***I'm having this conversation with Bethany while exploring the High Tower***
***of Sorcery. She's researching in the Lyceum***
Bethany tells you 'I don't want to be a pig.'
You tell Bethany 'Ugh! Good idea...'
Bethany tells you 'I can't decide whether I want to be a Wild Cat, or a Tigresse.'
You tell Bethany 'I would go Wild Cat myself.'
Bethany tells you 'I don't know if I want people calling me a crazy pussy.'
Bethany tells you 'Ha!'
You tell Bethany 'Hehe. Would that bother you, Hun?'
Bethany tells you 'Nah'
Bethany tells you 'Maybe if I wasn't a Wild Cat'
Bethany tells you 'I don't even know why I'm fretting over this now.'
You tell Bethany 'Good to think ahead, Hun.'
Bethany tells you 'I guess.'
Bethany tells you 'Shucks..he did it again.'
You tell Bethany 'Who did what?'
Bethany tells you 'The man made me leave.'
<940hp 860m 623mv> vouch bethany
Done.
[TROUPE] Ekirhal: I vouch for Bethany.
Bethany tells you 'Why a land animal?'
You tell Bethany 'Hmm. Well. That's what *I* would choose.'
You tell Bethany 'I spend most of my time on land and in the woods...'
You tell Bethany 'Makes sense for me...'
Bethany tells you 'You spend most of your time in the woods?'
You tell Bethany 'Well. Maybe not most...'
You tell Bethany 'But a great deal of it...'
Bethany tells you 'I see.'
You are Ekirhal the Bard Heroine, Nasal Explorer, level 51, 776 years old (374 hours).
You are middle-aged.
Race: wood-elf Sex: female Class: bard Hometown: Holy Grove
You have 880/970 hit, 719/1021 mana, 623/623 movement.
You have 45 practices and 1 training sessions.
You are carrying 33/37 items.
Your items weigh 338 pounds and 0 ounces (maximum of 352 pounds).
Str: 19(19) Int: 23(23) Wis: 21(21) Dex: 24(24) Con: 17(17) Chr: 22(22)
You have scored 651316 exp, and have 128020 gold coins.
Wimpy set to 450 hit points.
You are tipsy.
You are resting.
Armor: pierce: -369 bash: -373 slash: -370 magic: -296
You are divinely armored against piercing.
You are divinely armored against bashing.
You are divinely armored against slashing.
You are divinely armored against magic.
Hitroll: 25 Damroll: 17.
You are neutral. You have a chaotic ethos.
You have chosen the sphere of Knowledge.
You are affected by:
Song: 'galadriel' modifies save vs spell by -19 for 48 hours.
Song: 'galadriel' modifies hit roll by 9 for 48 hours.
Song: 'dance with jak o the shadows' modifies armor class by -30 for 13 hours.
Song: 'dance with jak o the shadows' modifies hp by 114 for 13 hours.
Song: 'dance with jak o the shadows' modifies save vs breath by -14 for 13 hours.
Song: 'dance with jak o the shadows' modifies save vs paralysis by -14 for 13 hours.
Song: 'resisting' modifies none by 0 for 13 hours.
Song: 'shield of words' modifies armor class by -20 for 6 hours.
Song: 'beautify' modifies charisma by 3 for 3 hours.
You are using:
<worn on finger> a black and white striped heartstone ring
<worn on finger> a black and white striped heartstone ring
<worn around neck> (Invis) (Glowing) a delicate necklace of firedrops
<worn around neck> (Glowing) an alabaster medallion on a fine silver chain
<worn on body> (Glowing) a set of arborian chainmail
<worn on head> (Glowing) a poet's laurel
<worn on legs> (Glowing) a set of arborian leggings
<worn on feet> a small silver anklet
<worn on hands> the hands of a flame
<worn on arms> some embossed bracers
<worn about body> (Glowing) fiery-red runed robe
<worn about waist> (Glowing) a sterling steel belt buckle
<worn around wrist> an ivory bracelet
<worn around wrist> an ivory bracelet
<wielded> the mace of balance
<held> (Humming) the horn of the tritons
***Crash. I head to the Inn***
<970hp 1009m 623mv> l bethany
Soft red hair flows down the back of this beautiful young lady. A dark blue robe covers
her body, and a pair of golden spectacles are worn on her face. She carries in her hands
a bundle of books. She glances up at you, then looks quickly back down and goes about
her business.
Bethany, a female human, is in perfect health.
