Seeing as you're going non-villager:
Enigma of the Thirteen. Quaff in combat, use offensive wands. Gives you some chances to escape the dreaded Striking the Shadows Footfall warriors if quaff;zap;flurry doesn't go so well. Also, if you're coming back from a hiatus you'll want to explore, and Enigma is nice for doing that.
Cry of Thunder. 0 tick haste +damage buff, and otherwise buffed warcry that heals you a bit. (I think its 200hp or so? Yes?)
Fires of Adversity. Pair either of the above together, or with Fires and notice that you become one dangerous mofo as your hp depletes. I liked getting beat up, and as I noticed Fires kick in use cry of thunder to really pour on the pain.
Crashing of Thunder. Still a sweet legacy. Most of the warriors you'll be worried about really need to be wielding their weapons to remain effective.
Second spec? Hand to hand. There are a bunch of warriors around right now that will make you pay for being a weapon switcher/rewielder, so why not go with being able to lay some smack down unarmed? Stun + Enigma have disgusting synergy. Doesn't pair so hot with Crashing though (Crashing compares weapon weights IIRC).
Edited 1 time(s). Last edit at 05/23/2013 09:55AM by sevriis.