Heres a zmud list...

November 25, 2012 08:45AM
I imported into Cmud last night. Take what you want. most of it worked.


#TRIGGER {utters the words, 'qafsacandusar pabraoculoilla '.} {#sub {utters the words, 'Corporeal Hardening'.}} "Spells"
#TRIGGER {utters the words, 'qafsacandusar gayhunsouio '.} {#sub {utters the words, 'Corporeal Softening'.}} "Spells"
#TRIGGER {utters the words, 'qaiz ay qare '.} {#sub {utters the words, 'Cone of Cold'.}} "Spells"
#TRIGGER {utters the words, 'wzhabaruq ghixuio '.} {#sub {utters the words, 'Metabolic Slowing'.}} "Spells"
#TRIGGER {utters the words, ' ghaizgpahhzf'.} {#sub {utters the words, 'Stoneshatter'.}} "Spells"
#TRIGGER {utters the words, ' qpaiizr pzah'.} {#sub {utters the words, 'Channel Heat'.}} "Spells"
#TRIGGER {utters the words, ' ajudirabra unsopaiqzwunsoh'.} {#sub {utters the words, 'Ocular Enhancement'.}} "Spells"
#TRIGGER {utters the words, 'judifgz '.} {#sub {utters the words, 'Curse'.}} "Spells"
#TRIGGER {utters the words, 'sausabru '.} {#sub {utters the words, 'Poison'.}} "Spells"
#TRIGGER {utters the words, ' qfuwsabru gqajfoz'.} {#sub {utters the words, 'Crimson Scourge'.}} "Spells"
#TRIGGER {utters the words, 'qpurr hajqp '.} {#sub {utters the words, 'Chill Touch'.}} "Spells"
#TRIGGER {utters the words, 'eja euwunsoguai '.} {#sub {utters the words, 'Duo Dimension'.}} "Spells"
#TRIGGER {utters the words, 'qaihfarrze yucandusbarr'.} {#sub {utters the words, 'controlled fireball'.}} "Spells"
#TRIGGER {utters the words, 'yaftze diesilla'.} {#sub {utters the words, 'forked lightning'.}} "Spells"
#TRIGGER {utters the words, 'abrazak'.} {#sub {utters the words, 'armor'.}} "Spells"
#TRIGGER {utters the words, 'gpaqtuio hajqp'.} {#sub {utters the words, 'shocking grasp'.}} "Spells"
#TRIGGER {utters the words, 'yucandusbarr'.} {#sub {utters the words, 'fireball'.}} "Spells"
#TRIGGER {utters the words, 'sraojz'.} {#sub {utters the words, 'plague'.}} "Spells"
#TRIGGER {utters the words, 'qpurr hajqp'.} {#sub {utters the words, 'chill touch'.}} "Spells"
#TRIGGER {utters the words, 'grzzs'.} {#sub {utters the words, 'sleep'.}} "Spells"
#TRIGGER {utters the words, 'qaiyjcandus gwatz wzspuh'.} {#sub {utters the words, 'conjure smoke mephit'.}} "Spells"
#TRIGGER {utters the words, 'candusgugh izoahuzz'.} {#sub {utters the words, 'resist negative'.}} "Spells"
#TRIGGER {utters the words, 'candusgugh saguhuzz'.} {#sub {utters the words, 'resist positive'.}} "Spells"
#TRIGGER {utters the words, 'judifgz'.} {#sub {utters the words, 'curse'.}} "Spells"
#TRIGGER {utters the words, 'sfainfrauai'.} {#sub {utters the words, 'protection'.}} "Spells"
#TRIGGER {utters the words, 'noselacri'.} {#sub {utters the words, 'blindness'.}} "Spells"
#TRIGGER {utters the words, 'qaihfar hgruigrjqunsoqz'.} {#sub {utters the words, 'control translucence'.}} "Spells"
#TRIGGER {utters the words, 'hiqahz abyzqh'.} {#sub {utters the words, 'locate object'.}} "Spells"
#TRIGGER {utters the words, 'spagz eaaf'.} {#sub {utters the words, 'phase door'.}} "Spells"
#TRIGGER {utters the words, 'oculoil gjwwailla'.} {#sub {utters the words, 'deny summoning'.}} "Spells"
