How dare Gulkra leave the village five minutes from the last log.

LogFiend
August 29, 2008 12:45PM
**hits me in Galadon, I start running.....Again**
<785hp 482m 681mv 20118tnl (-14.96%)> Along the Eastern Road
  Constructed of great slabs of closely fitted stone, a wide and well-
traveled road runs to the east and west here.  An empty field of freshly
turned earth lies to the north beyond a low stone fence, bordered to the
east and west by a thin screen of tall trees.  Beyond this field,
cultivated pastures and small farms spread out to the limit of the
horizon in all directions.  Stretching off to the south of the road as
far as the eye can see is a sparse forest of twisted and stunted trees.
 
[Exits: east west]
An eagle flies up to you quickly then slows to a near halt.

<785hp 482m 680mv 20118tnl (-14.96%)> 
An eagle pecks at you with her beak.
An eagle's pecking beak decimates you!
You yell 'Help! an eagle is pecking me!'
An eagle is in perfect health.

<759hp 482m 680mv 20118tnl (-14.96%)> No way!  You are still fighting!
An eagle is in perfect health.

<759hp 482m 680mv 20118tnl (-14.96%)> 
east
No way!  You are still fighting!
An eagle is in perfect health.

<759hp 482m 680mv 20118tnl (-14.96%)> 
An eagle dodges your crushing force.
An eagle dodges your cleave.
An eagle dodges your cleave.
An eagle dodges your cleave.
You parry an eagle's claw.
An eagle is in perfect health.

<759hp 482m 680mv 20118tnl (-14.96%)> 
flee

Along the Eastern Road
  Constructed of great slabs of closely fitted stone, a wide and well-
traveled road runs to the east and west here.  Neat rows of green, leafy
vegetables fill a small, cultivated field to the north.  Beyond this
pasture, cultivated fields and small farms spread out to the limit of the
horizon in all directions.  Stretching off to the south of the road as
far as the eye can see is a sparse forest of twisted and stunted trees.
 
[Exits: east west]
You flee from combat!

<759hp 482m 679mv 20118tnl (-14.96%)> 
e

<759hp 482m 679mv 20118tnl (-14.96%)> Along the Eastern Road
  Constructed of great slabs of closely fitted stone, a wide and well-
traveled road runs to the east and west here.  An empty field of freshly
turned earth lies to the north beyond a low stone fence, bordered to the
east and west by a thin screen of tall trees.  Beyond this field,
cultivated pastures and small farms spread out to the limit of the
horizon in all directions.  Stretching off to the south of the road as
far as the eye can see is a sparse forest of twisted and stunted trees.
 
[Exits: east west]
(Translucent) A majestic eagle is here, watching everything closely.

<759hp 482m 678mv 20118tnl (-14.96%)> 
e
Approaching a Large Crossroads
  Constructed of great slabs of closely fitted stone, a wide and well-
traveled road runs to the east and west here, approaching a large
crossroads to the east.  Another road, perpendicular to this one, is
visible running through the fields of golden grain that cover the gently
rolling hills to the north.  Stretching off to the south of the road as
far as the eye can see is a sparse forest of twisted and stunted trees.
A few wagons and carts are visible in a dusty clearing just off the road
to the south.
 
[Exits: east south west]

<759hp 482m 677mv 20118tnl (-14.96%)> 
e

An eagle flies up to you quickly then slows to a near halt.
The Nightwalker has arrived.
The Nightwalker yells 'Gulkra! Now you die!'
You parry the Nightwalker's claw.
The Nightwalker is in perfect health.

<759hp 482m 677mv 20118tnl (-14.96%)> 
e
No way!  You are still fighting!
An eagle pecks at you with her beak.
An eagle's pecking beak mauls you.
You yell 'Help! an eagle is pecking me!'
The Nightwalker is in perfect health.

<737hp 482m 677mv 20118tnl (-14.96%)> No way!  You are still fighting!
The Nightwalker is in perfect health.

