How OOC permas runs around.

LogFiend
November 10, 2020 10:27PM
*** The orc logon, then his pet thiefs log after to catch me.
*** But sad to them, I don't delete like their another ooc friend, the plan didn't work as they expected.


(100%) (94%) (91%) -civilized- -7 PM-  Along the Main Pier 
 
[Exits: east west]
A giant mercenary has arrived.

(100%) (94%) (91%) -civilized- -7 PM-  People near you:
(PK) Mobro                        Along the Main Pier

(100%) (94%) (91%) -civilized- -7 PM-  [36  Orc  Ber] (PK) Muhnt the Brazen Warmonger, Blood-Marked Berserker
*35  Fire A-P* (PK) [EMPIRE] Mobro the Field Marshall of Legion, Imperial Black Magician

Players found: 2

(100%) (94%) (91%) -civilized- -7 PM-  w
w
w
Along the Main Pier 
 
[Exits: east west]
A young half-elven sailor tries to avoid getting jostled by the crowd.
A sailor walks down the dock with a jaunty swagger and a slight sneer.
A giant mercenary has arrived.

(100%) (94%) (90%) -civilized- -7 PM-  w
The Entrance to the Docks of Hamsah Mu'tazz 
 
[Exits: north east south west]
A merchant dressed in rich robes directs workers with her cargo.
A sailor walks down the dock with a jaunty swagger and a slight sneer.
A beautiful young girl dances here, her eyes bright.
A hard-working sailor moves through the crowd, smiling at passers-by.
A sailor walks down the dock with a jaunty swagger and a slight sneer.
A burly man dressed in studded leather carries several weapons.
A giant mercenary has arrived.

(100%) (94%) (90%) -civilized- -7 PM-  Docks of Hamsah Mu'tazz 
 
[Exits: east west]
     A sign points south towards Seantryn Modan and east towards Arkham.
A dirty seagull hops through the crowd searching for scraps of food.
A giant mercenary has arrived.

The Immortals of Thera grant you 100% bonus to experience.


(100%) (94%) (89%) -PROTECTED civilized- -7 PM-  where
Docks of Hamsah Mu'tazz 
 
[Exits: east west]
A giant mercenary has arrived.

(100%) (94%) (89%) -PROTECTED civilized- -7 PM-  e
People near you:
  Rytagama                     The Tower of Shapeshifters
(PK) Mobro                        Docks of Hamsah Mu'tazz

(100%) (94%) (89%) -PROTECTED civilized- -7 PM-  e
Docks of Hamsah Mu'tazz 
 
[Exits: east west]
     A sign points south towards Seantryn Modan and east towards Arkham.
A dirty seagull hops through the crowd searching for scraps of food.
A giant mercenary has arrived.

(100%) (94%) (89%) -PROTECTED civilized- -7 PM-  The Entrance to the Docks of Hamsah Mu'tazz 
 
[Exits: north east south west]
A merchant dressed in rich robes directs workers with her cargo.
A sailor walks down the dock with a jaunty swagger and a slight sneer.
A beautiful young girl dances here, her eyes bright.
A hard-working sailor moves through the crowd, smiling at passers-by.
A sailor walks down the dock with a jaunty swagger and a slight sneer.
A burly man dressed in studded leather carries several weapons.
A giant mercenary has arrived.

(100%) (94%) (88%) -civilized- -7 PM-  s
s
Along the Southern Dock 
 
[Exits: north south]
A giant mercenary has arrived.

(100%) (94%) (88%) -civilized- -7 PM-  s
Along the Southern Dock, East of the Harbor Master 
 
[Exits: north south west]
A giant mercenary has arrived.

(100%) (94%) (87%) -civilized- -7 PM-  Along the Southern Dock 
 
[Exits: north east]
A swarthy bodyguard is paid to keep the merchants along the dock safe.
A tall, exotic woman fans herself with a paper fan.
A giant mercenary has arrived.

(100%) (94%) (87%) -civilized- -7 PM-  s
e
Alas, you cannot go that way.