#TRIGGER {utters the words, 'ghaiz gtui'.} {#sub {utters the words, 'stone skin'.}} "Spells"
#TRIGGER {utters the words, 'qaiyjcandus oculowai'.} {#sub {utters the words, 'conjure demon'.}} "Spells"
#TRIGGER {utters the words, 'gpaszgpuyh'.} {#sub {utters the words, 'shapeshift'.}} "Spells"
#TRIGGER {utters the words, 'eabratbuie'.} {#sub {utters the words, 'darkbind'.}} "Spells"
#TRIGGER {utters the words, 'yazfuz yao'.} {#sub {utters the words, 'faerie fog'.}} "Spells"
#TRIGGER {utters the words, 'hzrzsafh'.} {#sub {utters the words, 'teleport'.}} "Spells"
#TRIGGER {utters the words, 'eugwuggar'.} {#sub {utters the words, 'dismissal'.}} "Spells"
#TRIGGER {utters the words, 'qzrzghuar qufqrz'.} {#sub {utters the words, 'celestial circle'.}} "Spells"
#TRIGGER {utters the words, 'hpkadawahjfouq qufqrz'.} {#sub {utters the words, 'thaumaturgic circle'.}} "Spells"
#TRIGGER {utters the words, 'uoculoihuyl'.} {#sub {utters the words, 'identify'.}} "Spells"
#TRIGGER {utters the words, 'gayhunso'.} {#sub {utters the words, 'soften'.}} "Spells"
#TRIGGER {utters the words, 'gjwwai'.} {#sub {utters the words, 'summon'.}} "Spells"
#TRIGGER {utters the words, 'buie zrzwunsohar'.} {#sub {utters the words, 'bind elemental'.}} "Spells"
#TRIGGER {utters the words, 'qaiyjcandus zrzwunsohar'.} {#sub {utters the words, 'conjure elemental'.}} "Spells"
#TRIGGER {utters the words, 'unsorabraoz'.} {#sub {utters the words, 'enlarge'.}} "Spells"
#TRIGGER {utters the words, 'xafe ay candusqarr'.} {#sub {utters the words, 'word of recall'.}} "Spells"
#TRIGGER {utters the words, 'sagg eaaf'.} {#sub {utters the words, 'pass door'.}} "Spells"
#TRIGGER {utters the words, 'yjwbrz'.} {#sub {utters the words, 'fumble'.}} "Spells"
#TRIGGER {utters the words, 'ghix'.} {#sub {utters the words, 'slow'.}} "Spells"
#TRIGGER {utters the words, 'waouq wuggurz'.} {#sub {utters the words, 'magic missile'.}} "Spells"
#TRIGGER {utters the words, 'diesilla barh'.} {#sub {utters the words, 'lightning bolt'.}} "Spells"
#TRIGGER {utters the words, 'oculoinfra uizug'.} {#sub {utters the words, 'detect invis'.}} "Spells"
#TRIGGER {utters the words, 'ouaih ghcandusiohp'.} {#sub {utters the words, 'giant strength'.}} "Spells"
#TRIGGER {utters the words, 'paghz'.} {#sub {utters the words, 'haste'.}} "Spells"
#TRIGGER {utters the words, 'uizug'.} {#sub {utters the words, 'invis'.}} "Spells"
#TRIGGER {utters the words, 'yazfuz yucandus'.} {#sub {utters the words, 'faerie fire'.}} "Spells"
#TRIGGER {utters the words, 'yrl'.} {#sub {utters the words, 'fly'.}} "Spells"
#TRIGGER {utters the words, 'yawuruabra'.} {#sub {utters the words, 'familiar'.}} "Spells"
#TRIGGER {utters the words, 'bhiaerjgh ay hpz hxzrzz yuunsoeg'.} {#sub {utters the words, 'bloodlust of the twelve fiends'.}} "Spells"
#TRIGGER {utters the words, 'gsuoculofpaieg'.} {#sub {utters the words, 'spiderhands'.}} "Spells"
#TRIGGER {utters the words, 'qlqhiiz'.} {#sub {utters the words, 'cyclone'.}} "Spells"
#TRIGGER {utters the words, 'xzatunso'.} {#sub {utters the words, 'weaken'.}} "Spells"
#TRIGGER {utters the words, 'uiygruzuguai'.} {#sub {utters the words, 'infravision'.}} "Spells"
