Polygon on game design (Pillars of Eternity)

March 25, 2015 12:06PM
First sentence of the first paragraph:

"You shouldn't have to put in hours of study to roll up a great character, and games shouldn't hinge on your ability to guess what combination of skills designers thought make the most powerful archetypes. "

Hahaha! Somewhere, bitter CF has-beens like myself are crying in our cups :)


Link here: [www.polygon.com]
Subject Author Posted

Polygon on game design (Pillars of Eternity)

Carrock March 25, 2015 12:06PM



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