[ Svirf ] (PK) Jorg the Wise Svirf, Returned to the Village
* W-Elf * (PK) [TROUPE] Ekirhal the Bard Heroine, Nasal Explorer
[ Duerg ] (PK) Phindar the Holy of Faith, Acolyte of the Kara Chal, Servant of Dawn
[ Elf ] (PK) Caterina the Holy Heroine, Servant of the Dawn
[ Human ] (PK) Pyriel the Knight Hero
[51 Gnome Tra] (PK) [ARBITER] Trasthe the Protector of Order, Keeper of the Scales
[ Human ] (PK) [TROUPE] Dowanhowee the Bard Heroine
[ Gnome ] (PK) (WANTED) Zainewton the Hero of Alteration
[ Human ] (PK) Edaeron the Planewalker
[ Dwarf ] (PK) Anthragok the Knight Hero
[51 H-Elf Tra] (PK) [MASTER] Shenara Silmadrissai, the Silver Falcon of the Tower
***We go to the High Lord's Keep to get Bethany some clothes. I head to Galadon.***
<854hp 495m 623mv> who
[ Gnome ] Arinzinthaul the Scholar of Magic
[ Cloud ] Mylaus the Knight Hero
[ Elf ] Adrienne the Scholar of Magic
[ Human ] Grizun the Sorcerer
[ Duerg ] Kiebele the Baron of Tornadoes
[ Human ] Macaenth the Master of Geomancy
[ D-Elf ] Ciori the Yellow Belt
[ Arial ] Goebin the Baron of Tornadoes, Anathema to the Empire
[ Storm ] Zolipner the Sentry
[ Gnome ] Thanadon the Student of Fauna
[ Gnome ] Alazlam the Magician
[ Felar ] Serar the Archer
[ Human ] Laesa the Attendant
[ Gnome ] Utizret the Scribe of Magic
[ Human ] Baertold the Apprentice Golem Maker
[ Arial ] Kysogoru the Master of Taisabaki
[ Human ] Nellphara the Mercenary
[ Fire ] Malebolange the Cruel, Imperial Sorceror
[ Human ] (PK) Edaeron the Planewalker
[ W-Elf ] Davarin the Songsmith
[ Duerg ] Wolsiave the Master of Mithril, Imperial Soldier
[ Duerg ] Mordihln the Evil Champion
[Hit Return to continue]
[ Storm ] (PK) Esmeralda the Paladin Heroine, Servant of the Dawn
[ Elf ] Lithvaniel the Advanced Spell Student
[ Duerg ] Ryan the Master Spy, Imperial Soldier
[ Elf ] Chymaeril the Troubadour
[ Lich ] (PK) (WANTED) Zorszaul the Embittered Champion, Outlaw of Dis
[ Human ] (PK) Zeglufin the Hero of Alteration, Imperial High Arcanus
[ Elf ] Felgier the Warlock
[ Fire ] Brilos the Knight, Imperial Soldier
[ Arial ] Vonaxim the Spectre, Imperial Dreadlord
* W-Elf * (PK) [TROUPE] Ekirhal the Bard Heroine, Nasal Explorer
[ Gnome ] Lenu the Advanced Spell Student
[ Gnome ] Ocrid the Student of Nature
[ Duerg ] Xygarthon the Fencer
[ Storm ] Xasoa the Order of the Grey Robe
[ Felar ] Halak the Ranger of the First Circle
[ Human ] Jasla the Spectre
[ Elf ] Fernigus the Mercenary
[51 Storm Pal] (PK) [DAWN] Nicolette the Spirit-Guardian of the Fallen
[ Elf ] (PK) Mayenne the Planewalker
[ Human ] Grettial the Demon Slayer
[ Storm ] (PK) Arikel the Knight Hero, Servant of the Dawn
[Hit Return to continue]
[ Human ] Jyran the Master of the Blade
[ Felar ] Ndothu the 1st Brown
[ Dwarf ] Ryel the Baron of Tornadoes
[ Elf ] Hohlion the Student Theurgist
[ H-Elf ] Sitol the 2nd Black
[ Human ] Galeran the Magus
[ D-Elf ] Dhernarn the Warlock
[ Gnome ] Meoilaxenz the Master of Transference
[ Gnome ] Yingil the Medium of Magic
[ Elf ] Calixto the Drummer
[ W-Elf ] Jobi the Trapper
[ Human ] Kalmaren the Craftsman
[ Human ] Lasiox the Rhymer
[ Gnome ] Eglician the Master of the Past
[ Storm ] Uzziah the Combatant
[ Felar ] Bengre the Knight
[ Gnome ] [ARBITER] Aguacheek the Master of the Past
[ Human ] Zygander the Brother of the Blue Sash, Imperial Priest
[51 H-Elf Tra] (PK) [MASTER] Shenara Silmadrissai, the Silver Falcon of the Tower
Players found: 62
<951hp 684m 623mv> who pk
[ Human ] (PK) Edaeron the Planewalker
