Tomias bravely retrieves against Odaza

August 26, 2022 04:55AM
*** This day, like many when I'd login before 9am, I wake to discover no orb
*** and a scary mummy looking for fun. 

Welcome to The Carrion Fields. Let the bloodshed begin!
It is 5 o'clock PM, Day of Thunder
31st of the Month of the Old Forces in the year 399 (6th Age).
You cannot find the Cabal Power within you. 
The Altar Room 
  Bright silver radiance pulses strongly throughout this chamber.  Many holy
relics line the wall of this most sacred of places.  A brilliant white altar
rests in the center of the room, built on the center of a huge symbol inlaid
in the gray flagstones of the floor. Placed throughout the room, in non-
obtrusive places several stout chests have been placed for spare gear, and 
donations for others of the Light.  An aura of serenity seems to hang in 
the air. Large stone arches open to the east, south and west.
 
[Exits: east south west]
     A white marble altar surrounded with a brilliant holy radiance is here.
     Chests have been placed about for spare equipment and donations.
A massive Maran Tara'bal is here, watching.
(White Aura) A large man stands here, dressed in the robes of an Acolyte.
You cannot find the Cabal Power within you.

[FORTRESS] the Watcher: Hail Tomias, strike swift and true, the battle still wages.

indoor civilized <889hp 1188m 847mv 21600tnl 5 PM> 
The Ancient Knight closes his eyes for a moment and nods at you.
You feel righteous.

indoor civilized <889hp 1188m 847mv 21600tnl 5 PM> wher
People near you:
(PK) Tomias                       The Altar Room

indoor civilized <889hp 1188m 847mv 21600tnl 5 PM> who
[10 D-Elf A-P] Velrath the Brigand
[51 Mummy Nec] (PK) Odaza Ja Do the Puppet Master of the Orcish Bloodline, Anathema to the Empire
[51 Arial Con] Ceri the Apprentice Chronicler, Scribe of the Eternal Star
[25 D-Elf War] Lyrasal the Tactician, Village Applicant
[51 Svirf Shf] (PK) Egnenn the Grand Mistress of Changelings
[ 1 Human Pal] Kheval the Humble
*51 H-Drw Shf* (PK) [FORTRESS] [MARAN] Tomias the Grand Master of Changelings, Marshall of the Fortress

Players found: 7

indoor civilized <889hp 1188m 847mv 21600tnl 5 PM> 
The Ancient Knight closes his eyes for a moment and nods at you.

indoor civilized <889hp 1188m 847mv 21600tnl 5 PM> sayto watcher Which items do we hold?
You say to the Watcher 'Which items do we hold?'
The Watcher says 'A brilliant white altar is empty.'


*** Now, attacking mummy who has a full army is a fairly foolish thing to to do, 
*** but being an air shifter, I could retrieve if I got there quick enough or 
*** noticed him distracted off somewhere else. So, let's see if we can retrieve.

*** First, let's see if my leftover zeal/mantle have enough hrs.

indoor civilized <889hp 1188m 847mv 21600tnl 5 PM> afclear
aff
You are affected by:
Commune: 'bless' modifies save vs spell by -14 for 66 hours.
Commune: 'bless' modifies hit roll by 7 for 66 hours.
Spell: 'giant strength' modifies strength by 4 for 39 hours.
Spell: 'detect invis' for 33 hours.
Power: 'mantle of the phoenix' for 16 hours.
Power: 'mantle of the phoenix' for 16 hours.
Power: 'mantle of the phoenix' for 16 hours.
Spell: 'armor' modifies armor class by -20 for 7 hours.
Skill: 'zeal' modifies hit roll by 3 for 6 hours.
Skill: 'zeal' modifies damage roll by 7 for 6 hours.
Spell: 'stone skin' modifies armor class by -40 for 3 hours.
Spell: 'pass door' for 2 hours.
Spell: 'control translucence' for 10 hours.