(100%) (94%) (87%) -civilized- -7 PM-  e
Along the Southern Dock 
 
[Exits: east [south] west]
A burly man dressed in studded leather carries several weapons.
A giant mercenary has arrived.

(100%) (94%) (86%) -civilized- -7 PM-  e
e
Along the Dock 
 
[Exits: east west]
An experienced sailor looks out over the ships in the bay.
An overweight merchant waddles down the dock.
One of the Sultan's patrolmen is here, watching for criminals.
A giant mercenary has arrived.

(100%) (94%) (86%) -civilized- -7 PM-  The End of the Southern Dock 
 
[Exits: south west]
A giant mercenary has arrived.

(100%) (94%) (85%) -civilized- -7 PM-  s
Alas, you cannot go that way.

(100%) (94%) (85%) -civilized- -7 PM-  s
The Jade Room 
 
[Exits: north south]
A merchant dressed in rich robes directs workers with her cargo.
A teenager strains to transport cargo off a ship.
A swarthy man leans against the bar, casually cleaning his nails with a dagger.
A slim woman dressed all in black lounges at one of the tables.
A man stands behind the bar, pouring drinks with practiced ease.
A giant mercenary has arrived.

(100%) (94%) (85%) -civilized- -7 PM-  s
A Dark Storage Room 
 
[Exits: north south]
A sailor walks down the dock with a jaunty swagger and a slight sneer.
A swarthy man leans against the bar, casually cleaning his nails with a dagger.
A slim woman dressed all in black lounges at one of the tables.
A giant mercenary has arrived.

(100%) (94%) (84%) -civilized- -7 PM-  A Hidden Pier 
 
[Exits: north]
(Invis) A woman in a dark mage's robe crouches by the dock.
A giant mercenary has arrived.

(100%) (94%) (84%) -civilized- -7 PM-  You feel a ligature of wire wrap around your neck!
The wire tightens and you slip into unconsciousness.

(100%) (94%) (84%) -civilized- -7 PM-  af
You are affected by:
Spell: 'detect invis' for 28 hours.
Spell: 'protection from good' for 23 hours.
Commune: 'bless' modifies save vs spell by -14 for 21 hours.
Commune: 'bless' modifies hit roll by 7 for 21 hours.
Spell: 'invis' for 11 hours.
Spell: 'bloodlust of the twelve fiends' modifies damage roll by 3 for 7 hours.
Spell: 'bloodlust of the twelve fiends' modifies strength by 3 for 7 hours.
Timer: 'physical sleep protection' for 6 hours.
Skill: 'garrotte' for 2 hours.

(100%) (94%) (84%) -civilized- -7 PM-  inv
You are carrying:
     a cowhide knapsack
     a whole chicken, roasted in herbs
     a tankard of beer
( 2) a potion of transportation
     a potion of return
     (Glowing) a drake-scaled flail named, 'Crimson Slumber'
     (Glowing) (Humming) the shield of Baraktong
     a polished mithril warhammer
     a makeshift wooden trunk

(100%) (94%) (84%) -civilized- -7 PM-  eq
You are using:
<worn on finger>    the ring of the sahuagin
<worn on finger>    a pitch-black ring
<worn around neck>  (Glowing) an iridescent stone amulet
<worn around neck>  (Glowing) the amulet of Ravenkind
<worn on body>      (Glowing) a vest of dancing flame
<worn on head>      a captain's hat
<worn on face>      an iron tusked mask
<worn on legs>      a set of polished mithril legplates
<worn on feet>      midnight dragon boots
<worn on hands>     midnight dragon gauntlets
<worn on arms>      a set of polished mithril armplates
<worn about body>   a cloak of midnight
<worn about waist>  a belt of shimmering snake skin
<worn around wrist> a malachite bracelet
<worn around wrist> the Bracelet of Longevity
<mainhand wielded>  (Humming) the double-bladed battleaxe named 'Scream of the Damned'
<offhand wielded>   a black iron shortsword

(100%) (94%) (84%) -civilized- -7 PM-  aff
You are affected by:
Spell: 'detect invis' for 28 hours.
Spell: 'protection from good' for 23 hours.
Commune: 'bless' modifies save vs spell by -14 for 21 hours.
Commune: 'bless' modifies hit roll by 7 for 21 hours.
Spell: 'invis' for 11 hours.
Spell: 'bloodlust of the twelve fiends' modifies damage roll by 3 for 7 hours.
Spell: 'bloodlust of the twelve fiends' modifies strength by 3 for 7 hours.
Timer: 'physical sleep protection' for 6 hours.
Skill: 'garrotte' for 2 hours.

