Yeah, go find each one of the guys who ganged you and crush them.
Although, frankly, good battleragers consider 2 to 1 odds or better to be parity, if you're talking about some Fortnewb or Nexusnewb unprepped melee chars.
The problem is attacking other people while they're getting butthurt from someone else instead of walkin away or forcing a duel.
That's pretty lame. Remembe
Fort isn't genocidal to my knowledge. Half of them are Acolytes who want to redeem everyone. The other half, looking at the Maran Creed, are sworn to protect.
As opposed to say, battleragers, who are literally sworn to destroy. Or imperials, who are commanded to conquer everyone else and autokill any good aligned race.
.
Let's go to officials and ask about incorporating high altitude areas into the sky/air above rooms.
One. This will get any character who climbs a tower, mountain, etc, better visibility over a number of areas.
Two. People will be able to see fliers in the air. AP''s can summon then, rangers can call lightning, etc.
I'm interested in what strong shifter players th
If it looks like you do your best to avoid it but it happens accidentally or in extreme situations, no problem.
If it looks like you aren't making every effort to avoid hitting a goodie mage, prepare for massive nerf + likely rage delete.
It would be the equivalent of not being an applicant after the first mage kill just because you want anonymity.
That's antithetical to everything the cabal stands for, as I'm sure any cabal channel logs of Mikhian would concur.
This sort of situation doesn't display the basic virtues of Thror or Ysal, which tend to be central attributes that battleragers claim
when they want
From the PBF comments, it's looked upon poorly.
However, nonFort goodies have a much looser standard to live up to.
If a trib can get away with killing a warranted goodie...could they get away with nightgaunting a criminal?
"Average" doesn't mean statistical average human int.
One increment above 'average' is genius. Humans usually recognize a large gap between average and genius intelligence.
These adjectives are more properly describing adventurers, who tend to be higher than the norm and also nonhuman.
They're actually taken directly from AD&D descriptions, which have
1. Never ask for help. I am super tough and self reliant.
Twist should fear my name.
2. Never ask for help while you think you have a good chance. Ask for help when you don't.
I think of myself as badass until it looks looks bad or that I am impaired.
I am like some of the people banned from officials.
3. Never ask for help, but don't know how to win.
I pr
The int levels *10 really do represent the IQ of the character.
If you think about, one increment below the bottom end of genius isn't IQ 100 or "average" in the statistical human sense.
If 170+ is genius level, then slightly below that may be average for an adventurer, 160 IQ, but fairly high vs the general population.
So 15 int, while not so smart in the CF epic universe where elves have literally godlike booksmarts, is likely a higher IQ than most of the people playing this game.
All adventurers are like comic book characters -- they represent the maximum genetic potential of their race in most instances,
and are about as close to normal as Lex Luthor or Nick Fury or Michael Phelps is to a couch potato.