Re: It might have some use if you bother to explain what you are measuring.

January 23, 2008 11:29AM
You know, I'm quiet new so I can mess something. But it is Alfa version!

> -Firstly, what's the use of knowing just the total damage, but not the number of attacks? You should add the number of attacks there.

Will be done. Have no code with me now. But it is quiet easy.

> -Mobs are buggy.

Will be hard to analyze they have unlimited words in name while player have only one, it was mostly for PK, but I will fix it.

> Where's general information like the number of combat rounds?

Rounds? Not attacks? Will add it if needed. If I will add rounds count maybe I should atta average attacks attempt per round?


2 QHCF devs.

If you can call remote WebServices, later when it will not be alfa maybe we can add "Analyze" button in Log Forum for logs posts?

> It doesn't look too shitty otherwise. I guess one could use it if you keep developing it.

Depends on player reaction. If they need it - I will develop it.

Planing also statistic by player. Maybe good for PBF. How many damage one dealed and recieved through his game life :)
Subject Author Posted

Log Analyzer

ekvilibr January 23, 2008 09:59AM

This damage analyser has some inciteful applications...

Yhorian(VIP) January 24, 2008 10:54AM

Re: This damage analyser has some inciteful applications...

ekvilibr February 12, 2008 11:24PM

Fixed almost all

ekvilibr January 24, 2008 02:49AM

My thought on round counts

DurNominator(VIP) January 24, 2008 05:35AM

Perfect!

ekvilibr January 24, 2008 06:34AM

Rounds Statistic Added

ekvilibr January 25, 2008 07:56AM

Cool toy!

Inquisitor January 23, 2008 05:31PM

Fixing..

ekvilibr January 23, 2008 07:18PM

I changed my mind!

ekvilibr January 23, 2008 11:41AM

That's pretty cool.

Jib January 23, 2008 11:20AM

Re: That's pretty cool.

ekvilibr January 24, 2008 03:18AM

Re: That's pretty cool.

ekvilibr January 23, 2008 11:31AM

really interesting for parry/dodge counters

masha January 23, 2008 10:36AM

Re: really interesting for parry/dodge counters

ekvilibr January 23, 2008 11:30AM

It might have some use if you bother to explain what you are measuring.

DurNominator(VIP) January 23, 2008 10:36AM

Wow, critical aren't we?

Krilcov January 23, 2008 04:57PM

Re: It might have some use if you bother to explain what you are measuring.

ekvilibr January 23, 2008 11:29AM

Yup. We'll just point out the bugs.

DurNominator(VIP) January 23, 2008 12:02PM

Re: Yup. We'll just point out the bugs.

ekvilibr January 23, 2008 12:04PM



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