A simple way to leverage what you got...

February 06, 2014 08:07AM
This is a bit of a hack, but why don't you just add a special key word to those 12 lines and keep it in your item text file? If you used the same set-up I use (borrowed it from what was originally posted on DIKU's and tweaked it)...this would be something like:

additem {druidherbs: New - + Curative , - offensive}
additem {druidherbs: Waxing - + Natural , - protective}
additem {druidherbs: Full - + Offensive , - curative}
additem {druidherbs: Waning - + Protective , - natural}


Then when you wanted to see that info you'd just type: item druidherbs and bam...those four lines show.

If you don't have a way to add items from your prompt, the same thing should work if you put those lines with a similar keyword into your item text file, too.
Subject Author Posted

Displaying info in game

silvian February 02, 2014 01:41PM

A simple way to leverage what you got...

JimmyDean February 06, 2014 08:07AM

Genius thanks! (n/t)

silvian February 06, 2014 10:30AM



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