<737hp 482m 677mv 20118tnl (-14.96%)> 
The Nightwalker's claw maims you!
You parry the Nightwalker's claw.
The Nightwalker's claw wounds you.
The Nightwalker dodges your crushing force.
The Nightwalker dodges your cleave.
Your crushing force EVISCERATES the Nightwalker!
An eagle's claw MASSACRES you!
The Nightwalker has a few scratches.

<613hp 482m 677mv 20118tnl (-14.96%)> 
flee
Along the Eastern Road
  Constructed of great slabs of closely fitted stone, a wide and well-
traveled road runs to the east and west here.  An empty field of freshly
turned earth lies to the north beyond a low stone fence, bordered to the
east and west by a thin screen of tall trees.  Beyond this field,
cultivated pastures and small farms spread out to the limit of the
horizon in all directions.  Stretching off to the south of the road as
far as the eye can see is a sparse forest of twisted and stunted trees.
 
[Exits: east west]
You flee from combat!

<613hp 482m 676mv 20118tnl (-14.96%)> 
w
Along the Eastern Road
  Constructed of great slabs of closely fitted stone, a wide and well-
traveled road runs to the east and west here.  Neat rows of green, leafy
vegetables fill a small, cultivated field to the north.  Beyond this
pasture, cultivated fields and small farms spread out to the limit of the
horizon in all directions.  Stretching off to the south of the road as
far as the eye can see is a sparse forest of twisted and stunted trees.
 
[Exits: east west]

<613hp 482m 675mv 20118tnl (-14.96%)> 
w
Along the Eastern Road
  Constructed of great slabs of closely fitted stone, a wide and well-
traveled road runs to the east and west here.  Nestled in the folds of a
large, green pasture to the north of the road lies a small spring-fed
pond.  A large herd of sheep grazes the lush grass of the pasture,
ignoring your presence completely.  Beyond this pasture, cultivated
fields and small farms spread out to the limit of the horizon in all
directions.  Stretching off to the south of the road as far as the eye
can see is a sparse forest of twisted and stunted trees.
 
[Exits: east west]

<613hp 482m 674mv 20118tnl (-14.96%)> 
s
Alas, you cannot go that way.

<613hp 482m 674mv 20118tnl (-14.96%)> 
An eagle flies up to you quickly then slows to a near halt.

<613hp 482m 674mv 20118tnl (-14.96%)> 
w

An eagle pecks at you with her beak.
An eagle's pecking beak mauls you.
You yell 'Help! an eagle is pecking me!'
An eagle is in perfect health.

<589hp 482m 674mv 20118tnl (-14.96%)> 
s
flee
No way!  You are still fighting!
The Nightwalker has arrived.
You yell 'Help! I'm being attacked by the Nightwalker!'
You remain safe as the Nightwalker's claw bounces harmlessly off of a Ragesteel Helmet.
You dodge the Nightwalker's claw.
The Nightwalker's claw mauls you.
The Nightwalker lunges at you with venomous fangs!
You feel momentarily ill, but it passes.
An eagle dodges your crushing force.
An eagle dodges your cleave.
Your crushing force DISMEMBERS an eagle!
You dodge an eagle's claw.
An eagle has a few scratches.

<567hp 482m 674mv 20118tnl (-14.96%)> 
w
No way!  You are still fighting!
An eagle has a few scratches.

<567hp 482m 674mv 20118tnl (-14.96%)> Along the Eastern Road
  Constructed of great slabs of closely fitted stone, a wide and well-
traveled road runs to the east and west here.  Neat rows of green, leafy
vegetables fill a small, cultivated field to the north.  Beyond this
pasture, cultivated fields and small farms spread out to the limit of the
horizon in all directions.  Stretching off to the south of the road as
far as the eye can see is a sparse forest of twisted and stunted trees.
 
[Exits: east west]
You flee from combat!