[ Storm ] (PK) Esmeralda the Paladin Heroine, Servant of the Dawn
[ Lich ] (PK) (WANTED) Zorszaul the Embittered Champion, Outlaw of Dis
[ Human ] (PK) Zeglufin the Hero of Alteration, Imperial High Arcanus
* W-Elf * (PK) [TROUPE] Ekirhal the Bard Heroine, Nasal Explorer
[51 Storm Pal] (PK) [DAWN] Nicolette the Spirit-Guardian of the Fallen
[ Elf ] (PK) Mayenne the Planewalker
[ Storm ] (PK) Arikel the Knight Hero, Servant of the Dawn
[ Elf ] (PK) [ARBITER] Calarathiel the Beloved Child of the Hummingbird, Arbiter Lady
[51 H-Elf Tra] (PK) [MASTER] Shenara Silmadrissai, the Silver Falcon of the Tower
Players found: 10
You tell Zorszaul 'It's good to see you about, Outlaw.'
Zorszaul tells you 'It is? Explain this good.'
You tell Zorszaul 'Shakes things up a bit... Just a touch of Chaos just by you showing yourself.'
Zorszaul tells you 'I am no longer employed by the Powers of Chaos. But that is true nonetheless.'
You tell Zorszaul 'I wasn't aware. This a decision you made?'
Zorszaul tells you 'No it is really more a decision they made.'
You tell Zorszaul 'Things get a little to structured on your end, Hun?'
Zorszaul tells you 'I am not sure.'
You tell Zorszaul 'I will leave you with this. I commend your prowess and your knowledge, Outlaw.'
Zorszaul tells you 'What exactly is the province of a Nasal Explorer anyway?'
You tell Zorszaul 'Though I'm sure you'd just kill me I'd have liked to talk to you some time.'
Zorszaul tells you 'We are talking right now aren't we?'
Zorszaul tells you 'What exactly is the province of a Nasal Explorer anyway?'
You tell Zorszaul 'I got a little too friendly with the bouncer in my bar one night, Hun.'
Zorszaul tells you 'I see. I think I would rather not know what kind of friendly.'
You tell Zorszaul 'Hehe. Nor did I...'
You tell Zorszaul 'He had a sinus problem I offered to help him out with...'
You tell Zorszaul 'He ended up quitting on me later in the eve.'
Zorszaul tells you 'Of all the nerve.'
You tell Zorszaul 'Never even thanked me...'
Zorszaul tells you 'You are one of the mighty Troupe then?'
You tell Zorszaul 'Aye, Hun. That I am.'
Zorszaul tells you 'I would like to offer you powerful objects in this case.'
You tell Zorszaul 'I don't follow...'
Zorszaul tells you 'I have objects. These objects are coveted by people. I wish to give you these objects.'
You tell someone 'Far be it from me to turn down a gift but I must ask why me?'
Someone tells you 'I do not wish to incur the disfavor of the mighty Troupe.'
You tell Zorszaul 'Very well, Outlaw. Where do you wish to do this?'
Zorszaul tells you 'I am at the Inn of the Eternal Star.'
***I head to the Inn***
The guard post
[Exits: north south]
(Charmed) A zombie of a storm giant lieutenant is here.
(Charmed) A gibbering ghoul hovers here in the shadows.
(Charmed) A zombie of a storm giant lieutenant is here.
(Charmed) A flesh golem stands here.
(Charmed) A zombie of a storm giant lieutenant is here.
(Charmed) A cackling ghoul with eyes of flame roams here, feeding on the dead.
(Charmed) A zombie of a storm giant lieutenant is here.
(Ghostly) (WANTED) Zorszaul is here, fighting the Inn Guard.
A guard stands near his post, eyeing the crowds for outlaws.
<970hp 918m 619mv> Front Porch of the Inn
[Exits: north]
An old yellow dog beats its tail as it lies asleep at the old mans feet.
An old mercenary, having long since given up the way of war, rocks
back and forth in a swinging chair humming to himself.