#TRIGGER {utters the words, 'sausabru'.} {#sub {utters the words, 'poison'.}} "Spells"
#TRIGGER {utters the words, 'wagg uizug'.} {#sub {utters the words, 'mass invis'.}} "Spells"
#TRIGGER {utters the words, 'xgruuhpyafw'.} {#sub {utters the words, 'wraithform'.}} "Spells"
#TRIGGER {utters the words, 'qfuwsabru gqajfoz'.} {#sub {utters the words, 'crimson scourge'.}} "Spells"
#TRIGGER {utters the words, 'aiuwahz oculoae'.} {#sub {utters the words, 'animate dead'}} "Spells"
#TRIGGER {utters the words, 'xarr ay yucandus'.} {#sub {utters the words, 'wall of fire'.}} "Spells"
#TRIGGER {utters the words, 'uquqrz'.} {#sub {utters the words, 'icicle'.}} "Spells"
#TRIGGER {utters the words, 'oculoinfra waouq'.} {#sub {utters the words, 'detect magic'.}} "Spells"
#TRIGGER {utters the words, 'zabrahpbuie'.} {#sub {utters the words, 'earthbind'.}} "Spells"
#TRIGGER {utters the words, 'yucandusgpuzre'.} {#sub {utters the words, 'fireshield'.}} "Spells"
#TRIGGER {utters the words, 'qcandusahz gsfuio'.} {#sub {utters the words, 'create spring'.}} "Spells"
#TRIGGER {utters the words, 'zawsufuq hajqp'.} {#sub {utters the words, 'deathly touch'.}} "Spells"
#TRIGGER {utters the words, 'iaza'.} {#sub {utters the words, 'nova'.}} "Spells"
#TRIGGER {utters the words, 'uqunsozzerzg'.} {#sub {utters the words, 'iceneedles'.}} "Spells"
#TRIGGER {utters the words, 'gpuzre ay zabrahp'.} {#sub {utters the words, 'shield of earth'.}} "Spells"
#TRIGGER {utters the words, 'yfaghgpuzre'.} {#sub {utters the words, 'frostshield'.}} "Spells"
#TRIGGER {utters the words, 'aufgpuzre'.} {#sub {utters the words, 'airshield'.}} "Spells"
#TRIGGER {utters the words, 'diesillagpuzre'.} {#sub {utters the words, 'lightningshield'.}} "Spells"
#TRIGGER {utters the words, 'efaxi'.} {#sub {utters the words, 'drown'.}} "Spells"
#TRIGGER {utters the words, 'zabrahpgpuzre'.} {#sub {utters the words, 'stoneshield'.}} "Spells"
#TRIGGER {utters the words, 'saxzf xafe turr'.} {#sub {utters the words, 'power word kill'.}} "Spells"
#TRIGGER {utters the words, 'gqajfoz'.} {#sub {utters the words, 'scourge'.}} "Spells"
#TRIGGER {utters the words, 'qcandusahz xahzf'.} {#sub {utters the words, 'create water'.}} "Spells"
#TRIGGER {utters the words, 'yragp'.} {#sub {utters the words, 'flash'.}} "Spells"
#TRIGGER {utters the words, 'diesbuie'.} {#sub {utters the words, 'lightbind'.}} "Spells"
#TRIGGER {utters the words, 'ozlgzf'.} {#sub {utters the words, 'geyser'.}} "Spells"
#TRIGGER {utters the words, 'xahzfgpuzre'.} {#sub {utters the words, 'watershield'.}} "Spells"
#TRIGGER {utters the words, 'uqzgpabraeg'.} {#sub {utters the words, 'iceshards'.}} "Spells"
#TRIGGER {utters the words, 'unsoojry'.} {#sub {utters the words, 'geyser'.}} "Spells"
#TRIGGER {utters the words, 'szbbrz ha bajroculof'.} {#sub {utters the words, 'pebble to boulder'.}} "Spells"
#TRIGGER {utters the words, 'wzhabaruq djuqtunsouio'.} {#sub {utters the words, 'metabolic quickening'.}} "Spells
#ALIAS rearm {get @current_wield;wield @current_wield}
#TRIGGER {You wield (*)} {#VAR current_wield @wield_check;#ECHO Your current wield is now @current_wield}