(100%) (94%) (84%) -civilized- -7 PM-  
You feel someone tie something around your hands.

(100%) (94%) (84%) -civilized- -7 PM-  aff
You are affected by:
Spell: 'detect invis' for 28 hours.
Spell: 'protection from good' for 23 hours.
Commune: 'bless' modifies save vs spell by -14 for 21 hours.
Commune: 'bless' modifies hit roll by 7 for 21 hours.
Skill: 'bind hands' modifies hit roll by -5 for 17 hours.
Skill: 'bind hands' modifies dexterity by -2 for 17 hours.
Spell: 'invis' for 11 hours.
Spell: 'bloodlust of the twelve fiends' modifies damage roll by 3 for 7 hours.
Spell: 'bloodlust of the twelve fiends' modifies strength by 3 for 7 hours.
Timer: 'physical sleep protection' for 6 hours.
Skill: 'garrotte' for 2 hours.
You are hungry.
You are thirsty.

(100%) (97%) (89%) -civilized- -8 PM-  
A dark ship with the white words 'Muse's Throne' on her hull glides past the Seaport, cutting far to the south of it.

(100%) (97%) (89%) -civilized- -8 PM-  aff
You are affected by:
Spell: 'detect invis' for 27 hours.
Spell: 'protection from good' for 22 hours.
Commune: 'bless' modifies save vs spell by -14 for 20 hours.
Commune: 'bless' modifies hit roll by 7 for 20 hours.
Skill: 'bind hands' modifies hit roll by -5 for 16 hours.
Skill: 'bind hands' modifies dexterity by -2 for 16 hours.
Spell: 'invis' for 10 hours.
Spell: 'bloodlust of the twelve fiends' modifies damage roll by 3 for 6 hours.
Spell: 'bloodlust of the twelve fiends' modifies strength by 3 for 6 hours.
Timer: 'physical sleep protection' for 5 hours.
Skill: 'garrotte' for 1 hours.

(100%) (97%) (89%) -civilized- -8 PM-  eq
You are using:
<worn on finger>    the ring of the sahuagin
<worn on finger>    a pitch-black ring
<worn around neck>  (Glowing) an iridescent stone amulet
<worn around neck>  (Glowing) the amulet of Ravenkind
<worn on body>      (Glowing) a vest of dancing flame
<worn on head>      a captain's hat
<worn on face>      an iron tusked mask
<worn on legs>      a set of polished mithril legplates
<worn on feet>      midnight dragon boots
<worn on hands>     midnight dragon gauntlets
<worn on arms>      a set of polished mithril armplates
<worn about body>   a cloak of midnight
<worn about waist>  a belt of shimmering snake skin
<worn around wrist> a malachite bracelet
<worn around wrist> the Bracelet of Longevity
<mainhand wielded>  (Humming) the double-bladed battleaxe named 'Scream of the Damned'
<worn as shield>    ---

(100%) (97%) (89%) -civilized- -8 PM-  
You feel someone tie something around your legs.

(100%) (97%) (89%) -civilized- -8 PM-  
You feel someone try to put something around your legs.

