I think this is what you were looking for

March 16, 2011 06:23PM
#TRIGGER {utters the words, 'qafsacandusar pabraoculoilla '.} {#sub {utters the words, 'Corporeal Hardening'.}} "Spells"
#TRIGGER {utters the words, 'qafsacandusar gayhunsouio '.} {#sub {utters the words, 'Corporeal Softening'.}} "Spells"
#TRIGGER {utters the words, 'qaiz ay qare '.} {#sub {utters the words, 'Cone of Cold'.}} "Spells"
#TRIGGER {utters the words, 'wzhabaruq ghixuio '.} {#sub {utters the words, 'Metabolic Slowing'.}} "Spells"
#TRIGGER {utters the words, ' ghaizgpahhzf'.} {#sub {utters the words, 'Stoneshatter'.}} "Spells"
#TRIGGER {utters the words, ' qpaiizr pzah'.} {#sub {utters the words, 'Channel Heat'.}} "Spells"
#TRIGGER {utters the words, ' ajudirabra unsopaiqzwunsoh'.} {#sub {utters the words, 'Ocular Enhancement'.}} "Spells"
#TRIGGER {utters the words, 'judifgz '.} {#sub {utters the words, 'Curse'.}} "Spells"
#TRIGGER {utters the words, 'sausabru '.} {#sub {utters the words, 'Poison'.}} "Spells"
#TRIGGER {utters the words, ' qfuwsabru gqajfoz'.} {#sub {utters the words, 'Crimson Scourge'.}} "Spells"
#TRIGGER {utters the words, 'qpurr hajqp '.} {#sub {utters the words, 'Chill Touch'.}} "Spells"
#TRIGGER {utters the words, 'eja euwunsoguai '.} {#sub {utters the words, 'Duo Dimension'.}} "Spells"
#TRIGGER {utters the words, 'qaihfarrze yucandusbarr'.} {#sub {utters the words, 'controlled fireball'.}} "Spells"
#TRIGGER {utters the words, 'yaftze diesilla'.} {#sub {utters the words, 'forked lightning'.}} "Spells"
#TRIGGER {utters the words, 'abrazak'.} {#sub {utters the words, 'armor'.}} "Spells"
#TRIGGER {utters the words, 'gpaqtuio hajqp'.} {#sub {utters the words, 'shocking grasp'.}} "Spells"
#TRIGGER {utters the words, 'yucandusbarr'.} {#sub {utters the words, 'fireball'.}} "Spells"
#TRIGGER {utters the words, 'sraojz'.} {#sub {utters the words, 'plague'.}} "Spells"
#TRIGGER {utters the words, 'qpurr hajqp'.} {#sub {utters the words, 'chill touch'.}} "Spells"
#TRIGGER {utters the words, 'grzzs'.} {#sub {utters the words, 'sleep'.}} "Spells"
#TRIGGER {utters the words, 'qaiyjcandus gwatz wzspuh'.} {#sub {utters the words, 'conjure smoke mephit'.}} "Spells"
#TRIGGER {utters the words, 'candusgugh izoahuzz'.} {#sub {utters the words, 'resist negative'.}} "Spells"
#TRIGGER {utters the words, 'candusgugh saguhuzz'.} {#sub {utters the words, 'resist positive'.}} "Spells"
#TRIGGER {utters the words, 'judifgz'.} {#sub {utters the words, 'curse'.}} "Spells"
#TRIGGER {utters the words, 'sfainfrauai'.} {#sub {utters the words, 'protection'.}} "Spells"
#TRIGGER {utters the words, 'noselacri'.} {#sub {utters the words, 'blindness'.}} "Spells"
#TRIGGER {utters the words, 'qaihfar hgruigrjqunsoqz'.} {#sub {utters the words, 'control translucence'.}} "Spells"
#TRIGGER {utters the words, 'hiqahz abyzqh'.} {#sub {utters the words, 'locate object'.}} "Spells"
#TRIGGER {utters the words, 'spagz eaaf'.} {#sub {utters the words, 'phase door'.}} "Spells"
#TRIGGER {utters the words, 'oculoil gjwwailla'.} {#sub {utters the words, 'deny summoning'.}} "Spells"