*** Probably not ***

*** OK, so after some scouting for that mummy, and no signs,
*** we take stock of our preps and gold ***

outdoor wilderness  <922hp 1017m 806mv 21600tnl 12 AM> i
You are carrying:
     a silver-bound tome 
*** I powerranked to learn my forms, then by time I got to 40's it was all-pk all-the-time-
*** no time to perfect skills! This lil' guy helped me perfect cancellation and brandish and... well, 
*** that's it. I threw it away soon enough. 
     a metal canteen insulated in a wolf's pelt
( 2) a water skin
*** not even an everful skin or wrinkled bag. I'm the kinda player who settles for less.
     simple gray robes
     a gleaming moonstone sword  
     *** one day I'm gonna sell this for big bucks
     a single sheet of aged parchment
( 3) a sleek black rod  
*** thanks latest deleted squire!
     (Glowing) a knife of fire opal
( 3) a sleek amber rod  
*** I think it was Taashin. You were one of the good ones!
     the girdle of endless space
     a sleek sienna rod
*** So I'm plenty good on rods, but I'm gonna need MOAR PREPS

*** Snip - looking at my eq and prep bag over and over ***
     
outdoor wilderness  <954hp 1085m 897mv 21600tnl 2 AM> wo
You have 25 gold, 742 silver, and 13 copper, which is worth 39853 copper.
You have 438900 experience and need 21600 more experience to gain a rank.
*** Not paladin numbers by any stretch, but you try fighting mummies,
*** liches, and shamans (shamen?) each day and see how f'ing rich you are.
*** It's not enough to cure scourge, but is enough to sit at a healer
*** for 15 hrs of scourge and survive, so we'll go with it. Plus, after
*** we sell that sword and robes, eh??

*** Next, let's check our eq... how much -str can we handle?
outdoor wilderness  <954hp 1109m 897mv 21600tnl 3 AM> sc stats
Str      : 19(19+8)     Int      : 24(24+1)     Wis      : 19(20)  
Dex      : 21(21+1)     Con      : 13(13)       Chr      : 17(16)  

*** Probably enough. I mean, not for *good* players, but for me this is the reality.
*** If I fight him long enough for him to land more than scourge and poison on me I'm 
*** probably dead from a zombie beatdown anyway. Our goal is hit that nightwalker
*** hard before he arrives, and when/if he does, absorb couple rounds of mummy pain 
*** if we have to, and get out. 

*** Snip flying all over searching for some more preps and gold ***
*** before flying right back to the fort ***

outdoor civilized <954hp 1111m 891mv 21600tnl 6 PM> e
Inside a Large Tent 
  This large gray tent is littered with all types of crates, boxes and
barrels.  Dried meats and fruits hang from the hooks and ropes attached to
the center pole.  Sacks of flour, grain and other foodstuffs are scattered
over every inch of the floor.  A quiet half-elf stands at the center of this
maze, silently tracking each arriving caravan.  The open tent flap leads
west, back into the snowy courtyard.
 
[Exits: west]
A well dressed half-elf stands here, whistling softly.

indoor civilized <954hp 1111m 890mv 21600tnl 6 PM> sell sword
You haggle with the shopkeeper.
You sell a gleaming moonstone sword for the equivalent of 1372 copper pieces.
Ran Trimili gives you 1 gold coin, 18 silver coins, 12 copper coins.

indoor civilized <954hp 1111m 890mv 21600tnl 6 PM> sell robes
You haggle with the shopkeeper.
You sell simple gray robes for the equivalent of 1519 copper pieces.
Ran Trimili gives you 1 gold coin, 25 silver coins, 19 copper coins.
*** Boom cash money from my own fort. Thanks Ran! ***

*** Let's go get some of those sweet blue healing potions ***
outdoor PROTECTED civilized <954hp 1083m 782mv 21600tnl 6 PM> s
Arguile's Apothecary 
 
[Exits: north up]
The apothecary is here, mixing reagents together into a glass flask.
An important looking merchant is riding through here in a shiny carriage.

indoor PROTECTED civilized <954hp 1083m 781mv 21600tnl 6 PM> list
The shop's hours are 5 AM until 11 PM.
The shopkeeper will purchase: potion pill 

[Lv Price] Item                                       (Type)
[ 1   400] a yellow potion of refresh                 (potion)
[ 1   800] a translucent potion of invisibility       (potion)
[ 1   800] a gray potion of flying                    (potion)
[ 1  3000] a black potion of negation                 (potion)
[ 1   150] an orange potion of armor                  (potion)
[ 5  2000] a vial of holy water                       (potion)
[ 1   800] an effervescent yellow vial of curing blindness (potion)
[ 1  5600] a milky-gray bottle of antidote            (potion)
[ 8  1800] a potion of curing critical wounds         (potion)
[ 5   600] a potion of curing serious wounds          (potion)
[ 1   400] a potion of curing light wounds            (potion)
[20  3900] a potion of divine protection              (potion)
[15  5000] a sky blue potion of healing               (potion)

