They did not casualize it at all. It's still essentially the same as the brutal games it was born from. That makes me very happy considering the popularity it has attained, given that with that usually comes a dumbing down to the lowest common denominator, hand-holding in exchange for casual player monies, rather than giving you a unforgiving experience where your own ability must set you ap
not sure if 1pm but here is the list I was working on sunday
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To be picky
"...but I've never understood why atheists think that evolution invalidates religion."
They don't, necessarily. Makes most sense to me to just use the root words here.
a-theist
no-belief in the existence of god(s)
If someone doesn't believe the existence of a god can be proven or disproven, they'd be agnostic. They could additionally be an at
There is an underlying risk assessment and decision making skill that seperates the successful from the unsuccessful. Those who lack it tend to do one extreme or the other: die everywhere, or attempt to never take risks, inaccurately assessing profitable situations as too dangerous.
If the former manages to loot a nice set on a lowbie-midbie killer they are likely to have some mixed success, b
Heck. Even your necro you keep shouting about was a 22-24 lowbie killer. I'm not sure I've even heard of you going positive on anything.
And no, player skill tends to carry over classes fairly seamlessly, even new classes.
It's great that you want to be a know-it-all and always want to be the authority on game balance, but it'd be nice if you actually took the time to le