#TRIGGER {utters the words, 'ghaiz gtui'.} {#sub {utters the words, 'stone skin'.}} "Spells"
#TRIGGER {utters the words, 'qaiyjcandus oculowai'.} {#sub {utters the words, 'conjure demon'.}} "Spells"
#TRIGGER {utters the words, 'gpaszgpuyh'.} {#sub {utters the words, 'shapeshift'.}} "Spells"
#TRIGGER {utters the words, 'eabratbuie'.} {#sub {utters the words, 'darkbind'.}} "Spells"
#TRIGGER {utters the words, 'yazfuz yao'.} {#sub {utters the words, 'faerie fog'.}} "Spells"
#TRIGGER {utters the words, 'hzrzsafh'.} {#sub {utters the words, 'teleport'.}} "Spells"
#TRIGGER {utters the words, 'eugwuggar'.} {#sub {utters the words, 'dismissal'.}} "Spells"
#TRIGGER {utters the words, 'qzrzghuar qufqrz'.} {#sub {utters the words, 'celestial circle'.}} "Spells"
#TRIGGER {utters the words, 'hpkadawahjfouq qufqrz'.} {#sub {utters the words, 'thaumaturgic circle'.}} "Spells"
#TRIGGER {utters the words, 'uoculoihuyl'.} {#sub {utters the words, 'identify'.}} "Spells"
#TRIGGER {utters the words, 'gayhunso'.} {#sub {utters the words, 'soften'.}} "Spells"
#TRIGGER {utters the words, 'gjwwai'.} {#sub {utters the words, 'summon'.}} "Spells"
#TRIGGER {utters the words, 'buie zrzwunsohar'.} {#sub {utters the words, 'bind elemental'.}} "Spells"
#TRIGGER {utters the words, 'qaiyjcandus zrzwunsohar'.} {#sub {utters the words, 'conjure elemental'.}} "Spells"
#TRIGGER {utters the words, 'unsorabraoz'.} {#sub {utters the words, 'enlarge'.}} "Spells"
#TRIGGER {utters the words, 'xafe ay candusqarr'.} {#sub {utters the words, 'word of recall'.}} "Spells"
#TRIGGER {utters the words, 'sagg eaaf'.} {#sub {utters the words, 'pass door'.}} "Spells"
#TRIGGER {utters the words, 'yjwbrz'.} {#sub {utters the words, 'fumble'.}} "Spells"
#TRIGGER {utters the words, 'ghix'.} {#sub {utters the words, 'slow'.}} "Spells"
#TRIGGER {utters the words, 'waouq wuggurz'.} {#sub {utters the words, 'magic missile'.}} "Spells"
#TRIGGER {utters the words, 'diesilla barh'.} {#sub {utters the words, 'lightning bolt'.}} "Spells"
#TRIGGER {utters the words, 'oculoinfra uizug'.} {#sub {utters the words, 'detect invis'.}} "Spells"
#TRIGGER {utters the words, 'ouaih ghcandusiohp'.} {#sub {utters the words, 'giant strength'.}} "Spells"
#TRIGGER {utters the words, 'paghz'.} {#sub {utters the words, 'haste'.}} "Spells"
#TRIGGER {utters the words, 'uizug'.} {#sub {utters the words, 'invis'.}} "Spells"
#TRIGGER {utters the words, 'yazfuz yucandus'.} {#sub {utters the words, 'faerie fire'.}} "Spells"
#TRIGGER {utters the words, 'yrl'.} {#sub {utters the words, 'fly'.}} "Spells"
#TRIGGER {utters the words, 'yawuruabra'.} {#sub {utters the words, 'familiar'.}} "Spells"
#TRIGGER {utters the words, 'bhiaerjgh ay hpz hxzrzz yuunsoeg'.} {#sub {utters the words, 'bloodlust of the twelve fiends'.}} "Spells"
#TRIGGER {utters the words, 'gsuoculofpaieg'.} {#sub {utters the words, 'spiderhands'.}} "Spells"
#TRIGGER {utters the words, 'qlqhiiz'.} {#sub {utters the words, 'cyclone'.}} "Spells"
#TRIGGER {utters the words, 'xzatunso'.} {#sub {utters the words, 'weaken'.}} "Spells"