<970hp 918m 617mv> n
The guard post
[Exits: north south]
(Charmed) A zombie of a storm giant lieutenant is here.
(Charmed) A gibbering ghoul hovers here in the shadows.
(Charmed) A zombie of a storm giant lieutenant is here.
(Charmed) A flesh golem stands here.
(Charmed) A zombie of a storm giant lieutenant is here.
(Charmed) A cackling ghoul with eyes of flame roams here, feeding on the dead.
(Charmed) A zombie of a storm giant lieutenant is here.
(Ghostly) (WANTED) Zorszaul is here, fighting the Inn Guard.
A guard stands near his post, eyeing the crowds for outlaws.
<970hp 918m 615mv>
Zorszaul utters the words, 'sausabru'.
The Inn Guard turns slightly green, but it passes.
<970hp 918m 615mv>
A demon-ghoul's slash *** DEMOLISHES *** the Inn Guard!
A demon-ghoul's slash *** DEMOLISHES *** the Inn Guard!
The Inn Guard is DEAD!!
You hear the Inn Guard's death cry.
<970hp 918m 615mv>
Zorszaul leaves south.
A zombie of a storm giant lieutenant leaves south.
A ghoul leaves south.
A zombie of a storm giant lieutenant leaves south.
A flesh golem leaves south.
A zombie of a storm giant lieutenant leaves south.
A zombie of a storm giant lieutenant leaves south.
<970hp 918m 615mv> s
s
Front Porch of the Inn
[Exits: north south]
An old yellow dog beats its tail as it lies asleep at the old mans feet.
An old mercenary, having long since given up the way of war, rocks
back and forth in a swinging chair humming to himself.
<970hp 918m 613mv> Entrance to the Inn of the Eternal Star
[Exits: north east south west]
A very large storm giant stands eyeing the crowd for troubles.
A tall, merry man greets you to the inn and offers to take your cloak.
<970hp 918m 611mv> s
The Common Area
[Exits: north east south west]
A cloud giant bouncer floats through the Inn.
An old gnome, carrying a tray of drinks over his head, dances his way
through the common area.
<970hp 918m 609mv> where
People near you:
(PK) Zorszaul The Rabbit's Corner
(PK) Ekirhal The Common Area
<970hp 918m 609mv> n
Entrance to the Inn of the Eternal Star
[Exits: north east south west]
A very large storm giant stands eyeing the crowd for troubles.
A tall, merry man greets you to the inn and offers to take your cloak.
<970hp 935m 621mv> e
A Cluster of Tables
[Exits: east south west]
A cloud giant bouncer floats through the Inn.
Weaving her way through the tables, the barmaid dances to you.
<970hp 935m 619mv> s
Before the Stage of Fools
[Exits: north south west]
A stout dwarf bouncer hefts his cudgel and looks for trouble.
A fool tumbles around the stage throwing balls at random.
<970hp 935m 617mv> n
n
A Cluster of Tables
[Exits: east south west]
A cloud giant bouncer floats through the Inn.
Weaving her way through the tables, the barmaid dances to you.
<970hp 935m 615mv> Alas, you cannot go that way.
<970hp 935m 615mv> e
A Shadowed Alcove
[Exits: west]
A very large storm giant stands eyeing the crowd for troubles.
A figure, cloaked in shadow, sits in the darkest corner.
<970hp 935m 613mv> w
w
A Cluster of Tables
[Exits: east south west]
A cloud giant bouncer floats through the Inn.
Weaving her way through the tables, the barmaid dances to you.
<970hp 935m 611mv> Entrance to the Inn of the Eternal Star
[Exits: north east south west]
A very large storm giant stands eyeing the crowd for troubles.
A tall, merry man greets you to the inn and offers to take your cloak.
<970hp 935m 609mv> w
A Cozy Corner
[Exits: east south]
A very large storm giant stands eyeing the crowd for troubles.
An old, distinguished server bows to you and offers you some wine.
<970hp 935m 607mv> s
The Tale-Telling Fire
[Exits: north east south]
A stout dwarf bouncer hefts his cudgel and looks for trouble.
Resting in a deep chair by the fire an ancient dwarf opens his eyes and
motions for you to sit and listen to a tale.
<970hp 935m 605mv> s
The Feasting Tables
[Exits: north east south]
A very large storm giant stands eyeing the crowd for troubles.
Squat and fat, with a tray stacked with food, a server rushes about with a
turkey leg stuck in his mouth.
