Excellent survivability, literally nothing can kill you if you don't want it to. On the other hand, you can't finish anyone except probably for insects. I was uncaballed due to a role concept, just weren't enough people around to support it (low chance of engagement), so I suggest outlander and pray for insects.
Pluses:
Tanked storms from about 38 to hero, soloing most of 40's, never died in PK
Stuff/spear spews poison and plague
Herbs (with edges) cure everything and to full health and replenish fast
Not afraid of any maledictions
Can actually solo 1-51 without much pain
Can explore any wild places and some civilized (although limited)
The God of Veran (and any other marsh/jungle)
Minuses:
Not a PK build at all - can't kill anyone. "Beat" - sure, but not kill.
Low str - can't wield two axes and go to town, also creates dodge issues if carrying too much.
Good gear is limited and usually hard to acquire.
Obviously not as good in civilized, albeit a contender with haste and (P)ASS (protection, aura, shield, stone skin). But not to actually finish people off.
Pass + haste is the easiest to acquire and have always at the ready out of any combos I ever played.
Got bored and deleted after being at hero for some time. If there were 100 chars on, I'd keep playing. As is, uncaballed is just too boring.