#TRIGGER {utters the words, 'uiygruzuguai'.} {#sub {utters the words, 'infravision'.}} "Spells"
#TRIGGER {utters the words, 'sausabru'.} {#sub {utters the words, 'poison'.}} "Spells"
#TRIGGER {utters the words, 'wagg uizug'.} {#sub {utters the words, 'mass invis'.}} "Spells"
#TRIGGER {utters the words, 'xgruuhpyafw'.} {#sub {utters the words, 'wraithform'.}} "Spells"
#TRIGGER {utters the words, 'qfuwsabru gqajfoz'.} {#sub {utters the words, 'crimson scourge'.}} "Spells"
#TRIGGER {utters the words, 'aiuwahz oculoae'.} {#sub {utters the words, 'animate dead'}} "Spells"
#TRIGGER {utters the words, 'xarr ay yucandus'.} {#sub {utters the words, 'wall of fire'.}} "Spells"
#TRIGGER {utters the words, 'uquqrz'.} {#sub {utters the words, 'icicle'.}} "Spells"
#TRIGGER {utters the words, 'oculoinfra waouq'.} {#sub {utters the words, 'detect magic'.}} "Spells"
#TRIGGER {utters the words, 'zabrahpbuie'.} {#sub {utters the words, 'earthbind'.}} "Spells"
#TRIGGER {utters the words, 'yucandusgpuzre'.} {#sub {utters the words, 'fireshield'.}} "Spells"
#TRIGGER {utters the words, 'qcandusahz gsfuio'.} {#sub {utters the words, 'create spring'.}} "Spells"
#TRIGGER {utters the words, 'zawsufuq hajqp'.} {#sub {utters the words, 'deathly touch'.}} "Spells"
#TRIGGER {utters the words, 'iaza'.} {#sub {utters the words, 'nova'.}} "Spells"
#TRIGGER {utters the words, 'uqunsozzerzg'.} {#sub {utters the words, 'iceneedles'.}} "Spells"
#TRIGGER {utters the words, 'gpuzre ay zabrahp'.} {#sub {utters the words, 'shield of earth'.}} "Spells"
#TRIGGER {utters the words, 'yfaghgpuzre'.} {#sub {utters the words, 'frostshield'.}} "Spells"
#TRIGGER {utters the words, 'aufgpuzre'.} {#sub {utters the words, 'airshield'.}} "Spells"
#TRIGGER {utters the words, 'diesillagpuzre'.} {#sub {utters the words, 'lightningshield'.}} "Spells"
#TRIGGER {utters the words, 'efaxi'.} {#sub {utters the words, 'drown'.}} "Spells"
#TRIGGER {utters the words, 'zabrahpgpuzre'.} {#sub {utters the words, 'stoneshield'.}} "Spells"
#TRIGGER {utters the words, 'saxzf xafe turr'.} {#sub {utters the words, 'power word kill'.}} "Spells"
#TRIGGER {utters the words, 'gqajfoz'.} {#sub {utters the words, 'scourge'.}} "Spells"
#TRIGGER {utters the words, 'qcandusahz xahzf'.} {#sub {utters the words, 'create water'.}} "Spells"
#TRIGGER {utters the words, 'yragp'.} {#sub {utters the words, 'flash'.}} "Spells"
#TRIGGER {utters the words, 'diesbuie'.} {#sub {utters the words, 'lightbind'.}} "Spells"
#TRIGGER {utters the words, 'ozlgzf'.} {#sub {utters the words, 'geyser'.}} "Spells"
#TRIGGER {utters the words, 'xahzfgpuzre'.} {#sub {utters the words, 'watershield'.}} "Spells"
#TRIGGER {utters the words, 'uqzgpabraeg'.} {#sub {utters the words, 'iceshards'.}} "Spells"
#TRIGGER {utters the words, 'unsoojry'.} {#sub {utters the words, 'geyser'.}} "Spells"
#TRIGGER {utters the words, 'szbbrz ha bajroculof'.} {#sub {utters the words, 'pebble to boulder'.}} "Spells"
#TRIGGER {utters the words, 'wzhabaruq djuqtunsouio'.} {#sub {utters the words, 'metabolic quickening'.}} "Spells"