(100%) (97%) (89%) -civilized- -8 PM-  aff
You are affected by:
Spell: 'detect invis' for 27 hours.
Spell: 'protection from good' for 22 hours.
Commune: 'bless' modifies save vs spell by -14 for 20 hours.
Commune: 'bless' modifies hit roll by 7 for 20 hours.
Skill: 'bind hands' modifies hit roll by -5 for 16 hours.
Skill: 'bind hands' modifies dexterity by -2 for 16 hours.
Spell: 'invis' for 10 hours.
Spell: 'bloodlust of the twelve fiends' modifies damage roll by 3 for 6 hours.
Spell: 'bloodlust of the twelve fiends' modifies strength by 3 for 6 hours.
Timer: 'physical sleep protection' for 5 hours.
Skill: 'garrotte' for 1 hours.
Skill: 'bind legs' modifies dexterity by -4 for -1 hours.

(100%) (97%) (89%) -civilized- -8 PM-  
You feel someone tie something around your hands.

(100%) (97%) (89%) -civilized- -8 PM-  eq
You are using:
<worn on finger>    the ring of the sahuagin
<worn on finger>    a pitch-black ring
<worn around neck>  (Glowing) an iridescent stone amulet
<worn around neck>  (Glowing) the amulet of Ravenkind
<worn on body>      (Glowing) a vest of dancing flame
<worn on head>      a captain's hat
<worn on face>      an iron tusked mask
<worn on legs>      a set of polished mithril legplates
<worn on feet>      midnight dragon boots
<worn on hands>     midnight dragon gauntlets
<worn on arms>      a set of polished mithril armplates
<worn about body>   a cloak of midnight
<worn about waist>  a belt of shimmering snake skin
<worn around wrist> a malachite bracelet
<worn around wrist> the Bracelet of Longevity
<mainhand wielded>  (Humming) the double-bladed battleaxe named 'Scream of the Damned'
<worn as shield>    ---

(100%) (97%) (89%) -civilized- -8 PM-  aff
You are affected by:
Spell: 'detect invis' for 27 hours.
Spell: 'protection from good' for 22 hours.
Commune: 'bless' modifies save vs spell by -14 for 20 hours.
Commune: 'bless' modifies hit roll by 7 for 20 hours.
Skill: 'bind hands' modifies hit roll by -5 for 16 hours.
Skill: 'bind hands' modifies dexterity by -2 for 16 hours.
Spell: 'invis' for 10 hours.
Spell: 'bloodlust of the twelve fiends' modifies damage roll by 3 for 6 hours.
Spell: 'bloodlust of the twelve fiends' modifies strength by 3 for 6 hours.
Timer: 'physical sleep protection' for 5 hours.
Skill: 'garrotte' for 1 hours.
Skill: 'bind legs' modifies dexterity by -4 for -1 hours.

(100%) (97%) (89%) -civilized- -8 PM-  
You feel someone try to put something around your hands.

(100%) (97%) (89%) -civilized- -8 PM-  aff
You are affected by:
Spell: 'detect invis' for 27 hours.
Spell: 'protection from good' for 22 hours.
Commune: 'bless' modifies save vs spell by -14 for 20 hours.
Commune: 'bless' modifies hit roll by 7 for 20 hours.
Skill: 'bind hands' modifies hit roll by -5 for 16 hours.
Skill: 'bind hands' modifies dexterity by -2 for 16 hours.
Spell: 'invis' for 10 hours.
Spell: 'bloodlust of the twelve fiends' modifies damage roll by 3 for 6 hours.
Spell: 'bloodlust of the twelve fiends' modifies strength by 3 for 6 hours.
Timer: 'physical sleep protection' for 5 hours.
Skill: 'garrotte' for 1 hours.
Skill: 'bind legs' modifies dexterity by -4 for -1 hours.

(100%) (97%) (89%) -civilized- -8 PM-  
You feel someone tie something around your hands.

(100%) (97%) (89%) -civilized- -8 PM-  inv
You are carrying:
     a black iron shortsword
     a cowhide knapsack
     a whole chicken, roasted in herbs
     a tankard of beer
( 2) a potion of transportation
     a potion of return
     (Glowing) a drake-scaled flail named, 'Crimson Slumber'
     (Glowing) (Humming) the shield of Baraktong
     a polished mithril warhammer
     a makeshift wooden trunk

(100%) (97%) (89%) -civilized- -8 PM-  where
In your dreams, or what?

