vanguards": Vanguards Desire - wis
"ward": Ward of Blades - str/dex
"whirlwind": Whirlwind of Steel - dex
"whispers": Whispers of the Great Siege - con

help 1373
'AUTUMN HARVEST'
The agile swipes and quick maneuvers around and beneath a taller opponent's
guard characterizes this method of fighting. Called the Way of the Autumn
Harvest, in analogy to the stance of a farmer while sweeping a scythe through
wheat, this technique centers around what is anathema to more traditional
schools of combat- using one's lack of size as a weapon. By lurking amid the
places a larger opponent cannot reach, a warrior vastly improves their
defenses.

Good for smaller races like gnomes/svirfs.

help 1374
'BALANCE OF THE SISTERS'
Adopting an understanding of symmetry, the warriors who developed the style
of the Balance of the Sisters could fight equally well with either hand, a
difficult feat which requires intense training with the full range of weapons
a warrior may employ. Through their stances, a warrior may wield weapons of
equal weight in their hands regardless of their type, and may perform a
great variety of maneuvers with a weapon in their off hand that another
warrior could not.

help 1375
'CALMING THE TEMPEST'
The meditations of Calming the Tempest focused upon not allowing one's self
to be swayed by outside forces. Initially practiced in a secret order of
warriors to train its members to never reveal what they knew, it was
discovered that these warriors could apply their honed willpower to resist the
effects of spells and communes.

help 1376
'CHILLING EMBRACE'
The school of the Chilling Embrace held that combat is best enhanced through
focus on its fundamentals. The style of fighting their members used relies
on short, efficient strikes, which land with more force than could be expected
from their size and strength. While lacking somewhat in finesse or flair,
few wished to duel a warrior who was wise in its ways.

help 1377
'CRASHING OF WAVES'
While many warriors spend their lives thinking of ways to get around the
guard of another, the technique of Crashing of Waves taught strokes which
strike through the weapon itself at their foe's body. The timing and force of
those warriors who trained in such a fashion was said to tear the weapons from
foes who dared parry them without a firm grip.

help 1378
'CRY OF THUNDER'
Those who led the charges of battle in ancient times were said to employ
their warcries not only as a means of inspiration, but as a terrible weapon,
shocking enemies who have not been steeled by years of battle. A powerful
demoralizing weapon, their warcries were carefully chosen to strike fear in
the hearts of all who stood against them.
healing and +stats/damage

help 1379
'DANCE UPON THE SOUTHERN WIND'
By conditioning their legs to constant motion, and their minds to constant
action, the warriors who developed the Dance Upon the Southern Wind were a
constant flurry of motion, enhancing their ability to avoid blows. Relying
on keeping themselves nimble and agile, they were said to be as difficult
to strike as the wind itself.

help 1380
'ENIGMA OF THE THIRTEEN'
The history of this technique is said to be lost in the fall of the ancient
band of the thirteen enlightened warriors who formed an elite guard for
the last King of Yrida. These warriors learned to use wands offensively,
directing them at their foes as a mage would, though they never developed
the proper techniques for use with other types of spells. They were also
renowned for incorporating the use of potions and pills into their fighting
styles, never needing to break from their blur of strikes and parries to
consume one of their artificer-king's potent gifts.

help 1381
'FIRES OF ADVERSITY'
Pain is a part of every warrior's life, but the monks who taught the ways of
the Fires of Adversity embraced it as their call to action. Though they
bore injuries as any other, they became only more potent in combat as they
became wounded, surging in the most impossible of circumstances to turn the
tide of battle with their courage and tenacity.

