1. Non-empowerment
2. Welcome and thought after in groups
3. Not dependent on equipment
4. Opportunity to learn the lay of the land (notice, I did not exactly say "explore char")
My skillset in PK is: Great at escaping, bad at sealing kills.
Thoughts so far?
Mine are half-blood or gnome transmuter; gnome utlity/utility or offense/defense shifter.