(100%) (97%) (89%) -civilized- -8 PM-  You feel someone try to put something around your hands.

(100%) (97%) (89%) -civilized- -8 PM-  aff
You are affected by:
Spell: 'detect invis' for 27 hours.
Spell: 'protection from good' for 22 hours.
Commune: 'bless' modifies save vs spell by -14 for 20 hours.
Commune: 'bless' modifies hit roll by 7 for 20 hours.
Spell: 'invis' for 10 hours.
Skill: 'tie' modifies hit roll by -10 for 8 hours.
Skill: 'tie' modifies dexterity by -6 for 8 hours.
Spell: 'bloodlust of the twelve fiends' modifies damage roll by 3 for 6 hours.
Spell: 'bloodlust of the twelve fiends' modifies strength by 3 for 6 hours.
Timer: 'physical sleep protection' for 5 hours.
Skill: 'garrotte' for 1 hours.

(100%) (97%) (89%) -civilized- -8 PM-  
You feel someone truss something around your hands.

(100%) (97%) (89%) -civilized- -8 PM-  
You feel someone try to put something around your hands.

(100%) (97%) (89%) -civilized- -8 PM-  
You are hungry.
You are starving!
You are thirsty.
You are dying of thirst!
Having cleaned, seasoned, fried and sold everything she caught this day, Carli packs up her ship and rests for the night.

(100%) (96%) (91%) -civilized- -9 PM-  look
In your dreams, or what?

(100%) (96%) (91%) -civilized- -9 PM-  
You feel someone truss something around your hands.

(100%) (96%) (91%) -civilized- -9 PM-  aff
You are affected by:
Spell: 'detect invis' for 26 hours.
Spell: 'protection from good' for 21 hours.
Commune: 'bless' modifies save vs spell by -14 for 19 hours.
Commune: 'bless' modifies hit roll by 7 for 19 hours.
Spell: 'invis' for 9 hours.
Skill: 'tie' modifies hit roll by -10 for 7 hours.
Skill: 'tie' modifies dexterity by -6 for 7 hours.
Spell: 'bloodlust of the twelve fiends' modifies damage roll by 3 for 5 hours.
Spell: 'bloodlust of the twelve fiends' modifies strength by 3 for 5 hours.
Timer: 'physical sleep protection' for 4 hours.
Skill: 'garrotte' for 0 hours.

(100%) (96%) (91%) -civilized- -9 PM-  inv

You feel someone wrap something around your head.
You are carrying:
( 2) a potion of transportation
     a potion of return

(100%) (96%) (91%) -civilized- -9 PM-  rest
q transportation
You can't wake up!

(100%) (96%) (91%) -civilized- -9 PM-  In your dreams, or what?

(100%) (96%) (91%) -civilized- -9 PM-  rest
q transportation
You can't wake up!

(100%) (96%) (91%) -civilized- -9 PM-  In your dreams, or what?

(100%) (96%) (91%) -civilized- -9 PM-  rest
q transportation
You can't wake up!

(100%) (96%) (91%) -civilized- -9 PM-  In your dreams, or what?

(100%) (96%) (91%) -civilized- -9 PM-  rest
q transportation
You can't wake up!

(100%) (96%) (91%) -civilized- -9 PM-  In your dreams, or what?

(100%) (96%) (91%) -civilized- -9 PM-  aff
You are affected by:
Spell: 'detect invis' for 26 hours.
Spell: 'protection from good' for 21 hours.
Commune: 'bless' modifies save vs spell by -14 for 19 hours.
Commune: 'bless' modifies hit roll by 7 for 19 hours.
Spell: 'invis' for 9 hours.
Skill: 'truss' modifies hit roll by -8 for 7 hours.
Skill: 'truss' modifies dexterity by -6 for 7 hours.
Spell: 'bloodlust of the twelve fiends' modifies damage roll by 3 for 5 hours.
Spell: 'bloodlust of the twelve fiends' modifies strength by 3 for 5 hours.
Timer: 'physical sleep protection' for 4 hours.
Skill: 'garrotte' for 0 hours.
Skill: 'blindfold' for -1 hours.
Skill: 'gag' for -1 hours.