Arguile the apothecary tells you 'See anything you like?  A lucky thing you came along.'

indoor PROTECTED civilized <954hp 1102m 839mv 21600tnl 7 PM> 
Arguile the apothecary closes up the shop for the night.
Arguile the apothecary leaves up.

indoor PROTECTED civilized <954hp 1102m 839mv 21600tnl 7 PM> buy healing 4
You can't do that here.
*** Oh hell no! ***

indoor PROTECTED civilized <954hp 1102m 839mv 21600tnl 7 PM> u
A Small, Smelly Room 
 
[Exits: up down]
Arguile the apothecary is sleeping here.
A middle-aged guard slowly wanders as her eyes take in the surroundings.

indoor PROTECTED civilized <954hp 1102m 838mv 21600tnl 7 PM> wake arg
You wake her.

indoor PROTECTED civilized <954hp 1102m 838mv 21600tnl 7 PM> buy healing 4
You haggle the price down to 4450 copper per item.
You buy four of a sky blue potion of healing.
*** See how dumb and naive you guys thought I was? I'm borderline competent by this point bitchez ***
*** well, not quite. ****

*** Ok, have about all we can get, let's see if we can find that mummy ***

outdoor air <954hp 1049m 726mv 21600tnl 8 PM> n
Far Above the Imperial Lands 
 
[Exits: south down]

outdoor air <954hp 1049m 717mv 21600tnl 8 PM> wher
People near you:
(PK) a vulture                    Far Above the Imperial Lands

outdoor air <954hp 1049m 717mv 21600tnl 8 PM> sod
You focus briefly seeking out the scent of decay.
You could not find any corpses.
*** Nothing happening here! ***

*** Let's go check on the Tree, and do some shopping ***
outdoor air <954hp 927m 609mv 21600tnl 10 PM> wher
People near you:
(PK) a vulture                    Far Above the City of Arkham

outdoor air <954hp 927m 609mv 21600tnl 10 PM> d
Town Circle 
 
[Exits: north east south west down]

outdoor civilized <954hp 927m 608mv 21600tnl 10 PM> e

*** snip walking on vulture legs ***

indoor civilized <954hp 927m 600mv 21600tnl 10 PM> e
A Smoky Room 
 
[Exits: [west]]
A hunter sits at a table relaxing before heading back into the wilds.
Estelle sits at one of the tables, enjoying her alcohol.
With glazed eyes, a young woman shamelessly flirts with the pub patrons.
Soiled rag in hand, a barmaid lazily wipes down the bar.

indoor civilized <954hp 927m 598mv 21600tnl 10 PM> list
You don't need to worry about shopping.

indoor civilized <954hp 910m 654mv 21600tnl 11 PM> rv
You concentrate a moment and return to your normal shape.
You maintain your levitation as you shapeshift.
You maintain your phase as you shapeshift.
You maintain your phase as you shapeshift.

indoor civilized <954hp 901m 654mv 21600tnl 11 PM> list
A barmaid says 'I don't trade with folks I can't see.'

indoor civilized <954hp 901m 654mv 21600tnl 11 PM> vis
You fade into existence.
*** jesus it's hard to give people my money these days ***

indoor civilized <954hp 901m 654mv 21600tnl 11 PM> list
The shop's hours are 1 PM until 11 PM.
[Lv Price] Item                                       (Type)
[ 1    21] a Kiadana-Rah Firebreather                 (drink container)
[ 1    12] a shot of ghoul's breath gin               (drink container)
[ 5   255] a loosely rolled cigar                     (miscellany)
[10   480] a shot of poppy juice                      (potion)

A barmaid tells you 'Would you like to browse anything further?'

indoor civilized <954hp 901m 654mv 21600tnl 11 PM> buy shot 3
You can't carry that many items.

indoor civilized <954hp 901m 654mv 21600tnl 11 PM> put 1. girdle
You put a sky blue potion of healing in the girdle of endless space.

indoor civilized <954hp 901m 654mv 21600tnl 11 PM> put 1. girdle
You put a sky blue potion of healing in the girdle of endless space.

