I think people make more of it than they should

September 29, 2011 09:42AM
Most classes have 2-3 key ranks where they gain some new skill/spell that puts them in a power position. For combat classes you also include 15 for defenses.

When you hit a key rank if you stop for an hour or two killing your current ranking tier -1 mobs, preferably of similar ethos (kill evil mobs if you're evil) then you can get your skills/spells at a decent level without having to dedicate tons of time all at once which tends to make me feel like my character is in a rut.

Common exceptions include assassinate and unholy blessing which means you need to level-sit and get those babies up.
Subject Author Posted

How many mob deaths do you typically get getting those 100%s?

Nightchild September 29, 2011 09:14AM

Thanks guys (n/t)

Nightchild September 30, 2011 06:26AM

Well

wishore September 30, 2011 01:05AM

None, not even close to dying.

Kez September 29, 2011 06:51PM

zero (n/t)

Graham September 29, 2011 02:22PM

I die more trying to get gear by myself. nt

Isildur(VIP) September 29, 2011 12:20PM

I think people make more of it than they should

Rade September 29, 2011 09:42AM

I think it depends a lot on the combo

Lokain September 29, 2011 10:53AM

There's a hard encoded block until level 15 or so for defenses. Most people don't start mastering weapons/defenses until around 18~20. (n/t)

vortexmagus September 29, 2011 09:29AM

Hmmm I've had one defense mastered at 17 with a bunch of characters...

Welverin September 29, 2011 09:48AM

Only way I've seen to get above 85 pre-15 is with level/imm exp improves. 15+ you can get to 100%. (n/t)

randomthinker September 29, 2011 12:45PM



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