(100%) (96%) (91%) -civilized- -9 PM-  where
In your dreams, or what?

(100%) (96%) (91%) -civilized- -9 PM-  where
In your dreams, or what?

(100%) (96%) (91%) -civilized- -9 PM-  look
In your dreams, or what?

(100%) (96%) (91%) -civilized- -9 PM-  aff
You are affected by:
Spell: 'detect invis' for 26 hours.
Spell: 'protection from good' for 21 hours.
Commune: 'bless' modifies save vs spell by -14 for 19 hours.
Commune: 'bless' modifies hit roll by 7 for 19 hours.
Spell: 'invis' for 9 hours.
Skill: 'truss' modifies hit roll by -8 for 7 hours.
Skill: 'truss' modifies dexterity by -6 for 7 hours.
Spell: 'bloodlust of the twelve fiends' modifies damage roll by 3 for 5 hours.
Spell: 'bloodlust of the twelve fiends' modifies strength by 3 for 5 hours.
Timer: 'physical sleep protection' for 4 hours.
Skill: 'garrotte' for 0 hours.
Skill: 'blindfold' for -1 hours.
Skill: 'gag' for -1 hours.

(100%) (96%) (91%) -civilized- -9 PM-  look
In your dreams, or what?

(100%) (96%) (91%) -civilized- -9 PM-  where
In your dreams, or what?

(100%) (96%) (91%) -civilized- -9 PM-  eq
You are using:
<worn on finger>    something.
<worn on finger>    something.
<worn around neck>  something.
<worn around neck>  something.
<worn on body>      something.
<worn on head>      something.
<worn on face>      something.
<worn on legs>      something.
<worn on feet>      something.
<worn on hands>     something.
<worn on arms>      something.
<worn about body>   something.
<worn about waist>  something.
<worn around wrist> something.
<worn around wrist> something.
<mainhand wielded>  something.
<worn as shield>    ---

(100%) (96%) (91%) -civilized- -9 PM-  where
In your dreams, or what?

(100%) (96%) (91%) -civilized- -9 PM-  where
In your dreams, or what?

(100%) (96%) (91%) -civilized- -9 PM-  help ungag
Unable to find what you were looking for.  Make sure to check your spelling.

(100%) (96%) (91%) -civilized- -9 PM-  help unbind
UNBIND UNTIE UNTRUSS
These commands are used to unbind a victim of a thief's binding.  You cannot
use any of these commands if you, yourself, are tied, trussed, or have bound
hands.  Any third party person can walk up and untie a thief's victim.  Untie
works on both a trussed person and a tied person.
 
The types of bindings are:  blindfold, gag, hands, legs
 
Syntax:
unbind                  (attempts to unbind yourself in a pre-defined order)
unbind <type>           (attempts to unbind yourself of specific binding)
unbind <type> <person>  (attempts to unbind person of specific binding)
untie <person>          (attempts to untie and untruss person)

See also: BIND

(100%) (96%) (91%) -civilized- -9 PM-  
You are hungry.
You are starving!
You are thirsty.
You are dying of thirst!
Your neck feels better.
You fade into existence.
Your thirst hits you.
Your hunger hits you.

(97%) (92%) (88%) -civilized- -10 PM-  rest
q transportation
You wake up and start resting.

(97%) (92%) (88%) -civilized- -10 PM-  You cannot get any liquid past the gag.

(97%) (92%) (88%) -civilized- -10 PM-  
'A Call to Arms', the coastguard dhow, sets sail to patrol the seas.

(97%) (92%) (88%) -civilized- -10 PM-  unbind
Better stand first.

(97%) (92%) (88%) -civilized- -10 PM-  sta
You stand up.