<567hp 482m 673mv 20118tnl (-14.96%)> Along the Eastern Road
  Constructed of great slabs of closely fitted stone, a wide and well-
traveled road runs to the east and west here.  Nestled in the folds of a
large, green pasture to the north of the road lies a small spring-fed
pond.  A large herd of sheep grazes the lush grass of the pasture,
ignoring your presence completely.  Beyond this pasture, cultivated
fields and small farms spread out to the limit of the horizon in all
directions.  Stretching off to the south of the road as far as the eye
can see is a sparse forest of twisted and stunted trees.
 
[Exits: east west]
A Nightwalker stands in the shadows, breathing heavily.
(Translucent) A majestic eagle is here, watching everything closely.

<567hp 482m 672mv 20118tnl (-14.96%)> 
w

The Nightwalker yells 'Gulkra! Now you die!'
The Nightwalker's claw devastates you!
You parry the Nightwalker's claw.
You dodge the Nightwalker's claw.
The Nightwalker has a few scratches.

<538hp 482m 672mv 20118tnl (-14.96%)> 
s
No way!  You are still fighting!
The Nightwalker has a few scratches.

<538hp 482m 672mv 20118tnl (-14.96%)> No way!  You are still fighting!
The Nightwalker has a few scratches.

<538hp 482m 672mv 20118tnl (-14.96%)> 
flee
s
Along the Eastern Road
  Constructed of great slabs of closely fitted stone, a wide and well-
traveled road runs to the east and west here.  Neat rows of green, leafy
vegetables fill a small, cultivated field to the north.  Beyond this
pasture, cultivated fields and small farms spread out to the limit of the
horizon in all directions.  Stretching off to the south of the road as
far as the eye can see is a sparse forest of twisted and stunted trees.
 
[Exits: east west]
You flee from combat!

<538hp 482m 671mv 20118tnl (-14.96%)> 
An eagle flies up to you quickly then slows to a near halt.

<538hp 482m 671mv 20118tnl (-14.96%)> 
flee
An Open Clearing in the Slaughtering Grounds
  The grounds here are caked with blood and unrecognizable gore.  Skeletal
remains of defeated foes and enslaved servants remain fettered along the
grounds and walls here.  Multiple cracks line the walls, though judging
by the exceptional masonry, dwarves likely built much of this stronghold.
The smell of burning flesh and rotted and diseased corpses is almost
overwhelming.  Many of the tortures and executions must have occurred in
this area of the ruins.  Dark shrubbery and bloodied brush is to the north
of these grounds, apparently going into the woods where nothing seems to
stir.
 
[Exits: south]

<538hp 482m 670mv 20118tnl (-14.96%)> 
w
s
s
You aren't fighting anyone.

<538hp 482m 670mv 20118tnl (-14.96%)> Alas, you cannot go that way.

<538hp 482m 670mv 20118tnl (-14.96%)> 
s
An Opening in the Slaughtering Grounds
  The grounds here are caked with blood and unrecognizable gore.  Skeletal
remains of defeated foes and enslaved servants remain fettered along the
grounds and walls here.  Multiple cracks line the walls, though judging
by the exceptional masonry, dwarves likely built much of this stronghold.
The smell of burning flesh and rotted and diseased corpses is almost
overwhelming.  Much of the torture and executions must have occurred in
this area of the ruins.
 
[Exits: north south]

<538hp 482m 667mv 20118tnl (-14.96%)> 
s
s
The Beginning of the Slaughtering Grounds
  Here begins what appears to be a mass grave.  The dead and diseased seem
to have been piled further north of here, in an opening as wide as a small
clearing.  The foul smell that comes from the north is rancid and steals
away any of your remaining senses.  Nothing save the feasting rats and 
dripping of moist sewage can be heard.  You can continue north, or return
to the street to your south.
 
[Exits: north south]
An eagle flies up to you quickly then slows to a near halt.