Thread



#ALIAS rearm {get @current_wield;wield @current_wield}
#TRIGGER {You wield (*)} {#VAR current_wield @wield_check;#ECHO Your current wield is now @current_wield}
#TRIGGER {disarms you} {get @current_wield;wiel @current_wield}
#ALIAS {wield} {wiel %1;#VAR wield_check %1}


#TRIGGER {People near you} {#t+ AutoTab}
#TRIGGER {~(PK~) (%w) *} {#tab %1 TabList} "AutoTab"
#TRIGGER {$} {#t- AutoTab} "AutoTab"
#TRIGGER {~(PK~) (%w) *} {#tab %1 TabList}
#TRIGGER {(%w) leaves (%w)} {#VAR Person %1;#VAR Direction %2}
#TRIGGER {@Person has fled!} {@Direction} "FleeTrigger"
#TRIGGER {You lost your concentration.} {#cw white}
#ALIAS k {murder}
#ALIAS t {#var target}
#ALIAS loot {order all get all corpse;get all corpse}
#ALIAS heart {get heart;eat heart}
#ALIAS barrel {get barrel bag;fill barrel;put barrel bag}
#ALIAS mort {say Hail to the king under the mountain}
#ALIAS r {rest}
#ALIAS s {sleep}
#ALIAS st {stand}
#ALIAS wherepeople {where}
#ALIAS sc {score}
#ALIAS sk {skill}
#ALIAS aff {affects}
#ALIAS {pot} {get key;north;unlock west;open west;west;get pot;drop key;east;south;west}
#ALIAS moneyrun {#3 east;south;#8 east;north;#5 east;#3 south;#5 east;#2 north;up;get all.key bag;unlock chest;open chest;get all chest;put all.key bag}
#ALIAS moneyleave {#3 north;#5 west;south;#8 west;north;#3 west;s;save}
#TRIGGER {A small wooden chest sits in the corner of the loft.} {down;#2 south;#2 east;#2 north;down;#2 east;get all.key bag;unlock chest;open chest;get all chest;put all.key bag;#2 west;up;#2 south;#7 west;moneyleave}
#TRIGGER {You have become better at (*)} {#PLAY cuckoo.wav}
#TRIGGER {You have perfected (*)} {#PLAY cuckoo.wav}
#TRIGGER {You learn from your mistakes, and (*)} {#PLAY cuckoo.wav}
#TRIGGER {As the (*) falls, the (*) appears in (*)} {#cw red}
#TRIGGER {Welcome to The Carrion Fields. Let the bloodshed begin!} {#lo UNNAMEDCHAR%time("mm-dd-yy")}
#TRIGGER {You step out from your cover.} {#echo *** VISIBLE! ***}
#TRIGGER {A frost giant stands here barking orders to the others.} {#echo *** JUMNARL! ***}
#TRIGGER {(*) is in perfect health.} {#sub {%1 is in perfect health. (100%)}} {CombatStatus} 517
#TRIGGER {(*) has a few scratches.} {#sub {%1 has a few scratches. (90% - 100%)}} {CombatStatus} 517
#TRIGGER {(*) has some small but disgusting cuts.} {#sub {%1 has some small but disgusting cuts. (75% - 90%)}} {CombatStatus} 517
#TRIGGER {(*) is covered with bleeding wounds.} {#sub {%1 is covered with bleeding wounds. (50% - 75%)}} {CombatStatus} 517
#TRIGGER {(*) is gushing blood.} {#sub {%1 is gushing blood. (30% - 50%)}} {CombatStatus} 517
#TRIGGER {(*) is writhing in agony.} {#sub {%1 is writhing in agony. (15% - 30%)}} {CombatStatus} 517
#TRIGGER {(*) is convulsing on the ground.} {#sub {%1 is convulsing on the ground. (0% - 15%)}} {CombatStatus} 517
#TRIGGER {@target sprawling with a powerful bash.} {#echo *** @target BASHED! ***}
#TRIGGER {appears to be blind} {#echo *** BLINDED! ***}
#TRIGGER {looks very ill} {#echo *** POISONED! ***}
#TRIGGER {Your shield fades away.} {#echo *** PROTECTIVE SHIELD DOWN ***}
#TRIGGER {starts aiming at you!} {#echo *** TARGETING YOU! ***}
#TRIGGER {screams and attacks you} {#echo *** ATTACKING YOU! ***}
#TRIGGER {You no longer see invisible objects.} {#echo *** DETECT INVIS DOWN! ***}
#TRIGGER {You feel solid again.} {#echo *** PASS DOOR DOWN ***}
#TRIGGER {warcry has worn off} {#echo *** WARCRY DOWN ***}
#TRIGGER {Your rage ebbs.} {#echo *** FRENZY DOWN! ***}
#TRIGGER {is blinded by the dirt} {#echo *** DIRTED! ***}
#TRIGGER {@target becomes entangled in a patch of overgrown briar!} {#echo *** @target BRIARED! ***}
#TRIGGER {(*) around you roars with the fury of several wildly blazing fires!} {#cw red}