indoor civilized <954hp 901m 654mv 21600tnl 11 PM> put 1. girdle
You put a sky blue potion of healing in the girdle of endless space.

indoor civilized <954hp 901m 654mv 21600tnl 11 PM> buy shot 3
You haggle the price down to 11 copper per item.
You buy three of a shot of ghoul's breath gin.
*** I hope I'm not the only one who's done this before. I did not notice. ***

indoor civilized <954hp 901m 654mv 21600tnl 11 PM> vul
You flicker and blur into the shape of a vulture.
You maintain your levitation as you shapeshift.
You maintain your phase as you shapeshift.
You maintain your phase as you shapeshift.

indoor civilized <954hp 882m 654mv 21600tnl 11 PM> fly
You flap your wings and soar up above.
Far Above the City of Arkham 
 
[Exits: north east south west down]

outdoor air <954hp 882m 614mv 21600tnl 11 PM> 
You continue to flap your wings.
You no longer feel in control of your translucence.

outdoor air <954hp 848m 606mv 21600tnl 12 AM> wher
People near you:
(PK) Odaza                        A Foggy Wharf
(PK) a vulture                    Far Above the City of Arkham
*** OH SHIT It's Business Time ***

outdoor air <954hp 848m 606mv 21600tnl 12 AM> wher
People near you:
(PK) Odaza                        Main Street
(PK) a vulture                    Far Above the City of Arkham

outdoor air <954hp 848m 606mv 21600tnl 12 AM> wher
People near you:
(PK) Odaza                        Dragon Road
(PK) a vulture                    Far Above the City of Arkham
*** OK, we know where he's going! ***

*** Time is of the essence! Instead, I am paranoid, and I fly all over making sure
*** that's where he's really going, then sleep, then finally zap up, then I drink some gin.

*** 
outdoor air <954hp 1037m 739mv 21600tnl 9 AM> d
*** If you are counting, it's now been 9 hours since I saw Odaza heading to the tree.
On a Rough Gravel Path 
 
[Exits: east south west]

outdoor wilderness  <954hp 1037m 735mv 21600tnl 9 AM> cgs
You can't form the words necessary for your magic.

outdoor wilderness  <954hp 1037m 735mv 21600tnl 9 AM> rv
You concentrate a moment and return to your normal shape.
You maintain your speed as you shapeshift.

outdoor wilderness  <954hp 1034m 735mv 21600tnl 9 AM> cgs
Your muscles surge with heightened power!

outdoor wilderness  <954hp 1014m 735mv 21600tnl 9 AM> css
Your skin turns to stone.

outdoor wilderness  <954hp 954m 735mv 21600tnl 9 AM> cpd
You turn translucent.

outdoor wilderness  <954hp 934m 735mv 21600tnl 9 AM> ctr
You flicker between translucence, normality, and nothingness briefly.

outdoor wilderness  <954hp 864m 735mv 21600tnl 9 AM> get shot girdle
You see nothing like that in the girdle.

outdoor wilderness  <954hp 945m 851mv 21600tnl 10 AM> dr shot
You drink gin from a shot of ghoul's breath gin.
You feel tipsy.
It is now empty.
*** What?? ***

outdoor wilderness  <954hp 945m 851mv 21600tnl 10 AM> put shot girdle
You put a shot of ghoul's breath gin in the girdle of endless space.

outdoor wilderness  <954hp 945m 851mv 21600tnl 10 AM> get blue girdle
A sky blue potion of healing: you can't carry that many items.
*** bah inventory management! ***

outdoor wilderness  <954hp 945m 851mv 21600tnl 10 AM> 
The scorching sun parches you.

outdoor wilderness  <954hp 945m 851mv 21600tnl 10 AM> i
You are carrying:
( 2) a shot of ghoul's breath gin
     a sky blue potion of healing
     a potion of transportation
     a prep I don't want you to know about
     a silken black bag
     a silver-bound tome
     a metal canteen insulated in a wolf's pelt
     a single sheet of aged parchment
( 3) a sleek black rod
     (Glowing) a knife of fire opal
( 3) a sleek amber rod
     the girdle of endless space
     a sleek sienna rod
*** What's missing here? Oil of Sight. there's just too much to remember!!! ***

outdoor wilderness  <954hp 945m 851mv 21600tnl 10 AM> 
The scorching sun parches you.