<538hp 482m 663mv 20118tnl (-14.96%)> 
s

An eagle pecks at you with her beak.
An eagle's pecking beak mauls you.
You yell 'Help! an eagle is pecking me!'
You deliver a blow of deadly force!
An eagle dodges your crushing force.
You parry an eagle's claw.
An eagle has a few scratches.

<514hp 482m 663mv 20118tnl (-14.96%)> No way!  You are still fighting!
An eagle has a few scratches.

<514hp 482m 663mv 20118tnl (-14.96%)> No way!  You are still fighting!
An eagle has a few scratches.

<514hp 482m 663mv 20118tnl (-14.96%)> No way!  You are still fighting!
An eagle has a few scratches.

<514hp 482m 663mv 20118tnl (-14.96%)> 
flee
No way!  You are still fighting!
An eagle has a few scratches.

<514hp 482m 663mv 20118tnl (-14.96%)> 
s
An Opening in the Slaughtering Grounds
  The grounds here are caked with blood and unrecognizable gore.  Skeletal
remains of defeated foes and enslaved servants remain fettered along the
grounds and walls here.  Multiple cracks line the walls, though judging
by the exceptional masonry, dwarves likely built much of this stronghold.
The smell of burning flesh and rotted and diseased corpses is almost
overwhelming.  Much of the torture and executions must have occurred in
this area of the ruins.
 
[Exits: north south]
You flee from combat!

<514hp 482m 662mv 20118tnl (-14.96%)> 
s
s
The Beginning of the Slaughtering Grounds
  Here begins what appears to be a mass grave.  The dead and diseased seem
to have been piled further north of here, in an opening as wide as a small
clearing.  The foul smell that comes from the north is rancid and steals
away any of your remaining senses.  Nothing save the feasting rats and 
dripping of moist sewage can be heard.  You can continue north, or return
to the street to your south.
 
[Exits: north south]
A Nightwalker stands in the shadows, breathing heavily.
(Translucent) A majestic eagle is here, watching everything closely.
The Nightwalker yells 'Gulkra! Now you die!'
You dodge the Nightwalker's claw.
The Nightwalker has a few scratches.

<514hp 482m 658mv 20118tnl (-14.96%)> No way!  You are still fighting!
You parry the Nightwalker's claw.
Your crushing force EVISCERATES the Nightwalker!
You deliver a blow of deadly force!
Your cleave *** DEMOLISHES *** the Nightwalker!
Your crushing force EVISCERATES the Nightwalker!
The Nightwalker has some small but disgusting cuts.

<514hp 482m 658mv 20118tnl (-14.96%)> 
flee
No way!  You are still fighting!
The Nightwalker has some small but disgusting cuts.

<514hp 482m 658mv 20118tnl (-14.96%)> 
An eagle pecks at you with her beak.
An eagle's pecking beak wounds you.
You yell 'Help! an eagle is pecking me!'
The Nightwalker has some small but disgusting cuts.

<494hp 482m 658mv 20118tnl (-14.96%)> An Opening in the Slaughtering Grounds
  The grounds here are caked with blood and unrecognizable gore.  Skeletal
remains of defeated foes and enslaved servants remain fettered along the
grounds and walls here.  Multiple cracks line the walls, though judging
by the exceptional masonry, dwarves likely built much of this stronghold.
The smell of burning flesh and rotted and diseased corpses is almost
overwhelming.  Much of the torture and executions must have occurred in
this area of the ruins.
 
[Exits: north south]
You flee from combat!

<494hp 482m 657mv 20118tnl (-14.96%)> 
s
s
The Beginning of the Slaughtering Grounds
  Here begins what appears to be a mass grave.  The dead and diseased seem
to have been piled further north of here, in an opening as wide as a small
clearing.  The foul smell that comes from the north is rancid and steals
away any of your remaining senses.  Nothing save the feasting rats and 
dripping of moist sewage can be heard.  You can continue north, or return
to the street to your south.
 