#TRIGGER {disarms you} {get @current_wield;wiel @current_wield}
#ALIAS {wield} {wiel %1;#VAR wield_check %1}
#TRIGGER {People near you} {#t+ AutoTab}
#TRIGGER {~(PK~) (%w) *} {#tab %1 TabList} "AutoTab"
#TRIGGER {$} {#t- AutoTab} "AutoTab"
#TRIGGER {~(PK~) (%w) *} {#tab %1 TabList}
#TRIGGER {(%w) leaves (%w)} {#VAR Person %1;#VAR Direction %2}
#TRIGGER {@Person has fled!} {@Direction} "FleeTrigger"
#TRIGGER {You lost your concentration.} {#cw white}
#ALIAS k {murder}
#ALIAS tt {#var target}
#ALIAS gg {get all corpse}
#ALIAS mort {say Hail to the king under the mountain}
#ALIAS r {rest}
#ALIAS st {stand}
#ALIAS wherepeople {where}
#ALIAS gc {get all.coins corpse}
#ALIAS mm {murder @target}
#ALIAS kk {murder @target}
#ALIAS dd {dirt @target}
#ALIAS bb {bash @target}
#ALIAS la {look all}
#ALIAS sc {score}
#ALIAS sk {skill}
#ALIAS aff {affects}
#ALIAS {pot} {get key;north;unlock west;open west;west;get pot;drop key;east;south;west}
#TRIGGER {You have become better at (*)} {#CO 10}
#TRIGGER {You have perfected (*)} {#CO 11}
#TRIGGER {You learn from your mistakes, and (*)} {#CO 10}
#TRIGGER {As the (*) falls, the (*) appears in (*)} {#cw red}
#TRIGGER {Welcome to The Carrion Fields. Let the bloodshed begin!} {#lo UNNAMEDCHAR%time("mm-dd-yy")}
#TRIGGER {You step out from your cover.} {#echo *** VISIBLE! ***}
#TRIGGER {A frost giant stands here barking orders to the others.} {#echo *** JUMNARL! ***}
#TRIGGER {(*) is in perfect health.} {#sub {%1 is in perfect health. (100%)}} {CombatStatus} 517
#TRIGGER {(*) has a few scratches.} {#sub {%1 has a few scratches. (90% - 100%)}} {CombatStatus} 517
#TRIGGER {(*) has some small but disgusting cuts.} {#sub {%1 has some small but disgusting cuts. (75% - 90%)}} {CombatStatus} 517
#TRIGGER {(*) is covered with bleeding wounds.} {#sub {%1 is covered with bleeding wounds. (50% - 75%)}} {CombatStatus} 517
#TRIGGER {(*) is gushing blood.} {#sub {%1 is gushing blood. (30% - 50%)}} {CombatStatus} 517
#TRIGGER {(*) is writhing in agony.} {#sub {%1 is writhing in agony. (15% - 30%)}} {CombatStatus} 517
#TRIGGER {(*) is convulsing on the ground.} {#sub {%1 is convulsing on the ground. (0% - 15%)}} {CombatStatus} 517
#TRIGGER {@target sprawling with a powerful bash.} {#echo *** @target BASHED! ***}
#TRIGGER {appears to be blind} {#echo *** BLINDED! ***}
#TRIGGER {looks very ill} {#echo *** POISONED! ***}
#TRIGGER {Your shield fades away.} {#echo *** PROTECTIVE SHIELD DOWN ***}
#TRIGGER {starts aiming at you!} {#echo *** TARGETING YOU! ***}
#TRIGGER {screams and attacks you} {#echo *** ATTACKING YOU! ***}
#TRIGGER {You no longer see invisible objects.} {#echo *** DETECT INVIS DOWN! ***}
#TRIGGER {You feel solid again.} {#echo *** PASS DOOR DOWN ***}
#TRIGGER {bash grazes you} {#echo *** YOU ARE BASHED ***}
#TRIGGER {bash hits you} {#echo *** YOU ARE BASHED ***}
#TRIGGER {bash scratches you} {#echo *** YOU ARE BASHED ***}
#TRIGGER {trip scratches you} {#echo *** YOU ARE TRIPPED ***}
#TRIGGER {trip grazes you} {#echo *** YOU ARE TRIPPED ***}
#TRIGGER {trip hits you} {#echo *** YOU ARE TRIPPED ***}
#TRIGGER {bash injures you} {#echo *** YOU ARE BASHED ***}
