It's a general question, which I mostly hate to ask. But I couldn't just think of a good legacy for a giant. Could you list the legacies you think are useful (probably just for a special weapon spec?) and write the reasons?
There are many who I don't know but are referred to in posts both in here and official forums. I will add some sub topics for each one I need to know more.
Please give the following information:
1. What is the most important attribute?
2. Some sample (recent) characters?
3. Official and QHCF handles?
4. What else?
Please remember that these information is focused so I (and other ne
Ah! I read your post, didn't see anything for Skrugga and Mamlauk (extra attacks is documented in help files, so I didn't consider it.)
How many more attacks for Mamlauk? average two?
Thanks for the answer.
It seems that the adaptations have other benefits which are not listed in help files? Like autodirt of Mundunugu and resist? of Shig-ru. Could you list them all?
After reading help files more carefully,the adaptation choice for me is as follows:
1. Skrugga As it has mostly passive skills, and you can keep your fight style.
2. Mamlauk As you can hit harder and hold your weapons much better.
3. Mundunugu As you can heal yourself much better (Like healer's healing sleep, but hidden from all others, so much more effective?) and resist light.
But
1. Is it newbie friendly? (I'm not that newbie myself)
2. Where to find equipments?
3. which spec is better for one new to class?
4. Can they really join other cabals?
How much dependent on wisdom? Wise to choose a gnome over human for the wis difference? Which race is best? I don't really want to make one. I just want to know more about them.
Never got a direct answer, so I ask again.
Does it make any difference getting higher ranks against songs/spells/supplications? I mean let's consider you are rank 30 and a mage/bard/shamn rank 35 does something to you. the resulting effects does change if you be rank 40 and same enemy at rank 35 does same things to you?
Bat lags a little sometimes, not that dependable, but you can do it fast (With a 20dex/20wis race almost three bats in two rounds, 21dex/21wis half-elf/drow might get even more), so you might get lucky at times and perma lag them for some rounds! (My human champion perma lagged some a couple times in whole his life). One build I'll make sometime is a half-blood champion to see if I can perma
To know more about the mechanics, Let's consider a half-drow with 21dex. Which fits them best? Polearm or Spear? Main goal is better defense. (What if the half-drow becomes a villager and can't enlarge himself?)
Consider a binder up to shadow drag. So opening doors or getting things is what I want to do in shadows. Which will work?
Also consider situations that pass door is not usable. Again, Which does what and what is good to learn?