[Exits: north south]
A Nightwalker stands in the shadows, breathing heavily.
(Translucent) A majestic eagle is here, watching everything closely.

<494hp 482m 653mv 20118tnl (-14.96%)> 
The Nightwalker yells 'Gulkra! Now you die!'
You parry the Nightwalker's claw.
You parry the Nightwalker's claw.
The Nightwalker has some small but disgusting cuts.

<494hp 482m 653mv 20118tnl (-14.96%)> 
w
No way!  You are still fighting!
The Nightwalker has some small but disgusting cuts.

<494hp 482m 653mv 20118tnl (-14.96%)> No way!  You are still fighting!
The Nightwalker has some small but disgusting cuts.

<494hp 482m 653mv 20118tnl (-14.96%)> 
flee
s

You parry the Nightwalker's claw.
The Nightwalker's claw mauls you.
The Nightwalker tears at you with its claws!
The Nightwalker's tearing claws mauls you.
The Nightwalker's tearing claws wounds you.
The Nightwalker's claws tear deeply into your face!
The Nightwalker dodges your crushing force.
Your cleave maims the Nightwalker!
The Nightwalker dodges your cleave.
The Nightwalker has some small but disgusting cuts.

<429hp 482m 653mv 20118tnl (-14.96%)> The Beginning of the Slaughtering Grounds
  Crimson stains the grounds here, seeping through the cracks of the
earth.  Skeletal remains are all that have survived the wars that have
ruined this city.  Chains where enslaved servants were held hostage,
now sit in ruins.  A multitude of cracks serve as a spider-web against
the wall, though the work of dwarven masonry still serves to be an
awe-inspiring view.  
 
[Exits: north south]
A filthy vulture is here, with a red crown atop its beak.
A cluster of red moss grows here on the side of a building.
You flee from combat!

<429hp 482m 650mv 20118tnl (-14.96%)> The Ruined Streets of Anguish
  There is a lack of wood around these buildings, and most of these walls
serve as great masses of stone that are now cracked and broken by both
time and war.  Great spires now lie in ruin, crumbling to the ground
where stone bases now reside.  Ash and soot mark the face of most of
this stone, a torn battering ram now lays on its side, the wood charred
and bent beyond recognition.  Great portions of foliage and woodland growth
have penetrated the walls, allowing for the woods to begin growing, drowning
what was once a civilization of giants.  Based on the blood and crimson
stains that are set in these stones, you are quite sure these streets are
aptly named.
 
[Exits: north east west]
An eagle flies up to you quickly then slows to a near halt.

<429hp 482m 647mv 20118tnl (-14.96%)> 
An eagle pecks at you with her beak.
An eagle's pecking beak wounds you.
You yell 'Help! an eagle is pecking me!'
An eagle has a few scratches.

<409hp 482m 647mv 20118tnl (-14.96%)> 
s
No way!  You are still fighting!
An eagle has a few scratches.

<409hp 482m 647mv 20118tnl (-14.96%)> 
w
No way!  You are still fighting!
An eagle has a few scratches.

<409hp 482m 647mv 20118tnl (-14.96%)> 
flee
The Ruined Streets of Anguish
  There is a lack of wood around these buildings, and most of these walls
serve as great masses of stone that are now cracked and broken by both
time and war.  Great spires now lay in ruins, crumbling down to the ground
where stone bases now reside.  Ash and soot mark the face of most of
this stone, a torn battering ram now lays on its side, the wood charred
and bent beyond recognition.  Great portions of foliage and woodland growth
have penetrated the walls, allowing for the woods to begin growing, drowning
what was once a civilization of giants.  Based on the blood and crimson
stains that are set in these stones, you are quite sure these streets are
aptly named.
 
[Exits: east west]
You flee from combat!

