then I realized that all the special gear would be gone already and all that I could possibly hope to accomplish would be to become a pk target for my current favorite player in KBK. There is no way you could get me to roll a char in KBK now without removing limit on gear on such a free pk mud. Which I am sure you never will. So congrats on being forever doomed to never being bigger than maybe 5
Anyone from, or been to, Northern Ireland, especially the area around Belfast? In about a month I'm going to a town called Newtownards near Belfast for my education. Going to visit a school there for a week and then spend another 5 days in the area studying the culture so I was wondering if anyone have any suggestions on what to do during those 5 days. I'll probably hit a pub or two but
I've seen a lobster do 4 attacks/round. But I agree that it seems to be the weakest of the top tier water forms, from a pure damage output perspective.
"So, even though your 2012 regear is the same as your 2002 regear, and is just as easy to get, you're up against opponents who, on average, are better geared than they were in 2002."
I think two things are what makes the difference.
1. More people today know about where to get a decent hero kit. Less people settle for just a red dragon kit and some basic weapons.
2. Even thoug
<tattooed> a black jaguar with glowing white eyes Baerinika's, taken from Argivo's PBF.
[ D-Elf IMM] Reksah the Obscure
[ H-Elf IMP] Urtrekis the Everchanging, Soulreaver
I dont think an extra greater enliven is going to make water shifters more popular. The problem with being a water shifter is the difficulty in getting the most out of your form, especially in raid/retrieval situations. Nothing will change that.
And amphibious water forms are generally worse on land than in water, so you wont be a powerhouse using those over off/util/def forms on land.
Thou
Two heroes wont affect the balance equally. Successful pk chars affect the balance more than those that just keep dying.
And where do we usually see the strongest pk chars? In my experience, not the fortress.
So if a person without chilling fought an ABS armadillo (just an example) that takes nothing but scratches (1-4 damage/attack), with chilling he would do hits (9-12 damage/attack)?
I dont think anyone would dispute the point Twist was making. You can walk into a room where your sleek pops in some container while you are not a ghost and make it pop. If you dont pick it up it will remain there, so you can return as a ghost and pick it up. What is wrong with what you state is that you claim you can kill a mob as a ghost and have your sleek pop on that.
The way I understand it
We've all heard about the decked out heralds and reading some posts here it sounds like there are quite a few so I did a little something, I typed "cabalwar" in game. It showed me a grand total of 1 active herald and 2 pledges at the moment. Yep, thats really a lot of them locking up the gear for the rest of the playerbase.
What am I missing here?
Snippet from the log:
<100%hp 100%m 100%mv> c giant amberion
You lost your concentration.
Thats from the POV of the gnome doing the deed. Doesnt look like priesty stuff to me.
Thats the log.
Or maybe a giant.
Low int.
Low dex.
High str.
Only problem with orc is they are too cowardly(forced wimpy) to really imitate the classic zombie, which should be afraid of nothing and only wanting to eat someone.
From his PBF timeline:
Tue Nov 1 13:20:06 2005 at level 51 (278 hrs):
Inducted into SCION by Muuloc.
Sat Nov 5 14:08:43 2005 at level 51 (298 hrs):
Hero Delete