Based on str/char.

help 1382
'FIST OF THE TITAN'
The Fist of the Titan was the name given to the result of an array of
grueling conditioning exercises designed to strengthen the lower arm and
hand. The monks who mastered it held their weapons with exceptional force,
and were known for marching into battle wielding weapons too heavy for a less
trained warrior. Knocking their weapons from their grip was said to be like
pulling them from stone itself.

help 1383
'FLOW OF SHADOWS'
A hallmark of the Honor Guard of Darsylon's royalty, centuries ago, the secrets
of the Flow of Shadows were lost for ages, though occasionally reported to
have been used by mysterious rescuers of lost travelers near Mount Calandaryl.
The stances were designed to permit maximum mobility, owing to the style's
focus on slipping away from your opponent's vision through a combination of
sweeping, flowing movements and the use of surrounding lighting. Though
mastery taxed the initiate's body, the toll on the mind was equally fierce,
owing to the style's emphasis on timing and misdirection, and only those
who embodied both physical and mental grace were chosen for the most
difficult lessons. These movements not only help avoid incoming attacks, but
create opportunities for rapid counterstrikes during the moment's confusion.

help 1384
'FLUID DECEPTIONS'
A hallmark of the legendary arial warrior-monk Tareruhl was his ability to
mask the true motions of his weapons, performing dramatic flourishes and
sudden changes of his stance to mislead his foes into altering their guard
the way he wished. His techniques incorporated highly effective feints
into his strikes and parries, and his foes were often struck down after
having been nearly thrown from their feet by particularly effective ploys.

See also: LEGACY

help 1385
'FORSAKEN THOUGHTS'
The origin of the meditations of the Forsaken Thoughts is shrouded in secrecy.
No warrior has ever admitted to knowing them, for the techniques were said to
involve rejecting the Divine in all its forms. Legends persist of secret
societies who trained their members to combat priests of opposing faiths,
resistant to their holy or unholy powers.

help 1386
'FORTRESS OF THE SPIRIT'
Years of secretive monastic training taught the revered Order of Macalla
methods to shield their minds and thoughts from others, to best protect
their wisdom from those who would put it to dishonorable use. They were
said to envision an impenetrable fortress in their mind, repelling magical
or mental attempts to distract them from their sacred duties of Honor, just
as a stone wall would keep an army at bay.

help 1387
'GATES OF THE FORGE'
Travelers' tales have long spoken of a brigade of duergar soldiers who were
deployed to charge into the most heavily fortified of the Underdark's tunnels.
Displaying uncharacteristic courage, these duergar were sworn to the pure and
savage honesty of combat, and measured themselves by the sheer horror they
could survive. They wore the heaviest plate armor they could carry, and
learned every inch of its surface for how much force it could endure. Even
the dwarves they fought were unable to hurt them, as the duergar would turn
the thickest portion of their heavy armor into every blow, making superior
use of it. The dwarves called their unique style the Gates of the Forge, in
memory of the location of the only battle where they could muster the fury to
finally break through their armor and hand them their defeat.

The maximum damage reduction this legacy can provide is 25%.

Based on str.

help 1388
'GREETING THE AVALANCHE'
By learning to let go of caution and have faith in their training, the fighting
monks of the Order of Macalla were said to deliver terrible bashes from the
stance of Greeting the Avalanche. Charging forward with no regard for their
safety, they would hurl their opponents to the ground in order to finish
them. The maneuver proved both difficult to counter, and even more difficult
to recover from.

help 1389
'HARMONIOUS EQUILIBRIUM'
Through the balance of the Way of Harmonious Equilibrium, the guardians of the
temples of the Order of Macalla once learned to keep both their footing and
their wits about them in any combat situation. All attempts to stun them met
with limited success, as they rolled, countered, and fought their way back to
their fighting stances with instinctive grace and uncanny speed.

help 1390
'HOUR PAST MIDNIGHT'
There have been times in Thera's history when men of such malevolence have
risen to such influence as to be beyond the reach of a battle of armies, and
men of honor have risen from the least likely of sources. What few records
exist of one such society of warrior-monks, referred to only by the sobriquet
"Hour Past Midnight", a reference to their secretive meetings, rumored to only
occur in the dead of night. They were said to be masters of arming themselves
from plain sight, striking their chosen foes down with whatever could be
improvised. Legends spoke not only of the range of exotic weapons they would
employ, but of their exceptional skill with each, striking and defending as a
master.