<970hp 949m 621mv> e
The Bar of the Eternal Star
[Exits: north east west]
A stout dwarf bouncer hefts his cudgel and looks for trouble.
A huge, fat man roars with laughter as he passes out drinks.
<970hp 949m 619mv> e
The Rabbit's Corner
[Exits: north south west]
(Charmed) A zombie of a storm giant lieutenant is here.
(Charmed) A cackling ghoul with eyes of flame roams here, feeding on the dead.
(Charmed) A zombie of a storm giant lieutenant is here.
(Charmed) A flesh golem stands here.
(Charmed) A zombie of a storm giant lieutenant is here.
(Charmed) A gibbering ghoul hovers here in the shadows.
(Charmed) A zombie of a storm giant lieutenant is here.
(Ghostly) (WANTED) Zorszaul is here.
A cloud giant bouncer floats through the Inn.
A man peers at a deck of cards and gives you a suggestive wink.
<970hp 949m 617mv>
Zorszaul looks at you.
<970hp 949m 617mv> Your cheeks are burning.
<970hp 949m 617mv> cur zorszaul
You curtsey to it.
<970hp 949m 617mv>
A zombie of a storm giant lieutenant gives you a wide copper bracelet.
A flesh golem gives you a wide copper bracelet.
A ghoul gives you a wide copper bracelet.
<970hp 949m 617mv> l zorszaul
Your gaze falls upon a skeletal figure clad in dark grey plate armor. The
undead creature moves with a skilled warrior's thoughtless grace, more like
a death knight or skeletal warrior than a lich. Closer inspection of
the armor reveals signs of alterations made to it. What were probably once
pieces of a suit of full plate mail have been replaced in some places by
lighter chain or nothing at all. The armor in general seems too big, like
it was fit to this man in life and made over large by death. Twin pinpoints
of incarnadine light float in his hollow eye sockets. Several of his bones
look to have been broken in the long past. A large sword is slung across
his back, the hilt very ornate and well crafted, and what little of the
blade you can see is shiny and appears well maintained. A blue tabard is
worn over the breastplate of the armor, and it is decorated by what you
assume to be some kind of family crest or other heraldry. The standard
is that of a dark phoenix clutching bolts of lightning in its talons.
Zorszaul, a sexless undead, is in perfect health.
Zorszaul is using:
<worn on finger> a band of pure gold
<worn around neck> (Glowing) the Talisman of Baalzebub
<worn around neck> (Glowing) (Humming) the amulet of dragonkind
<worn on body> (Glowing) the mantle of the stars
<worn on head> the copper mask of Anazu
<worn on legs> (Glowing) (Humming) a pair of darkened leggings
<worn on feet> (Glowing) (Humming) a pair of darkened boots
<worn on hands> (Humming) the blademaster's gloves
<worn on arms> a phylactery of fortitude
<worn about body> (Glowing) (Humming) a black robe of the Magi
<worn about waist> (Glowing) (Humming) a thin belt engraved with arcane symbols
<worn around wrist> the Bracelet of Longevity
<worn around wrist> the Bracelet of Longevity
<wielded> (Glowing) (Humming) the Unholy Sword of Zurcon
<held> a soapstone phylactery
<tattooed> the Devil's mark
<970hp 949m 617mv>
Zorszaul gives you a wide copper bracelet.
<970hp 949m 617mv> smile
You smile happily.
<970hp 949m 617mv>
Zorszaul says 'Wide copper bracelets. With four in one place you could probably set yourself up as a queen of some country.'
<970hp 965m 623mv>
Zorszaul says 'All desire this kind of power.'
<970hp 965m 623mv> i
You are carrying:
( 4) (Glowing) a wide copper bracelet
a diamond brooch
(Glowing) a mace of fire
a pyrohydra-scale shield
(Glowing) a potion of return
the staff of healing medicine
a seashell ring
a bottle of hyena's brew
(Humming) a staff of striking
( 2) a dark parchment scroll
a leather pouch
a leather backpack
(Humming) a sharp coral-bladed dagger
(Glowing) a demon-faced talisman
the Dwarven ring
(Glowing) a silver comb
<970hp 965m 623mv> smile
Zorszaul says 'Also there are some lesser objects.'
You smile happily.
<970hp 965m 623mv>
A zombie of a storm giant lieutenant drops the Imperial Codex.
A flesh golem drops a large water bowl.
A flesh golem drops a water skin.
