In Proud Advocacy of Carrion Fields and all MUDs:

February 10, 2010 09:12AM
In the world of online gaming, it is the human element that brings complexity and consistent replay value. It's a simple fact. Dress it up however you like- there exists at the core of our gamer's heart a driving quintessence of intellectual competition. Born of our cunning and creativity, we constantly strive to outperform, to outdo, and as always, to outkill the rest of the crowd. In today's gaming universe, however, individual accolade and renown are lost in the thousands of pre-teen spamtoons. An atmosphere of true immersion is a laughable prospect. The bells and whistles, the scenery and the stock lineup of faceless "heroes" are easy to play through, and about as much fun, ultimately, as manipulating a clock radio in a too-bright fluorescent padded cell. The human element, in the end, is actually limited so severely by those bells and whistles, by the multitudes of the legitimately immature. To find a reasonable adventure these days, you'd actually have to sit down with a book.

Maybe.

Then again, maybe there's an adventure out there after all. An adventure that started twenty years ago, for me. With the emergence of the famed Copper Diku, a paradigm shock was seeping into the collective consciousness. At the University of Denver, the smartest, most popular American "MUD" had been born. I still know the IP by heart: 132.194.10.1 port 4000. With such successors as Renegade Outpost and Black Knight Diku, the first online gaming experience had been born. There are many reasons why people still play this particular platform, so to speak, but near the top of the list has to be the richness and depth that the combination of the human mind and the English language produces. It is our collective inspiration that crafts the ENTIRE experience, from top to bottom. It is our imaginative firepower that writes the adventure as we live it, in an atmosphere of mature and enforced roleplaying, constantly evolving gameplay that evokes within us a spirit of adaptation and improvisation- qualities that no other game can boast of encouraging, much less requiring.

Carrion Fields has been active and successful since 1994, and has proved the mightiest and truest of spirit in the line of those descendants. A rich, diverse world, staggeringly large and yet familiar after only a short time, amazingly detailed and prosaic in its construction. An Implementor and Immortal staff the like of which cannot be found in any other MUD in history, much less in the faceless, soulless GM-base of online pay-to-play boredom. A playerbase that challenges and inspires the veteran and newcomer alike, while providing an intriguing and helpful welcome to those in search of that true gaming adventure. Now perhaps most seductive of all to the average gamer- by quality of roleplay and gameplay alike, there exists a massive amount of Immortal involvement. The game-staff is constructed from the playerbase as well as the original creators, and thus encourages individual heroism, achievement, and recognition across the board.

The level of customization and the ease of gameplay speak for themselves. I understand perfectly well the contentment of being force-fed someone else's imaginative vision while gaming. I played SWG, I played WoW, I thankfully was never addicted to Evercrack, but I've been there. LOTRO, DDO, you name it. City of Heroes. It almost makes me sick to look back at the list, and realize that the experience I was really looking for was back in the power and eloquence of my own mind, forged in the perfect atmosphere and bent to the task of active gaming and creativity. Pick any of the alternatives I listed above, and by comparison, I was paying $X.XX per month to button-mash. Call it skill-grinding, call it raiding, call it whatever you like. It's button-mashing. It doesn't stimulate. Maybe the whole creative process I put into characters is just button-mashing writ large, but I think I can call a rational defense in its superiority. Also drawing from the list and two decades in online gaming, I would say I'm somewhat qualified.

Just my thoughts, and a freebie for you. If YOU are corporate, PM me for an address to cut a check. Otherwise, post it as you wish.

The Faithful of Nazmorghul (Talk about a badass IMM right there.)

Cheers, and See you in the Fields.
Subject Author Posted

In the true spirit of corporate bullshit ala getting someone else to do something you want done..

Returner February 09, 2010 11:28PM

Re: In the true spirit of corporate bullshit ala getting someone else to do something you want done..

enyuu February 10, 2010 12:40PM

In Proud Advocacy of Carrion Fields and all MUDs:

The Faithful of Nazmorghul February 10, 2010 09:12AM

I read all this and thought 'are we playing the same game?' Then I remembered this is the game where people are complaining about getting looted by lowbies and other people's RP and Fortlander and thought 'no' (n/t)

Scrimbul February 11, 2010 06:24AM

Proving my point- the game is what YOU make it! Change your latitude, my friend. n/t (n/t)

The Faithful of Nazmorghul February 11, 2010 05:42PM

Why the fuck are you still here if you hate it so much? Do you go to soccer games and spend the whole time talking about how great football is?

bell February 11, 2010 08:19AM

Well said. (n/t)

cointreau February 11, 2010 11:05AM

I thought I was reading something from back in CF's heyday, but was presently surprised to see that CF still has top notch people in the community. (n/t)

Bendak February 11, 2010 03:07AM

*bow* n/t (n/t)

The Faithful of Nazmorghul February 16, 2010 12:02PM

Agreed fully and I think many of us here can identify n/t

Returner February 10, 2010 04:14PM

Very well said, and I couldn't agree more.

myth February 10, 2010 01:23PM

I wasted so much time on medievia. That game had some good features, but most of it was ascii wow. Oh and the fact it had 500 players on average several years ago. (n/t)

Bendak February 11, 2010 03:42AM

I was reading at a college level in 4th grade thanks to mudding lol. (n/t)

Artificial February 10, 2010 02:29PM

I can draft something

daurwyn(VIP) February 10, 2010 08:56AM

That wont bring any good results. People do not like spam. (n/t)

dervish February 10, 2010 04:13AM



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