See also: EXOTIC WEAPONS

help 1391
'INCARNADINE WAVE'
Stalking their prey like wolves, the elite guard of the first Lord Captain
of Darsylon once practiced a fighting style which their enemies named the
Incarnadine Wave, in testament to the savage quickness and flowing, rhythmic
style of their sword strokes. Adaptable to any weapon, though most often
practiced with lightweight ones, the Royal Family banned its teaching, citing
its emphasis on painful strikes to vital areas as unfit for noblemen to employ.
Since then, no master of it has come forward, but rumors persist of warrior-
monks who have unearthed the forbidden lessons, focusing their will not on
brute force, but rather the pinpoint accuracy and striking beauty of its
motions.

help 1392
'LANDSLIDE OF THE SECOND BREATH'
Slow to anger in their dealing with others, the warrior-monks of the Order of
Macalla are nonetheless mentioned only in whispered tones among their sworn
foes, such is their fury during the throes of battle. A hallmark of their
dwarven members, the maneuver of the Landslide of the Second Breath is an
adaptation of driving one's foe to control the place of combat. Modifications
of their fighting stances not only made their warriors extremely difficult to
move from their chosen place, but allowed them to drive less balanced foes
with devastating effect, often hurling them to the ground with their furious
charges.

help 1393
'MAELSTROM OF THE VEILS'
In the scriptures of the warrior-monks of Macalla, it was written that one's
duty overshadows all injury to the body. To this end, they trained under any
duress imaginable, learning to fight from one knee, with their off hand, or
even without their sight. One of the most successful techniques that came from
this training involved weeks of sight deprivation during exercises, as the
monks learned to rely on hearing, instinctual foresight, and disturbances in
the nearby air to anticipate the location of potential foes in their vicinity.
While they cannot identify a foe so easily, they have little difficulty lashing
out at who is nearby. Finally, they can manipulate their carried gear nearly
as well as if they were still sighted, such is their ability to recall and
feel the location of each item. More challenging tasks, such as getting
things from containers, will still be beyond them.

(A warrior who comprehends this Legacy can address PCs or NPCs "by number"
even while blind. For example, "dirt 2." will work, but "dirt kobold" will
not.)

help 1394
'MERCY OF THE TYPHOON' TYPHOON
Rumored to have been the creation of the elite guard of Lord Kiadana-Rah,
this method of pressing a combat was said to be the difference between the
guard defeating an enemy, and routing them. Never pausing to reflect on
victory, they learned to overwhelm a single foe and have a second strike
upon the next the instant the first perished or sought escape. The legends
claim these guards became so furious with battle frenzy as to be beyond
their Lord's control, and the secret vanished for centuries after their
Lord had them put to death for daring to disobey his orders.

help 1395
'ONE WITH SHADOWS'
Every warrior learns the value of being the first to strike in a battle, but
few ever master the perpetual state of readiness necessary to thwart their
foes' ability to catch them off guard. The stances and grips of those who
comprehend the ancient legacy of One With Shadows were designed to let a
warrior react at a moment's notice, and were only truly mastered by those
who were as clever as they were strong. Through a series of compact ripostes
and vicious counters, the warriors who make alertness their unconscious state
of mind become adept at foiling surprise attacks of various kinds.

help 1396
'OUTCRY OF STEEL'
The tireless struggle of the most dutiful warriors has led many to seek
conditioning above and beyond what their guildmasters say is sufficient.
The plains-runners of the northern barbarian tribes were masters of this
long before Udgaard Loke's armies pushed them from their homes, and were
said to be able to give chase even to the gazelle. The strength in their
legs was useful in battle as well, whether in escaping, grasping a thin
opportunity to retreat, or dashing into battle with their characteristic
clanging of swords. Since that day, the few who preserve their lessons
have called the fruits of their labor the Outcry of Steel.