#TRIGGER {(*) wipes the dirt from (*) eyes.} {#cw yellow}
#TRIGGER {you feel less armored.} {#echo *** ARMOR DOWN! ***}
#TRIGGER {you feel less protected.} {#echo *** PROTECTION DOWN! ***}
#TRIGGER {The golden haze in your vision disappears.} {#echo *** DETECT GOOD DOWN! ***}
#TRIGGER {The red in your vision disappears.} {#echo *** DETECT EVIL DOWN! ***}
#TRIGGER {You feel less righteous.} {#echo *** BLESS DOWN! ***}
#TRIGGER {You see a fuzzy portal of some sort and a little green.} {#cw bold,green}
#TRIGGER {You are thirsty.} {#echo *** YOU ARE THIRSTY! ***}
#TRIGGER {You are hungry.} {#echo *** YOU ARE HUNGRY! ***}
#TRIGGER {You are no longer invisible.} {#echo *** NOT INVISIBLE! ***}
#TRIGGER {The herbs look more plentiful here.} {#echo *** HERBS AGAIN! ***}
#TRIGGER {The detect magic wears off.} {#echo *** DETECT MAGIC! ***}
#TRIGGER {(*)tells you} {#cw white}
#TRIGGER {You think you can make out faint sounds of life in this direction.} {#cw white}
#TRIGGER {Connected to host www.carrionfields.org}
#VARIABLE lasthour 0
#TRIGGER {~<%d~%hp %d~%m %d~%mv %dtnl (%d) {A|P}M>} {#if (%1!=@lasthour) {#var lasthour %1;#echo *** HOUR ***}} "" {nocr|prompt}
#ALIAS rearm {get @current_wield;wield @current_wield}
#TRIGGER {You wield (*)} {#VAR current_wield @wield_check;#ECHO Your current wield is now @current_wield}
#TRIGGER {disarms you} {get @current_wield;wiel @current_wield}
#ALIAS {wield} {wiel %1;#VAR wield_check %1}
#TRIGGER {pk} {#cw yellow}
#TRIGGER {PK} {#cw yellow}
#CLASS LastPosition
#TRIGGER {You go to sleep.} {#var position 2}
#TRIGGER {You wake up and start resting.} {#var position 1}
#TRIGGER {You rest.} {#var position 1}
#TRIGGER {You wake and stand up.} {#var position 0}
#TRIGGER {You stand up.} {#var position 0}
#CLASS 0
#VARIABLE lasthour 0
#TRIGGER {~<%d~%hp %d~%m %d~%mv %dtnl (%d) {A|P}M>} {#if (%1!=@lasthour) {#var lasthour %1;#echo *** HOUR ***}} "" {nocr|prompt}
#TRIGGER {~<%d|%dhp %d|%dm %d|%dmv %dtnl (%d) {A|P}M>} {#if (%1!=@lasthour) {#var lasthour %1;#echo *** HOUR ***}} "" {nocr|prompt}
#KEY F4 {#IF (@position == 2) {rest;eatfood;sleep} {eatfood}}
#KEY F3 {#IF (@position == 2) {rest;driwater;sleep} {driwater}}
#ALIAS eatfood {get bread bag;get bread bag;eat bread;eat bread}
#ALIAS driwater {get barrel bag;drink barrel;drink barrel;put barrel bag}
#CLASS StatsScript
#ST Str:@Str Int:@Int Wis:@Wis Dex:@Dex Con:@Con
#ALIAS setstat {#var %1 %2}
#TRIGGER {Your (%w){ength|elligence|dom|terity|stitution} increases} {#add %1 1}
#CLASS 0
#KEY F5 {murder @target}
#KEY F6 {dirt @target}
#KEY F7 {bash @target}
#KEY F8 {get all.coins corpse;sacrifice corpse}
#KEY F9 {examine corpse}
#KEY F10 {take all corpse}
#KEY F11 {examine pit}
#KEY F12 {take all pit}
#KEY DIV {scan north}
#KEY MULT {scan east}
#KEY SUB {scan south}
#KEY ADD {scan west}
#KEY PGUP {scan up}
#KEY PGDN {scan down}
#KEY CTRL-DIV {look north}
#KEY CTRL-MULT {look east}
#KEY CTRL-SUB {look south}
#KEY CTRL-ADD {look west}
#KEY CTRL-PGUP {look up}
#KEY CTRL-PGDN {look down}
#KEY INS {scan all}
#KEY KEY0 {#IF (@position == 2) {rest;wherepeople;sleep} {wherepeople}}
#KEY KEY1 {where pk}
#KEY KEY2 {south}
#KEY KEY3 {down}
#KEY KEY4 {west}
#KEY KEY5 {look}
#KEY KEY6 {east}
#KEY KEY7 {flee}
#KEY KEY8 {north}
#KEY KEY9 {up}
#KEY CTRL-ALT-KEY2 {unlock south}
#KEY CTRL-ALT-KEY3 {unlock down}
#KEY CTRL-ALT-KEY4 {unlock west}
#KEY CTRL-ALT-KEY6 {unlock east}
#KEY CTRL-ALT-KEY8 {unlock north}
#KEY CTRL-ALT-KEY9 {unlock up}
#KEY CTRL-KEY2 {open south}
#KEY CTRL-KEY3 {open down}
#KEY CTRL-KEY4 {open west}
#KEY CTRL-KEY6 {open east}
#KEY CTRL-KEY8 {open north}
#KEY CTRL-KEY9 {open up}
prompt ~<%hhp %mm %vmv %Xtnl %T>


