Automatically store/recall identified items in DB?

May 12, 2010 06:02PM
I'm sure this must be possible in Zmud but I can't figure out how to do it. I have been trying, but I generally destroy the window or fail to produce output on the screen.

If you identify say, a water skin, is there some way to capture the info so that later I could type "id skin" or "info skin" or something, and it would return the original info that I got from identifying it? Even better if it stored that in a text file.

I realize there used to be a simple script, somewhere, that had a pre-populated text file that you could look things up, but I'm sure that info's old, and it seems like it would be more fun if I stored stuff I encountered myself.

Any ideas on a script like this? I would assume someone must be using one.

In Zmud, not crapMud, I mean cMud.
Subject Author Posted

Automatically store/recall identified items in DB?

madglee May 12, 2010 06:02PM

Re: Automatically store/recall identified items in DB?

jc99as June 24, 2010 06:13PM

Re: Automatically store/recall identified items in DB?

madglee June 15, 2010 02:20AM

This is making me nuts. I can't figure out how to capture and recall it from a text file.

madglee May 18, 2010 08:53AM

I'll try and see if I can figure it out tonight. I'm on CMUD though so some translation is going to be required~

ExPaladin(VIP) May 18, 2010 09:01AM

Thanks man (n/t)

madglee May 18, 2010 04:37PM

Inserting items into the file

ExPaladin(VIP) May 17, 2010 02:33AM

Retriving id's from the file on the wiki

ExPaladin(VIP) May 17, 2010 02:28AM

Basically pasted it in and changed "co" to "c 'identify'"

madglee May 17, 2010 10:12AM

Tried it on the mud and still doesn't work, returns a constant #WHERE, which is weird (n/t)

madglee May 18, 2010 07:46AM