(Note: Warriors with this legacy may, among other benefits, "nest" dashes
together to form one longer dash, i.e. 'dash e dash e bash kobold'. This
is tiring, however.)

help 1397
'PLACE OF THE RAGING RIVER'
Among the many meditations of the Order of the Macalla, one of the most
difficult to master was the Place of the Raging River. Its nature is
steeped in an intensity of thought that few ever master, filling one's
mind with flurries of images, ideals, and memories at the slightest
hint of the fading of consciousness. The goal is to resist the calling
of the gray void of sleep brought on by injury, duress, or malevolent
influences, and to ensure if one perishes, it is in the throes of battle,
and not the ignominy of inaction.

help 1398
RENEWAL OF SPRING
Though the claims of mysterious warrior-monks who endured millennia without
feeling the cold grip of age are surely exaggerations, there have certainly
been many tales of those who labored to restore the strength of use to their
tired forms, slowing the inevitable, and recovering from the toll of lost
battles long past. Somewhere amidst these claims is likely a seed of truth,
and the vigor of the seldom-seen Elders of these orders bespeaks the success
of their ways.

help 1399
RIDDLE OF RESILIENCE
When asked how he could fight on through the worst of injuries, Thokora
Meteshen of Calandaryl would simply inform the curious soul that he learned
to divorce the sensation of pain from the unpleasant connotation others
felt. While he still was aware of its presence, he had unlocked a way to
place himself beyond its discomfort, and legends bespoke his victories
won with broken bones, horrible bleeding gashes, and worse. Those few who
suffered the agony of his teachings were said to resist maladies which would
leave a less prepared warrior little more than able to stand.

help 1400
'SOUL OF THE MOUNTAIN'
Duty was always the first cause of the warrior-monks of the Order of Macalla.
And with duty, oft came battles seemingly beyond the reach of a single man,
struggling against overwhelming odds and dishonorable treachery. The
meditations of the Soul of the Mountain were ones of endurance, of fighting
on even when badly injured. Through its ways, the warrior-monks learned to
survive even grave injuries, though their meditations did little to reduce
the pain.

Based on con/wis.

help 1401
SPACE BETWEEN HEARTBEATS
Those warriors who honed their reflexes to the precision demanded by the
technique of Space Between Heartbeats were said to be faster than thought.
Though not especially forceful, their strikes were masterpieces of rapid
acceleration, beginning and ending in one instant. Their hallmark technique
was to hover near their foe, daring them to take their eyes off them for
that one instant they coveted. Foes who distracted themselves with picking
up items, rummaging through packs, fumbling with backup weapons, and the
like while fending off these warriors often found themselves on the receiving
end of strikes they never saw, delivered in the Space Between Heartbeats.

Based on int/wis.

help 1402
STRIKING THE SHADOWS FOOTFALL
It was said that the eldest and most respected of the warrior-monks of
Macalla lost many honorable duels in his life, but never lost one rematch.
His eye for detail was passed on to only choice students, and the technique
he developed became known as Striking the Shadow's Footfall. This name was
chosen because he could predict an opponent's movements so well, he even
knew where their shadow would next stand. Though he fought as any other
early in a duel, as he sparred with a foe, he eventually learned all their
flaws, and before his foe knew how it happened, they were on the ground, his
favored staff tapping them lightly on the skull as a signal of his victory.

The techniques of this Legacy are refined enough that they are curiously
useless against unskilled foes. Only members of adventuring guilds possess
refined enough styles to take advantage of.

Based on int/wis.

help 1403
SURROUNDING THE SUNRISE
One of the great tests of a warrior's fortitude is the ability to bring
battle to more than one opponent. The elite reconnaissance soldiers of
Darsylon's Second Dynasty developed a series of maneuvers known as
Surrounding the Sunrise, to complement their dangerous missions into
both the surrounding forests, and the tightly enclosed spaces of the
Underdark. Masters of employing obstacles and cover to their advantage,
the legends claimed that to pin them in a place they could not defend
was as difficult as Surrounding the Sunrise. In one of the great lessons
taught to the proud Darsylon lords, their guard considered their technique
too important and valuable to share with commoner warriors, and when the
famed patrol was caught in a prepared ambush upon the Northern Plains, it
was said their secret perished in the screams of the slaughtered elves,
their greatest achievement useless in the battle.

help 1404
TRAPPING BENEATH THUNDER
In the ancient annals, records exist of cloud giants flocking to the
monasteries of the Order of Macalla in droves, for their lessons of duty,
honor, and perseverance appealed to the withdrawn, impartial giants.