outdoor wilderness  <954hp 945m 851mv 21600tnl 10 AM> drop all.shot
You drop a shot of ghoul's breath gin.
You drop a shot of ghoul's breath gin.
*** stupid not poppy juice begone ***

outdoor wilderness  <954hp 945m 851mv 21600tnl 10 AM> sac 1.
The gods give you 0 copper coins for your sacrifice of a shot of ghoul's breath gin.

outdoor wilderness  <954hp 945m 851mv 21600tnl 10 AM> sac 1.
The gods give you 0 copper coins for your sacrifice of a shot of ghoul's breath gin.
*** die! ****

*** snip more prepping up ***
outdoor wilderness  <904hp 983m 847mv 21600tnl 11 AM> aff
You are affected by:
Spell: 'giant strength' modifies strength by 4 for 54 hours.
Spell: 'detect invis' for 48 hours.
Spell: 'aura' modifies armor class by -30 for 30 hours.
Spell: 'protection from evil' for 23 hours.
Commune: 'bless' modifies save vs spell by -14 for 23 hours.
Commune: 'bless' modifies hit roll by 7 for 23 hours.
Spell: 'pass door' for 18 hours.
Spell: 'invis' for 14 hours.
Spell: 'barrier' modifies armor class by -80 for 8 hours.
Spell: 'shield' modifies armor class by -30 for 8 hours.
Spell: 'control translucence' for 7 hours.
Spell: 'stone skin' modifies armor class by -40 for 6 hours.
Spell: 'resist positive' modifies holy resistance by 38 for 5 hours.
Spell: 'resist negative' modifies negative resistance by 38 for 5 hours.
Spell: 'resist magic' modifies acid resistance by 38 for 5 hours.
Spell: 'resist magic' modifies lightning resistance by 38 for 5 hours.
Spell: 'resist magic' modifies fire resistance by 38 for 5 hours.
Spell: 'resist magic' modifies cold resistance by 38 for 5 hours.
Spell: 'slow' modifies dexterity by -4 for 5 hours.
Commune: 'armor' modifies armor class by -20 for 4 hours.

*** It's been 11 hrs since we saw Odaza, are we ready yet??? ***

outdoor wilderness  <904hp 1047m 847mv 21600tnl 12 PM> vul
You flicker and blur into the shape of a vulture.
You maintain the hardness of your skin as you shapeshift.
You maintain your speed as you shapeshift.
You maintain your phase as you shapeshift.
You maintain your phase as you shapeshift.

outdoor wilderness  <904hp 1025m 847mv 21600tnl 12 PM> fly
You flap your wings and soar up above.
Far Above the Oryx Steppes 
 
[Exits: north west down]

outdoor air <904hp 1025m 807mv 21600tnl 12 PM> n
wher
Far Above the Desert of Araile 
 
[Exits: north east south west down]

outdoor air <904hp 1025m 798mv 21600tnl 12 PM> People near you:
(PK) Odaza                        The Library of Necromancy
(PK) a vulture                    Far Above the Desert of Araile
*** You dumbass. If you had just moved right in you'd have your orb back already. ***
*** But you must understand, I've been burned quite often by rushing in. It's hard ***
*** to be smart and quick (for me) *****

outdoor air <904hp 1025m 780mv 21600tnl 12 PM> wher
People near you:
(PK) Odaza                        The Library of Necromancy
(PK) a vulture                    Far Above the Desert of Araile

outdoor air <904hp 1025m 780mv 21600tnl 12 PM> wher zombie
a burnt zombie of the old dwarf The Library of Necromancy
a zombie of Ralmoth          The Library of Necromancy
a zombie of the dwarven smith The Library of Necromancy
a zombie of the old dwarf    The Library of Necromancy

outdoor air <904hp 1025m 780mv 21600tnl 12 PM> wher ghoul
a ghoul                      The Library of Necromancy
*** doesn't look like his army got too thinned, either ****

outdoor air <904hp 1025m 780mv 21600tnl 12 PM> 

Autosaving.
You continue to flap your wings.

outdoor air <904hp 991m 776mv 21600tnl 1 PM> eh
You start moving at normal speed again.

outdoor air <904hp 976m 776mv 21600tnl 1 PM> eh
deft
You feel yourself moving more quickly.

outdoor air <904hp 961m 776mv 21600tnl 1 PM> You are filled with the deftness of the falcon.
*** Oh well, I'm all prepped up for the ball, maybe he's hurt and maybe I can hurt the outer some and get out ***
*** We've been preparing all session for this, the moment is now. ***

*** snip walking like some non-air-shifter loser ***

outdoor wilderness  <904hp 804m 640mv 21600tnl 2 PM> n
Above the Chasm 
 
[Exits: south down]
A Nightwalker defends this place without question.

