The best way to find out about the weaknesses of a particular class is to play said class yourself.
I thought transmuters were OP until I played one, etc.
I haven't played a monk before (or any paladin to be honest) so I don't really know how OP they are or not but...
- you're spot on with the kill sealing ability which they lack,
- keeping all those nice sups up all the ti
when you play a mage, do you bother keeping wisdom maxed or above the humber where you get the most pracs (in most cases, 18) every time you rank up?
I'm always wondering how much wisdom really affect mana gains...
Was just hoping for a bit of clarification: It doesn't prevent any of the little creatures that attack you due to aura of despair but just negates low lvl aggro NPCs - i.e. wardog in ruined keep. That seems to be what the helpfile suggests but it seems like such a small benefit that I figured I'd ask to make sure.
Thanks for any input.
Could someone direct me to a thread about outlander guidelines? I remember there being some threads about stuff like what metals you can use or not use etc... Any help appreciated because I'm at an utter loss of how to go about living the outlander lifestyle.
But more seriously do you have the log of you and me (Nolyek) defending against Kostyan and Sarouv who were trying to retrieve?
I'd like to see it from your point of view.
Or do you have any logs of Iramath? I remember one time as Ktephes (some drow assassion scion), we fought in Organia for what
appeared to be a loong time and it was fun! I think that time I used like 3 or 4 return pot
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<font color=yellow><b><i>*** This isn't a nice log, it's just to show you</font></b></i>
<font color=yellow><b><i>*** can save vs those nasty neuros at hero when</font></b></i>
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Relatively often, when you initiate combat with it, it'll knock the person out. Some other times, it'll initiate the fight with very low damage and lag them between 1 to 2 rounds - 1 command (like trip). When used in the middle of a fight it can deal some damage (like backhand) and lag them for the same 1 to 2 rounds. But when you land some 'knock out' type cranial without act