One tradition which the cloud giants practiced among themselves within the
halls of the Order was to spar with heavily weighted weapons, so that in
true battle, their blades and hammers would feel more agile. One day, a stout
svirfneblin monk came to the assembled giants, and wisely noticed that the
giants had changed their fighting style somewhat, gripping the weapons
differently, and using wide, sweeping strokes. At their tiny colleague's
suggestion, the giants soon developed a technique called Trapping Beneath
Thunder, which taught them to embrace the weight of their unusually heavy
weapons rather than be hindered by it, striking blows of tremendous leverage
which tore through the defenses of their foes.

help 1405
VANGUARDS DESIRE
Even within the ranks of the Macalla, there were times when their goals of
duty, fairness, and honor called for missions involving several monks
striking as one against some great tyrant. For these reasons, the eldest of
monks learned not only to steel their will against adversity, but to inspire
their allies, multiplying their personal effectiveness. From lifting their
spirits through dramatic warcries, to their rapid and heroic rescues, to
coordinating retreats of the group in times of danger, their leadership
proved a great boon to all.

help 1406
WARD OF BLADES
Those few who dedicated themselves to the Ward of Blades devoted their eye
and mind to keeping their weapons in constant defensive motion, never
pausing while engaged in battle. The constant momentum of their weapons
proved effective in turning aside blows, and the early masters soon developed
variants of the style for any weapon, even the bare hands. Though less
eye-catching than more complex maneuvers, few warriors can ply their craft
without effective parrying.

help 1407
WHIRLWIND OF STEEL
Through exhausting challenges and preparation, the arial warrior-monks of
the Order of Macalla were said to have developed this technique to press
the advantage they had over slower foes. Capitalizing on being able to
outpace their foes, they learned to deliver a frightening volume of strikes
by jabbing and swinging before their opponent could adjust and react. The
term Whirlwind of Steel was coined, as much a nod to the furious motion as
to the swirling winds that followed the wings of these arials.

help 1408
WHISPERS OF THE GREAT SEIGE
Those warriors who heard the Whispers of the Great Siege knew the nature of
hardship, and are tenacious even in lean times. Learning to quickly recover
from injury, and stretch rations of food and water to their limits, these
warriors learned to substitute willpower for more mundane needs of the
flesh, fighting on through the worst of conditions.
Subject Author Posted

Legacies and their stats

ekirhal December 18, 2015 09:55AM

I am 100% sure that Space is Wis not Int. At least according to the Imms. Umiron even told someone 21 or higher Wis for effective Space usage.

dalneko December 18, 2015 01:44PM

Re: I am 100% sure that Space is Wis not Int. At least according to the Imms. Umiron even told someone 21 or higher Wis for effective Space usage.

daurwyn(VIP) December 19, 2015 07:33AM

I think a bunch of these have essentially no stat correlation...

laearrist December 18, 2015 11:10AM

Yeah.

wrathpuppet December 18, 2015 11:22AM

Fires is %hp for "boost" in dodge parry. Cry is haste 15dam +5 str. etc. (n/t)

laearrist December 18, 2015 11:24AM

I thought fires made you hit harder as you were getting deader too. n/t

jalim December 18, 2015 11:54AM

I'm not going to look for the post, but my recollection is no.

laearrist December 18, 2015 12:03PM

Nope its defenses only

Quas December 18, 2015 01:14PM

Soul is +200 hp (n/t)

Demtok December 18, 2015 11:27AM

What's your goal? Rolling a warrior? Most of this is covered in the wiki (n/t)

Demtok December 18, 2015 10:04AM

The wiki has awesome info but I'm looking for raw stat data.~ (n/t)

ekirhal December 18, 2015 10:41AM



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