For a very dodgy/defensive race/class (post wilderness fam ranger/assassin etc) you should be able to solo melee based mobs reasonably well. Watch for mobs wielding weapons you do not know or with skills that do damage ie: kick/warrior spec skills etc.
For communers paladins/druids/shamans/healers you can take a beating and heal but paladins are restricted to evil mobs (and in some cases neutral mobs, but sparingly.) Healers will be doing too little damage in most cases to solo a mob.
For mages Invokers can solo elemental mobs if their shields are not dispelled (and they don't melee too hard.) Shifters can solo a lot of mobs with dam-redux/regeneration and conjies also with limitations. Obviously unless you have an aquatic form as a shifter you are not going under water. Plague/energy drain/scourge will rape shifters also since it drains mana and drastically shortens long battles with mobs. Conjies are limited in similar ways as well as servitor restrictions.
At low levels (1-30) the defensive melee classes will solo mobs the best
At midling levels (31-45) defensive melee classes will solo melee mobs in some cases. Mages may also be able to solo limited mobs.
Approaching hero levels (46+) you can solo mobs if your class allows you to exploit immunities to the Mob in question or you can reduce damage a lot. You may be able to solo a mob that does not track/chase if you can consistently damage it enough to flee/heal/re-engage. However, unless you exploit bugs you will not be soloing many mobs level 52-56+ any other way than this.
If you want a list, the mobs are too numerous and variety within sub-classes (let alone classes) would make it a virtually endless task to list all mobs for all combinations.
Edited 1 time(s). Last edit at 02/04/2008 11:26AM by istirith.