#TRIGGER {bash wounds you} {#echo *** YOU ARE BASHED ***}
#TRIGGER {trip injures you} {#echo *** YOU ARE TRIPPED ***}
#TRIGGER {Your bash scratches} {#echo *** BASHED ***}
#TRIGGER {Your bash grazes} {#echo *** BASHED ***}
#TRIGGER {Your bash injures} {#echo *** BASHED ***}
#TRIGGER {Your bash hits} {#echo *** BASHED ***}
#TRIGGER {Your bash wounds} {#echo ***BASHED ***}
#TRIGGER {less protected from the elements} {#echo *** PROT ELEMENTS DOWN ***}
#TRIGGER {feel ready to search for herbs again} {#echo *** HERBAL FORAGE ***}
#TRIGGER {skin tingles at the thought of metal} {#echo *** PROT METAL DOWN ***}
#TRIGGER {toughness of your skin fades} {#echo *** BARKSKIN DOWN ***}
#TRIGGER {armor of thorns disappears} {#echo *** ARMOR OF THORNS DOWN ***}
#TRIGGER {creating more herbal medicine} {#echo *** HERBAL AGAIN ***}
#TRIGGER {carapace subsides} {#echo *** CARAPACE ***}
#TRIGGER {slowly float to the ground} {#echo *** FLY DOWN ***}
#TRIGGER {no longer pierce the shroud of} {#echo *** DETECT INVIS DOWN ***}
#TRIGGER {You feel solid again.} {#echo *** PASS DOOR DOWN ***}
#TRIGGER {warcry has worn off} {#echo *** WARCRY DOWN ***}
#TRIGGER {Your rage ebbs.} {#echo *** FRENZY DOWN! ***}
#TRIGGER {is blinded by the dirt} {#echo *** DIRTED! ***}
#TRIGGER {@target becomes entangled in a patch of overgrown briar!} {#echo *** @target BRIARED! ***}
#TRIGGER {(*) around you roars with the fury of several wildly blazing fires!} {#cw red}
#TRIGGER {(*) wipes the dirt from (*) eyes.} {#cw yellow}
#TRIGGER {you feel less armored.} {#echo *** ARMOR DOWN! ***}
#TRIGGER {you feel less protected.} {#echo *** PROTECTION DOWN! ***}
#TRIGGER {The golden haze in your vision disappears.} {#echo *** DETECT GOOD DOWN! ***}
#TRIGGER {The red in your vision disappears.} {#echo *** DETECT EVIL DOWN! ***}
#TRIGGER {You feel less righteous.} {#echo *** BLESS DOWN! ***}
#TRIGGER {You see a fuzzy portal of some sort and a little green.} {#cw bold,green}
#TRIGGER {You are thirsty.} {#echo *** YOU ARE THIRSTY! ***}
#TRIGGER {You are hungry.} {#echo *** YOU ARE HUNGRY! ***}
#TRIGGER {You are no longer invisible.} {#echo *** NOT INVISIBLE! ***}
#TRIGGER {The herbs look more plentiful here.} {#echo *** HERBS AGAIN! ***}
#TRIGGER {The detect magic wears off.} {#echo *** DETECT MAGIC! ***}
#TRIGGER {(*)tells you} {#cw white}
#TRIGGER {You think you can make out faint sounds of life in this direction.} {#cw white}
#TRIGGER {Connected to host www.carrionfields.org}
#TRIGGER {~<%d~%hp %d~%m %d~%mv %dtnl (%d) {A|P}M>} {#if (%1!=@lasthour) {#var lasthour %1;#echo *** HOUR ***}} "" {nocr|prompt}
#ALIAS rearm {get @current_wield;wield @current_wield}
#TRIGGER {You wield (*)} {#VAR current_wield @wield_check;#ECHO Your current wield is now @current_wield}
#TRIGGER {disarms you} {get @current_wield;wiel @current_wield}
#ALIAS {wield} {wiel %1;#VAR wield_check %1}
#TRIGGER {pk} {#cw yellow}
#TRIGGER {PK} {#cw yellow}
#CLASS StatsScript
#ST Str:@Str Int:@Int Wis:@Wis Dex:@Dex Con:@Con
#ALIAS setstat {#var %1 %2}
#TRIGGER {Your (%w){ength|elligence|dom|terity|stitution} increases} {#add %1 1}
#ALIAS tt {#var target}
#TRIGGER {@target} {#cw yellow}