A flesh golem drops an uncut sapphire.
A flesh golem drops a blue sapphire ring.
A flesh golem drops an enchanted studded leather shirt.
A flesh golem drops the Cloak of the Deep.
A flesh golem drops a pair of titanium gauntlets.
A flesh golem drops a red spiked ring.
A flesh golem drops a gleaming white sword.
A flesh golem drops a mithril ring.
A flesh golem drops a Pandion's dress blade.
A flesh golem drops a pair of silver-lined sleeves.
A flesh golem drops a jade talisman.
A flesh golem drops a girth of lobster plates.
A flesh golem drops shimmering silver chainmail.
A flesh golem drops an ivory-hilted mithril longsword.
A flesh golem drops the helm of brilliance.
A flesh golem drops a battered leather rucksack.
A flesh golem drops a pair of earthen boots.
A flesh golem drops a spiky green wrist guard.
A flesh golem drops a Frostbrand sword.
A flesh golem drops the mantle of the stars.
<970hp 965m 623mv> 'I thank you.
You say 'I thank you.'
<970hp 965m 623mv>
Zorszaul gets a large water bowl.
<970hp 965m 623mv> l
The Rabbit's Corner
A restless feeling swims through here. Eyes shift about as gold and gems
jingle and change hands. Food and ale are passed around freely by the
victors and readily taken by those wanting to win something. Every
known kind of game is played here, gold and gems being the prize most
seek to win. One table roars with victory and others echo with weeping
and cries of torment. Inn guards watch closely, making sure nobody gets
too far out of hand. Colorful cards fly across tables, and wheels whirl and
spin. Barmaids cling to and keep close care of those who seem to be doing
well. A stage lies north and the main bar sits to the west while a small rowdy
room to the south shakes with noise. In the eastern wall stands a finely
carved door with a boar's head etched on it.
[Exits: north south west]
(Glowing) A short vest made of a shimmering black material is here.
An ice-cold broad sword lies here.
A green-tinted wrist guard circled in thorns has been dropped here.
There is a pile of dirt here.
A battered leather rucksack lies here, looking lost without its owner.
(Glowing) A brightly polished helm set with gems is here.
The ivory hilt of a mithril blade quite noticeable upon the ground.
(Glowing) A pile of silver glistens and shimmers.
A large pile of greenish plates lie on the ground.
A small jade talisman is here.
A set of shiny arm protection lies here.
(Humming) A longsword lays here in a fine sheath of black leather.
(Glowing) A fine mithril ring lies here discarded.
(Glowing) (Humming) A white sword shines a brilliant white on the ground.
(Glowing) A red ring with a large spike on it lies here.
A pair of hard metal plated gloves lie here.
(Glowing) An enormous cloak lies bundled on the ground.
(Glowing) A suit of leather, riddled with iron rivets, glows with a
golden aura on the ground.
A beautiful ring with a blue stone set in it has been discarded here.
Deep blue in color, an uncut sapphire shines at you.
A water skin made of tooled leather and steel lies here.
(Charmed) A zombie of a storm giant lieutenant is here.
(Charmed) A cackling ghoul with eyes of flame roams here, feeding on the dead.
(Charmed) A zombie of a storm giant lieutenant is here.
(Charmed) A flesh golem stands here.
(Charmed) A zombie of a storm giant lieutenant is here.
(Charmed) A gibbering ghoul hovers here in the shadows.
(Charmed) A zombie of a storm giant lieutenant is here.
(Ghostly) (WANTED) Zorszaul is here.
A cloud giant bouncer floats through the Inn.
A man peers at a deck of cards and gives you a suggestive wink.
<970hp 986m 623mv>
Zorszaul says 'Perhaps you could put this Imperial Codex in the sacred altar of the Mighty Troupe.'
<970hp 1005m 623mv> get codex
You get the Imperial Codex.
<970hp 1005m 623mv> snick
You snicker softly.
***snip***
<970hp 905m 623mv> whe
People near you:
Issyrius The Bar of the Eternal Star
Baertold The Bar of the Eternal Star
(PK) Valguarnera The Tale-Telling Fire
(PK) Zorszaul The Tale-Telling Fire
(PK) Ekirhal The Bar of the Eternal Star
<970hp 905m 623mv> whois valguarnera
[ Lich ] (PK) Valguarnera the Lich, Leader of Master
You tell Zorszaul 'I thank you again for your gifts. I will see that they go to good use in the Troupe.'
Zorszaul tells you 'Good.' |