Re: Ideas/Comments on a CF Player Driven Economy

January 15, 2009 06:12PM
All you've done is taken ideas from other games (i.e. World of Warcraft) and applied them to the CF world.

Which is why they've never come about, won't work in CF.
Subject Author Posted

Ideas/Comments on a CF Player Driven Economy

Moligant January 14, 2009 11:05AM

Re: Ideas/Comments on a CF Player Driven Economy

Longhorns January 15, 2009 06:12PM

I try to stay the hell out of the economy when I can because there's not enough money going to the shopkeepers to sustain it. nt

Scrimbul January 14, 2009 02:59PM

Re: Ideas/Comments on a CF Player Driven Economy

briartangle January 14, 2009 01:30PM

Re: Ideas/Comments on a CF Player Driven Economy

qurdind January 14, 2009 01:58PM

Re: Ideas/Comments on a CF Player Driven Economy

briartangle January 14, 2009 03:22PM

And now you realize the inherent buzzkill that is the 'stay IC forever' thing. It sure as hell isn't the fact that you have to RP.

Scrimbul January 14, 2009 03:02PM

Good ideas

jmc January 14, 2009 11:18AM

Re: Thanks - here is one more.

Moligant January 14, 2009 11:44AM

Sounds annoying. What's the benefit? nt

Java January 14, 2009 01:12PM

Re: Sounds annoying. What's the benefit? nt

Moligant January 14, 2009 04:29PM

So.. can you pick to NOT live in a city?

Java January 14, 2009 04:41PM

Re: So.. can you pick to NOT live in a city?

Logan January 15, 2009 11:53AM



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