My take with some extra rambling on cost-reward ratio

March 11, 2009 02:53AM
30 % extra exp across the board
30 % increase in skill learning across the board

Ranking focused more into hot spots. The problem with having such a wide array of fairly equal ranking spots results in everybody always having a free ranking spot. People are so accustomed to avoiding forest areas when rangers are on, going to arial city when ragers are on, and in general going to ridiculous lengths to avoid PK confrontation while ranking that it all becomes a monotony of spamming mob kills.

I usually make a habbit of always ranking in the spot where my group matches up best with the mobs in question. It means I sometimes get ambushed by people. This usually happens in the range of 4 times during the 30 hours of straight up ranking it takes to hero. And dear god, sometimes I even die. Since Thera is currently suffering of major underpopulation and someone actually dying has become more of a freak incident than the 5 room eastern road being littered with corpses, everyone has learned to freak out when their character dies. An average character can take 60 deaths or more, and I personally think con death should be more common than age death in a PK intensive mud.

Extra exp alone would not be enough to increase my interest in cf a lot, but it would be a signal of a positive change.

If you are not interested in my general ramblings about business theory in relation to cf, stop reading here.

We could consider the value cf adds to its customers (players) as the fun derived from playing. Two distinct ways to achieve competitive advantage are price advantage and differentiation advantage, where the prior aims to create value at a lower price compared to competition and the latter creates more value (for a similar price). CF has for years now been on the path of trying to achieve differentiation advantage but failed to take into account the market. While increasing differentiation advantage by offering a wide and highly versatile environment for PK and exploration, the costs of acquiring this value has increased (as expected). By costs I mean the opportunity cost of time spent playing vs. time spent doing something else. In a market of high demand this would be an excellent strategy, when the increased value delivery will result in increased willingness to pay. However, cf operates in a declining market with a decreasing demand due to a constant decrease of time to spend.

With a declining demand, CF's cost-value ratio has blown out of proportion, where an ever increasing portion of the target segment simply is not willing to pay the price. To balance this, cf should be shifting it's strategy from a more value pov to an equal value cheaper strategy. There's a simple three step way of executing such a strategy. The first step in taking action with this new strategy is to identify core benefits which bring customers to CF. In a simplistic fashion three key elements can be identified: roleplay, PvP encounters, PvE encounters. The customers have varying preferances between the previous three. For a more scientific view these could be broken down into smaller segments, but for the sake of discussion and decision making it's not necessary. Second phase of the plan would be to make straight up improvements to the cost-reward ratio by decreasing the time it takes to achieve wanted benefits. This is done by identifying unproductive (from customer side perspective) phases in the cf value chain, and reducing them or altering them to create more value. Once a satisfying amount of changes have been made, it's time to move on to phase 3. Phase three is the hardest part, since it includes making compromises. The key aspect is to identify product features that do add value, but for a too high price. These aspects need to be either changed to create more value or reduce the cost of acquiring said features, and if neither can be done reasonably, removed.

Now, the new question to be asked when making improvements should not be how to make PK more balanced, or how to make Thera more immersive, it should be how to decrease the time spent to be competitive in PK environment, or how to make the immersiveness of CF more easily accessible.

To provide some practical examples:

30% ranking boost:
No direct effects to RP/PvE/PvP
Reduces time spent to achieve benefits
Paces up RP encounters (roughly same amount of meaningfull RP is done during 1h and 4h conversation, after introductions and group hookup + first 30 mins of ranking things get repetitive)
+ Phase 2

30% skill learning boost:
Reduces downtime of characters who need masteries
Reduces time spent to achieve level playing field
Slightly reduces realism since younger characters are often quite equal to older characters
+ Phase 2 since value reduction is greatly outweighed by cost reduction

Shortening roads (say 20%):
Reduction in time taken to reach PvE and PvP
Slight alterations in PvP balance with skills such as summon being affected
Slight reduction in immersiveness and realism of Thera
+ Phase 3 since a positive tradeoff between cost and value

Since the target segment of CF are players with limited time on their hands, a good way of assessing the productivity of a change made could be considering it from the pov of an old player. Just think, would this change work towards making cf a more appealing offer to him?
Subject Author Posted

Poll: Would perma-2x-XP keep you playing CF if you normally don't play?