(1) Colour:
-----------
#class colour
#action {(%w) says '(*)'} {#CO 11}
#action {(%w) tells the group '(*)'} {#CO 11}
#action {(%w) tells you '(*)'} {#CO 11}
#action {(%w) whispers '(*)'} {#CO 13}
#action {(%w) yells '(*)'} {#CO 10}
#action {(PK)} {#CO 14}
#action {You say '(*)'} {#CO 11}
#action {You tell (%w) '(*)'} {#CO 11}
#action {You tell your group '(*)'} {#CO 11}
#action {You whisper '(*)'} {#CO 13}
#action {You yell '(*)'} {#CO 10}
#action {[[yourCabalOfChoice]] (%w): (*)} {#CO 14}
#class 0

**These colours work best with a black
**zmud screen and white text.

(2) Damage:
-----------
#class damage
#action {(%w)'s (%w) &damage2 (%w)} {}
#action {Your (%w) &damage (%w)} {}
#action {@damage} {#cw 10;#VAR damage none}
#action {@damage2} {#cw 12;#VAR damage2 none}

#class 0

**Note: For some reason after putting these in, not all your
**attacks are coloured. To overcome this, after putting in these
**triggers, paste in a line Your slash EVISCERATES Bob and it should
**be fine. If the first line recieved is the enemies damage, it
**seems to somehow stuff it up, so just put in a test line as
**above and it should work, at least it does for me.
**What this does it is basically makes ALL of the damage you cause from
**normal hits and virtually every skill green, while making all enemy
**damage red from normal hits and all enemy skills. I don't think I could
**mud without those 4 lines heh.

(3) Disarm:
-----------
#class disarm
#alias set {#VAR weapon}
#alias set2 {#VAR weapon2}
#action {(%w) disarms you} {#COLOR 10;get @weapon;wield @weapon}
#class 0

**On my setup I have a button which you can toggle - press down/up
**to activate/deactivate the disarm class. So you can turn this on
**for ranking and turn it off for pk or whatever.