*** GO TOMIAS GO! ***
indoor civilized <904hp 804m 637mv 21600tnl 2 PM> rake night
You rake your claws across its body.
You fade into existence.
Your raking claws *** DEMOLISHES *** a shadowy Nightwalker!
Your raking claws *** DEMOLISHES *** a shadowy Nightwalker!
A shadowy Nightwalker has some small but disgusting cuts.

indoor civilized <904hp 804m 637mv 21600tnl 2 PM> 
A shadowy Nightwalker's claw bounces harmlessly off of your thick hide.
You dodge a shadowy Nightwalker's claw.
Your claw *** DEMOLISHES *** a shadowy Nightwalker!
Your claw *** DEMOLISHES *** a shadowy Nightwalker!
Your claw *** DEMOLISHES *** a shadowy Nightwalker!
A shadowy Nightwalker has some small but disgusting cuts.

indoor civilized <904hp 804m 637mv 21600tnl 2 PM> 
You make some noise as you are attacked.
A shadowed Druk'Trar steps out of the shadows.
You dodge a shadowed Druk'Trar's claw.
A shadowed Druk'Trar scratches you.
A shadowy Nightwalker has some small but disgusting cuts.

indoor civilized <901hp 804m 637mv 21600tnl 2 PM> 
You dodge a shadowed Druk'Trar's claw.
You dodge a shadowed Druk'Trar's claw.
As the sun rises, a shadowed Druk'Trar disperses into a cloud of shadowy mist.
You dodge a shadowy Nightwalker's claw.
Your claw *** DEMOLISHES *** a shadowy Nightwalker!
Your claw *** DEMOLISHES *** a shadowy Nightwalker!
Your claw *** DEMOLISHES *** a shadowy Nightwalker!
Your claw *** DEMOLISHES *** a shadowy Nightwalker!
A shadowy Nightwalker has some small but disgusting cuts.

indoor civilized <901hp 804m 637mv 21600tnl 2 PM> 
You dodge a shadowy Nightwalker's claw.
A shadowy Nightwalker's claw hits you.
Your claw *** DEMOLISHES *** a shadowy Nightwalker!
Your claw *** DEMOLISHES *** a shadowy Nightwalker!
A shadowy Nightwalker has some small but disgusting cuts.

indoor civilized <892hp 804m 637mv 21600tnl 2 PM> wher
People near you:
(PK) Odaza                        The Library of Necromancy
(PK) a growling wolverine         Above the Chasm
A shadowy Nightwalker's claw bounces harmlessly off of your thick hide.
A shadowy Nightwalker's claw grazes you.
Your claw *** DEMOLISHES *** a shadowy Nightwalker!
Your claw *** DEMOLISHES *** a shadowy Nightwalker!
A shadowy Nightwalker has some small but disgusting cuts.

indoor civilized <886hp 804m 637mv 21600tnl 2 PM> 
You are sober.
*** good news. ***
A shadowy Nightwalker has some small but disgusting cuts.

indoor civilized <889hp 769m 664mv 21600tnl 3 PM> 
You dodge a shadowy Nightwalker's attack.
Your claw *** DEMOLISHES *** a shadowy Nightwalker!
Your claw *** DEMOLISHES *** a shadowy Nightwalker!
Your claw *** DEMOLISHES *** a shadowy Nightwalker!
A shadowy Nightwalker is covered with bleeding wounds.

indoor civilized <889hp 769m 664mv 21600tnl 3 PM> 
Odaza has arrived.
A crackling hiss from a shadowy Nightwalker breaks the silence of the abyss below.
A zombie of Ralmoth has arrived.
A zombie of the dwarven smith has arrived.
A guardian shawtaby has arrived.
A shawtaby consort has arrived.
A shawtaby has arrived.
A ghoul has arrived.
A zombie of the old dwarf has arrived.
A zombie of the old dwarf has arrived.
A flesh golem has arrived.
A burnt zombie of the old dwarf has arrived.
A shadowy Nightwalker is covered with bleeding wounds.

indoor civilized <889hp 769m 664mv 21600tnl 3 PM> 
You make some noise as you are attacked.
Odaza utters the words, 'saxzf xafe turr'.
Odaza points to you and says 'Die'.
An intense, stabbing pain erupts in your skull.
You feel your mind disintegrating.
You have been KILLED!