<409hp 482m 644mv 20118tnl (-14.96%)> 
w
The Ruined Streets of Anguish
  There is a lack of wood around these buildings, and most of these walls
serve as great masses of stone that are now cracked and broken by both
time and war.  Great spires now lay in ruins, crumbling down to the ground
where stone bases now reside.  Ash and soot mark the face of most of
this stone, and a torn battering ram now lies on its side, the wood charred
and bent beyond recognition.  Great portions of foliage and woodland growth
have penetrated the walls, allowing for the woods to begin growing here,
drowning what was once a civilization of giants.  Based on the blood and
crimson stains that are set in these stones, you are quite sure these
streets are aptly named.
 
[Exits: east west]

<409hp 482m 641mv 20118tnl (-14.96%)> 
w
The Gates to the Streets of Anguish
  Great gates of iron mark the entrance to the city streets.  This is
the flank end of the ruins, where the merchants and often allies of
these looming giants enter the city streets in comfort.  Guards walk 
the ramparts and you can easily note the glares you get upon entering.
There is a lack of wood on these buildings, much of which are solid stone
that make the foundation of this stronghold.  Great spires reach into
the air toward the east, shadowing you as well as most of this narrow
street.  You note the sounds of pain that come from further along
the street.  There are also cries of hatred and anger that come from 
some of the nearby shops and alleys.  These streets were aptly named,
as anguish seems to be the only emotion in the air.
 
[Exits: [north] east west]

<409hp 482m 638mv 20118tnl (-14.96%)> 
w
The Gates to the Streets of Anguish
  Rusted gates of iron mark the entrance here.  An eerie silence is all that
you note while walking through the gates.  Dark shadows serve to remind you
that there could be some form of life hiding among the wreckage here.  Some
pillars of stone remain here to serve as signs that this was once a city,
or stronghold of sorts.  The ruined gates sit to the north of you.
 
[Exits: east south]

<409hp 482m 635mv 20118tnl (-14.96%)> 
s

An eagle flies up to you quickly then slows to a near halt.

<409hp 482m 635mv 20118tnl (-14.96%)> 
w
The Breaching of the Walls of the Ostalagiah Ruins
  You climb atop the pile of rubble and ash which once stood as the
western wall of Ostalagiah.  It served its purpose well, but not well 
enough.  It now stands in ruins, smoldering remains of what was once a
mighty city.  After many years of war the united fronts finally destroyed
the wall, through which a flood of dwarven, elven and human soldiers came. 
After freeing the slaves, ransacking the city and turning the walls to
rubble, the united front turned around and headed back to their respective
homelands to the north.  While that ancient war is over, the sight of 
distant burning fires and a village settled to the west of here gives one
reason to believe that it is not the only war that occurs throughout these
ruined buildings.
 
[Exits: north south west]

<409hp 482m 632mv 20118tnl (-14.96%)> 
w
Before a Fortified Hillock
  A large mound of earth has been pushed up here, forming a strategically
planned barrier to the village just beyond. Behind the earthen barricade
stand the gates -- heavy, massive, fortified iron gates that require much
muscle-power to move -- and beyond them you can see the faces of numerous
huts, most looking as rugged as the hills before you. In the distance,
people move about within the secluded village, and smoke drifts up from
various campfires and cookstoves. The gruff sound of barbaric voices drifts
to you on the wind, as does the occasional burst of laughter and clang of
metal.
 
[Exits: east west]
A massive giant stands here, prepared to sacrifice himself for the village.
A massive giant says 'Welcome, great warrior.'
Subject Author Views Posted

How dare Gulkra leave the village five minutes from the last log.

LogFiend 479 August 29, 2008 12:45PM

What's with that shitty hp? GET TO 51! n/t

jmc 212 August 29, 2008 01:32PM

+ 5 less levels advantage for the alligator.

random 247 August 29, 2008 01:50PM

You are doing that the worst possible way.

bobbyp 299 August 29, 2008 01:19PM



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