The Baron March 09, 2009 04:06AM

If you gave up CF - do you play other muds?

callowin March 11, 2009 05:17AM

Sort of

jad_hoven March 11, 2009 10:25AM

cf or nothing. everything else would seem like a second rate mud

joe March 11, 2009 06:46AM

if ppl played POS, vuoila! :D n/t

(vಠ_ಠ)> AngryFatKid March 11, 2009 06:26AM

The POS that exists today is the worst version ever. (n/t)

briartangle March 11, 2009 11:26AM

No. But I wouldn't mind double xp. nt

Drokk March 11, 2009 03:57AM

My take with some extra rambling on cost-reward ratio

elmeri March 11, 2009 02:53AM

I don't get why people think +exp = -roleplay and -gameplay

The Baron March 10, 2009 10:08AM

Re: I agree with The Baron

Varrius March 11, 2009 08:53AM

Re: I don't get why people think +exp = -roleplay and -gameplay

briartangle March 10, 2009 04:18PM

I disagree. And I don't think "mind-numbingly boring" attracts new players. n/t

The Baron March 11, 2009 03:43AM

Re: I disagree. And I don't think "mind-numbingly boring" attracts new players. n/t

briartangle March 11, 2009 11:25AM

Well I went from 16 hours a day to devote to cf to 1 or 2 every day or three. No time to lvl. nt

Someone Not Special, Esquire March 10, 2009 09:49AM

Oh, to me, 1.5x for normal scaled up to 2x like the new change...perfect. nt

The Forsaken(VIP) March 10, 2009 09:00AM

Yeah. nt

Someone Not Special, Esquire March 10, 2009 08:49AM

Re: Poll: Would perma-2x-XP keep you playing CF if you normally don't play?

RyanD March 10, 2009 03:02AM

No.

DurNominator(VIP) March 09, 2009 09:36PM

Meh.

vortex_magus March 09, 2009 11:46PM

I really hate to agree with you but.. Yup. %100. nt

qurdind March 10, 2009 02:39AM

Maybe.

cointreau March 09, 2009 11:25PM

yes nt

Gihn March 09, 2009 06:44PM

Re: Poll: Would perma-2x-XP keep you playing CF if you normally don't play?

odrirg March 09, 2009 05:21PM

Kinda...

bored March 09, 2009 09:54AM

How is that?

dervish March 09, 2009 10:17AM

With the all last changes to sleeks APs are going to be useless class, IMO. ~

Engurd March 09, 2009 11:54AM

Still doable

daurwyn(VIP) March 09, 2009 01:56PM

Re: Still doable

dervish March 09, 2009 02:21PM

I would challenge the use of the word conservatively

daurwyn(VIP) March 10, 2009 12:11AM

uh. you can still find sleeks. i don't see how the changes screw APs at all. nt

Isildur(VIP) March 09, 2009 01:32PM

It screwed unless you got incredibly lucky. Period. nt

dervish March 09, 2009 02:04PM

Play one and find your sleeks then

alex March 09, 2009 01:49PM

not worth my time. txt

Isildur(VIP) March 09, 2009 03:57PM

Play one and don't bother with the sleeks. nt

DurNominator(VIP) March 10, 2009 10:50AM

Be fire giant and I guarantee you'll fill the Thera with your corpses nt

alex March 10, 2009 12:00PM

That's only because fire giant corpses are so big. nt

DurNominator(VIP) March 10, 2009 02:09PM

Nah

alex March 10, 2009 12:01AM

Re: Nah

Isildur(VIP) March 10, 2009 06:38AM

Re: Nah

alex March 10, 2009 07:31AM

Re: Nah

dervish March 10, 2009 07:42AM

I don't run around looking for sleeks.

DurNominator(VIP) March 10, 2009 10:48AM

Agreed! ~

abernyte March 10, 2009 02:15AM

It just pain in the back now, as you will need to search for the new locations if you happen to get "lucky" with that.

Engurd March 09, 2009 01:41PM

Cousin

alex March 09, 2009 12:10PM

Re: How is that?

alex March 09, 2009 10:37AM

Re: How is that?

dervish March 09, 2009 10:54AM

You are forgetting about controls, but yeah nt

alex March 09, 2009 11:00AM

Kinda sorta.

The Forsaken(VIP) March 09, 2009 08:03AM

Permanent wouldn't make me stay, BUT once/month would assure i roll up a char quite often. n/t

deriveh March 09, 2009 07:22AM

No. nt

Nivek(VIP) March 09, 2009 06:23AM

no n/t

hopelessdwarf March 09, 2009 05:52AM

HELLS YEAH!

Varrius March 09, 2009 04:49AM

I would do anything if it could be once a month or something nt

EXB March 09, 2009 04:32AM

Make such poll on officials?

dervish March 09, 2009 04:14AM

Done n/t

The Baron March 09, 2009 05:44AM



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