(4) Summon:
-----------
#class summon
#action {&target has summoned you!} {#COLOR 10;#ECHO =+=SUMMONED=+=}
#class 0

**the &target basically means that it sets the name of whoever summoned
**you into your current target variable, so you can quickly hit your
**macro for murder @target before a necro and sleep you or whatever.

(5) Misc:
---------
#class misc
#action {fail} {#sub FAIL}
#action {is DEAD!!} {#CO 14}
#action {tells you} {#CAP tell}
#action {tells the group} {#CAP tell}
#action {You tell} {#CAP tell}
#action {You are covered with glowing purple dust} {+++FOGGED+++FOGGED+++}
#action {You are revealed!} {#echo ===VIS===VIS===}
#action {You can no longer find the strength to wield %1.} {#COLOR 46;#ECHO;#ECHO === DROPPED WEAPON ===;#ECHO}
#action {You step out of the shadows} {#ECHO +++HIDE+++HIDE+++}
#action {[[yourCabalOfChoice]] (%w): (*)} {#CAP yourCabalOfChoice}
#alias q {quaff return}
#alias qq {quaff teleportation}
#alias qr {g diminution @container;quaff diminution}
#alias qe {g yellow @container;eat yellow}
#alias qf {g flying @container;quaff flying} // Good idea to keep two types: flight and flying on hand.
#alias ll {glance @target}
#alias cont {#VAR container}
#alias hh {hide;sneak}
#alias g {get %1 @container}
#class 0

#class target
#alias tt {#VAR target %1;#echo Target set to @target.}
#class 0

Paths:
======
No paths for you :P

Random Emotes:
==============
#alias res %if(%random(1) = 1,@em1,@em2)
etc...

Prompt:
=======
prompt [%hhp %mm %vmv %Xtnl | %W %T] - PRE 30
prompt [%h/%Hhp %mm %vmv %Xtnl | %W %T] - 30+
prompt [%h/%Hhp %mm %vmv | %W %T] - HERO

==========
Variables:
==========
damage
damage2
stalks
target
weapon
container

**These will be put in automatically so you
**don't need to enter them manually.



(2) Damage:
-----------
#class damage
#action {(%w)'s (%w) &damage2 (%w)} {}
#action {Your (%w) &damage (%w)} {}
#action {@damage} {#cw 10;#VAR damage none}
#action {@damage2} {#cw 12;#VAR damage2 none}

#class 0

Now the damage bit will work properly
============



Edited 2 time(s). Last edit at 11/25/2012 09:13AM by charade.
Subject Author Posted

Cmud - some questions.

GreenLantern October 07, 2012 05:32AM

Heres a zmud list...

charade November 25, 2012 08:45AM

Bump

Telufial September 19, 2018 11:17AM

Re: Heres a zmud list... Addidtional

charade November 25, 2012 07:56PM

I use it

daurwyn(VIP) October 17, 2012 04:10AM

Why not just have him PM Stevers and then read it there? (n/t)

Matrik October 17, 2012 07:15AM

ZMud still works on Win 7 64-bit.. it's all I've ever used. nt

Java October 07, 2012 06:09AM

When I launch it it fails... says its not supported by 64 bit systems...

GreenLantern October 07, 2012 06:13AM

Run it as an administrator.. I'm using the latest version, and never have any issues. nt

Java October 07, 2012 06:59AM

Still doesn't work...

GreenLantern October 07, 2012 07:11AM

I dunno. Mine is v7.21 and works great. Good luck with CMud though. nt

Java October 07, 2012 08:17AM

pueblo. Or JMC. I like JMC. MUSHClient is supposedly good too. (n/t)

satchmo October 07, 2012 07:48AM

Thanks for the suggestion, but I am looking for some Basic Cmud highlights and scripts. I want to use Cmud.

GreenLantern October 07, 2012 08:09AM

Wintin is also good. nt

Java October 07, 2012 08:17AM

I see some of you haven't changed a bit... (n/t)

GreenLantern October 07, 2012 08:23AM

you know you missed us. (n/t)

satchmo October 07, 2012 08:34AM



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