#BUTTON 6 {Friend} {#prompt tempFriend;#ADDITEM myFriends @tempFriend;#UNVAR tempFriend} {} {} {} {} {} {} {} {} {} {} {} {} {} {} {} "" {} {} {}
#BUTTON 7 {Neutral} {#prompt tempNeutral;#ADDITEM myNeutral @tempNeutral;#UNVAR tempNeutral} {} {} {} {} {} {} {} {} {} {} {} {} {} {} {} "" {} {} {}
#BUTTON 8 {Enemy} {#prompt tempEnemies;#ADDITEM myEnemies @tempEnemies;#UNVAR tempEnemies} {} {} {} {} {} {} {} {} {} {} {} {} {} {} {} "" {} {} {}

Then, the triggers:

#TRIGGER {{@myFriends}} {#cw lime} "" {case}
#TRIGGER {{@myNeutral}} {#cw cyan} "" {case}
#TRIGGER {{@myEnemies}} {#cw orange} "" {case}

#ALIAS t {#var target}
#TRIGGER {@target} {#cw yellow}
Subject Author Posted

zmud targetting and other scripts

Ghandi Martini February 28, 2011 08:49AM

I think this is what you were looking for

twistedvoid March 16, 2011 06:23PM

That's the one, thanks! (nt) (n/t)

Ghandi Martini March 17, 2011 08:32AM



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