Heh I've actually been working on some stuff for MUSHClient

December 08, 2011 03:57PM
Sounds like you've done a lot of what I was going to do already. The one thing i'm working on now that you haven't already done is an autoexplore. I'll go through an area and explore it, logging my commands only. After I get done I'll have a text file with all the commands to explore an area. I then have a script that reads the text file every 2 seconds and as long as you start from the same position it will explore the area for you. That way I can just explore it once, and then just watch while it explores it again. I also have a script that does what you do with looking at the mobs, but I do mine a little differently. I have a trigger that fires off [Exits* and turns on a trigger that fires on everything and increment a variable each time it fires.. I've got my prompt setup to send a linefeed and a trigger that fires off of that to turn the trigger off that matches on everything. Then depending on the number of lines it fired off it sends to the mud.. look 2. look 3. look 4. until it looks at all of them. I turn this on when I'm re-exploring an area from a text file so it looks at the mobs too. I was trying to make it a plugin, but alas while the aliases, triggers, and scripts work fine when not in plugin form, after making them a plugin I get script errors. I'm using vbscript instead of lua though. From what I've read Lua is much better and easier to work with, but I'm halfway comfortable with vbscript already so I keep using it. I should just take the time to learn lua and i think a lot of what I'd want to do is easier.
Subject Author Posted

MUSHclient Tips and Tricks

joecloud December 08, 2011 03:18PM

Re: MUSHclient Tips and Tricks

sketch219 January 27, 2012 06:22PM

Unlimited targeting system

joecloud December 10, 2011 06:41AM

My MUSHclient triggers and aliases are these

DurNominator(VIP) December 09, 2011 11:14AM

Posting my autoexplore here since I can't get a plugin to work

reject-o December 09, 2011 06:42AM

Speedwalk/run in any direction until you cannot

joecloud December 08, 2011 07:56PM

Improved Exits Line

joecloud December 09, 2011 05:30AM

*No way! You are still fighting!

joecloud December 08, 2011 09:02PM

Timer safeguard (recommended addition)

joecloud December 08, 2011 08:15PM

Recommended becomes somewhat required

joecloud December 08, 2011 08:54PM

Prefix any command by where

joecloud December 08, 2011 06:02PM

Add target to any command (single targetting system)

joecloud December 08, 2011 05:52PM

Important fix

joecloud December 10, 2011 06:28AM

Digit Aliases for Quick Shortcuts

joecloud December 08, 2011 05:29PM

Small bug fix

joecloud December 09, 2011 03:13PM

Heh I've actually been working on some stuff for MUSHClient

reject-o December 08, 2011 03:57PM

I'd like to see some of this...

joecloud December 08, 2011 05:06PM

Here ya go..

reject-o December 09, 2011 06:08AM

Use Directions as Aliases

joecloud December 08, 2011 03:44PM

Better Command Stacking (Support Aliases)

joecloud December 08, 2011 03:37PM

OK, the forums stripped the space out of "space star." Don't miss the space. (n/t)

joecloud December 08, 2011 05:11PM

Look and Consider

joecloud December 08, 2011 03:30PM

I use something similar to this - careful if you're playing a transmuter!

Coumidin December 08, 2011 03:55PM

Yeah. I popped out deep in Aran-Gird's dungeon

daurwyn(VIP) December 12, 2011 09:55AM

Slap Self Solution

joecloud December 08, 2011 05:09PM

Just use Send instead of Execute to avoid other aliases firing, it takes less script execution time too (n/t)

Mort December 09, 2011 03:47AM

Good point -- I'm just in the habit of using Execute because I usually want other aliases to fire. In this case you don't. (n/t)

joecloud December 09, 2011 05:31AM

Quick Look/Scan/Unlock/Open

joecloud December 08, 2011 03:24PM

Combo Unlock and Open

joecloud December 08, 2011 03:38PM

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