One plays CF for an years.
When he rolls new char he remmembers everything. His OOC knowledge is huge.
He rolls 17 year old human who knows all roads around, he knows where to gear up, where quests are. where shrines are etc.
Compare to new player.
Even with wiki the new ones know less then vets.
It is quiet strange speak about less OOC in game while you use this OOC info by yourself.
I remmember the time when I killed myself with LB underwater.
How it works there?
rains affects electricity? Not only bolts and direct damage spells.
charged weapons, call lightning, invoker hands etc.
beeing on water/underwater affects electrical damge (spells/weapons/progs/etc)?
invoker shield can save from death when someone use LB underwater. But what about resistances? High res
New class/race is the only reason for me to return. I guess I'm not alone. And enchanters are in "beta testing".
Beta testing in the MUD with 15 person online? Just throw enchanters in and watch what whill happen?
How do chaotic characters do with anything that has order or structure?
Breakfast, dinner, etc.
Roads.
Age.
Maths.
Reading.
Breath.
Chaos is not about breaking ANY structure or rules.
Nope.
Everything that is obvious for a vet, unknown for a noob.
Everyone can say that "we played without items DB and we were fine"
But.. Everyone in mud was in the same situation that time.
Now we have players like
1. Demigod. Knows areas, classes, races, pk tricks, items, quests. Do not needany item db.
2. Vets. Almost demigods, but still need DB and their logs sometimes
I asked few times for regear by class/levels and nonlimited no quest preps.
I.e.
Mage
1-10 fine leather
10-20 moonstone
Etc.
Noone wish to participate.
This can make cf more newbie friendly.
I used great mutter script, that outlines failed spells and warns you untill you recast them.
Quiet annoying and disturbing of you have no mana. But of you have no mana you dead anyways.
Many Imms demand kill for empowerment. And you have to be really good to seal a kill with a monk before neat transcends, wrath and intensify.
That's why most hero monks are really cool players or really good friends to imms.
Or both.
That's what make them hard.
1. One cares about your MUD and work with it.
2. One does not give a shit about it.
Both choices are normal. No offense. Imms works for free. Noone can demand anything from one who works for free.
But.
1st choice leads to stable playerbase (maybe even growing playerbase), but imms have to care and do something.
If they choose 1 they have to do something with this empowerment problem.
They looks powerfull because they have to gain Immortal attention and Immortal prises.
With empowerment goes role exp, imm exp, additional edges..
Make another class who will pray inside shrine ten times a week, wrte a great role and try to RP perfectly - you will have the same power as a empowerment class.
I will read helps before asking questions on board
I will read helps before asking questions on board
I will read helps before asking questions on board
I will read helps before asking questions on board
I will read helps before asking questions on board
Never thought about this until read answer about arial axe/pole
1. How I can anyone know maximum weight of the weapon he can wield?
2. How this works with dual weapon? i.e. I can wield 12lbs weapon maximum. I can wield 12 lbs in each hand or 6lbs and 6lbs in each hand. Or 12 lbs in main and a bit less in second.
3. It depends on weight I carry/weight eqioped?
4. What it affects (except warr