As you remove an iron ring set with a white moonstone, your skin tingles irritably.
You feel less resistant to poison.
You maintain the hardness of your skin as you shapeshift.
You maintain your speed as you shapeshift.
You maintain your phase as you shapeshift.
You maintain your phase as you shapeshift.
You have died, but the Carrion Fields are not finished with you yet!
Your soul is returned to the realms in the form of a ghost.
You will return to your corporeal state in a short while.
Be careful, for even a ghost should fear some dangers!
You no longer feel in control of your translucence.

indoor PROTECTED civilized <1hp 1m 664mv 21600tnl 3 PM> sta
You stand up.

*** after I collect my corpse... ***

indoor civilized <26hp 71m 627mv 21600tnl 6 PM> l odaza
This once wonderful specimen of humanity has fallen prey to the lustful
desire that has overcome his willing heart. He still clings to his own
vanity through the mask of his undeath and has adorned himself pristine
bandages in a matter befitting his regal desires. While he has lost the
muscular physique from his mortality, the essence of his transcendence
commands a greater sense of authority than any mortal badge. A harrowed
visage has been etched upon the wrapped canvas of his face and cloaks a
forgotten face from a domain that brought it only pain and anguish. Two
slits have been crafted in to the mask to allow his insatiable sight to
penetrate into the lands before him. A ghastly ornament sits visible at
the bottom of his neck and appears to be shrivelled and fleshly, strung
together and mystically preserved to reflect their hidden sentiment. An
ancient backpack bears the long forgotten insignia of a distant kingdom
and as been stained red with the blood of amputated limbs as it sits on
his hip, the various artefacts for his dark mystics within easy reach.
Odaza, a male mummy, is in perfect health.

Odaza is using:
<worn on finger>    a ring of stamina
<worn on finger>    the Seantryn Royal Signet Ring
<worn around neck>  (Glowing) a stoneform amulet
<worn around neck>  (Glowing) (Humming) a mummified snake skin amulet
<worn on body>      (Humming) breastplate of a dwarven ribcage
<worn on head>      the Dark Crown of Eldritch Power
<worn on face>      the Mask of Sekhtan-Rah
<worn on legs>      a pair of golden spiked leggings
<worn on feet>      (Glowing) (Humming) a pair of darkened boots
<worn on hands>     (Humming) the blademaster's gloves
<worn on arms>      (Glowing) (Humming) the sleeves of Harrapia
<worn about waist>  (Glowing) a belt of flaming demon scales
<worn around wrist> a tight loop of twisting gold
<worn around wrist> a tight loop of twisting gold
<mainhand wielded>  (Glowing) (Humming) the Unholy Sword of Zurcon
<worn as shield>    (Humming) a shield of blackest pitch

indoor civilized <26hp 71m 627mv 21600tnl 6 PM> 
Odaza says 'You have very bad luck.'

indoor civilized <26hp 71m 627mv 21600tnl 6 PM> 
Odaza grins evilly.

*** time to flex those rp muscles Callowin! ***
indoor civilized <26hp 71m 627mv 21600tnl 6 PM> say I...
You say 'I...'

indoor civilized <26hp 71m 627mv 21600tnl 6 PM> 
Odaza bats vainly at the biting insects.
Odaza is unaffected by his own swarm of insects.

indoor civilized <110hp 205m 761mv 21600tnl 7 PM> say Hm.
You say 'Hm.'

indoor civilized <110hp 205m 761mv 21600tnl 7 PM> 
Odaza leaves down.
A burnt zombie of the old dwarf leaves down.
A flesh golem leaves down.
A zombie of the old dwarf leaves down.
A zombie of the old dwarf leaves down.
A ghoul leaves down.
A shawtaby leaves down.
A shawtaby consort leaves down.
A guardian shawtaby leaves down.
A zombie of the dwarven smith leaves down.
A zombie of Ralmoth leaves down.
Subject Author Views Posted

Tomias bravely retrieves against Odaza

callowin 352 August 26, 2022 04:55AM



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