(97%) (92%) (88%) -civilized- -10 PM-  
Someone sends you sprawling with a powerful bash!
Someone's bash injures you.
Seizing upon your moment of weakness, someone brutally kicks you while you're down!
Someone's vicious attack wounds you.
You can't yell while you are gagged.
Someone is in perfect health.

(93%) (92%) (88%) -civilized- -10 PM-  unbind

You parry someone's surge of water.
You parry someone's frigid chop.
Someone's surge of water MANGLES you!
Someone's frigid chop *** DEMOLISHES *** you!
Someone screams and attacks you!
You parry someone's slash.
You parry someone's slash.
Someone screams and attacks you!
Someone's slice decimates you!
Someone's burst of energy MASSACRES you!
You parry someone's divine power.
The fighting loosens the bindings from your body.
The fighting knocks the gag from your mouth.
The fighting knocks the blindfold from your eyes.
Muhnt parries your infernal power.
Muhnt parries your punch.
Your punch maims Muhnt!
A giant mercenary screams and attacks Muhnt!
A giant mercenary fades into existence.
Muhnt has a few scratches.

(53%) (92%) (88%) -civilized- -10 PM-  Unbind what?  hands, blindfold, gag, legs?
Syntax: unbind <binding> <who>
You dodge Muhnt's surge of water.
You parry Muhnt's frigid chop.
You parry Muhnt's frigid chop.
Muhnt's surge of water *** DEMOLISHES *** you!
Aboard the 'Muse's Throne' 
 
[Exits: [north] west [down]]
A small, shadowy black beast with too many claws scuttles over the ship.
A small, shadowy black beast with too many claws scuttles over the ship.
You flee from combat!

(39%) (92%) (88%) -civilized- -10 PM-  
Neltan has arrived.
Muhnt has arrived.
A giant mercenary has arrived.
An orc of the Uruk-Sulmog has arrived.

(39%) (92%) (88%) -civilized- -10 PM-  
Muhnt sends you sprawling with a powerful bash!
Muhnt's bash wounds you.
You yell 'Help! Muhnt is bashing me!'
Neltan's trip misses you.
You yell 'Help! Neltan tried to trip me!'
Muhnt has a few scratches.

(37%) (92%) (88%) -civilized- -10 PM-  
Muhnt's surge of water MANGLES you!
An orc of the Uruk-Sulmog screams and attacks you!
You parry an orc of the Uruk-Sulmog's slice.
You parry an orc of the Uruk-Sulmog's slice.
A giant mercenary screams and attacks you!
You remain safe as a giant mercenary's slash bounces harmlessly off of midnight dragon gauntlets.
A giant mercenary's slash injures you.
You sure are BLEEDING!
You parry Neltan's burst of energy.
You parry Neltan's divine power.
Neltan's burst of energy MASSACRES you!
You sure are BLEEDING!
Muhnt barely turns your infernal power aside.
Your punch EVISCERATES Muhnt!
Muhnt parries your infernal power.
Muhnt has some small but disgusting cuts.

(13%) (92%) (88%) -civilized- -10 PM-  flee

Muhnt's surge of water MASSACRES you!
You sure are BLEEDING!
Muhnt's surge of water MANGLES you!
You have been KILLED!!


You have died, but the Carrion Fields are not finished with you yet!
Your soul is returned to the realms in the form of a ghost.
You will return to your corporeal state in a short while.
Be careful, for even a ghost should fear some dangers!
Your wariness about unconsciousness fades.

(0%) (0%) (90%) -PROTECTED civilized- -10 PM-  Better stand first.

(0%) (0%) (90%) -PROTECTED civilized- -10 PM-  sta
You stand up.
Subject Author Views Posted

How OOC permas runs around.

LogFiend 477 November 10, 2020 10:27PM

That's a bummer. Small tip: rest instead of fully waking, that way he can't bash/trip you with his first action.

Frosty 198 November 11, 2020 08:44AM

Small tip, read the log :)

zannon 265 November 11, 2020 09:58AM

My bad. Missed that part. Thanks :)

Frosty 202 November 11, 2020 10:04AM

You sound paranoid.

joe 232 November 11, 2020 08:01AM



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