Depends on what class I'm playing. I like to know the time, so I put that in there. I also like to know what position I'm in (sleeping, resting, standing).
If I'm playing a class that's very spell dependent, I'll add a letter or to for each spell that I need to be aware of at a glance, and make green if it's up. I use a zMud for variables, triggers and colors.
Example: I have the string 'Fl' in my prompt for flight. I use a trigger that's active only on the prompt:
Pattern = Fl
Value = #IF (@flyvar = 1) {#CW green}
Then I have a trigger that sets the flyvar to either 0 or 1 based on events in game.
Trigger (The magic of your fly spell unravels) will set flyvar to 0 and the prompt will not be green anymore.
So, I don't have to do a 'score' all the time and look through all my affects to see what important spells I have up or down.
My prompt when I'm playing a shifter looks like this:
<98%(1199)hp 85%(993)m 100%(998)mv> (burrowing owl: SP DE Ss Fl Pd/Ct) indoor fighting 6 PM
Everything after the burrowing owl part in the parentheses are green if that spell is up.
SP = haste
DE = detect invis
Ss = stone skin
Fl = fly
Pd = pass door
Ct = control translucence
prompt ~<%e(%h)hp %f(%m)m %g(%v)mv> (formvar: SP DE Ss Fl Pd/Ct) ~%I %p %T
Edited 1 time(s). Last edit at 02/19/2018 01:00PM by saagkri.