But I think there are differense between tarus bracer and door or gate to the area.
Playerbase is not so rich to find a good aligned friend with picklocl easily.
Have no problem with equipment that I can not get as goodie.
It was board for grown and substantive people. For those who can deside by themselves to read spoiler or not.
Internet forum can not "take things a little far". People do. And even if they do you can still chose to read or not to read.
This board needs moderatorial because some users are too weak-minded to skip spoilers about wands, quests and other
Just one question.
Giants can wield 2-handed in one hand.
Can Storm 2-handed dedicated paladin wield and use two handed weapon with a shield?
If he can, can he use his dedication skills?
We have quiet fair play in CF now. Ladies. Gentlemen.
I do not remmember when I saw full loot last time. few times when I was killed LD I got all returned. Even coppers and black moss.
One should be real asshole to raise his PK rank with newbie-flagged.
But. If you hardcode "cannotkill" some vets will grow casters/communers till 25 with less risk.
You can not walk alone. Never.
You fear to be alone.
You either sit in the guild or in the city where you see people around. Or walk in group.
Never go out alone. Never.
Duergar or Fire.
How do you play them? What is the learning curve?
I meen how fire or duer AP get's almost all his skills maxed and stats maxed?
How do you start? You spend trains for practices? Or just practice skills later?
How many practices you spend on a skill? Three? Two?
Boost skill learning while you in group..
Because it is a real problem. Adequate tanks ranks solo until they perfect all weapons, parry, dodge and shield block.
High dex/int races can do it before 20-25. Dumb races 30-40.
And they really can rank solo till this levels.
Meanwhile fragile mages keep seeking for group.
We should understand what we want.
1. Keep CF for old hardcore player.
2. Change CF for newcomers.
3. Make it optional. Keep for hardcore, but give newcomers a chance.
I choose option 3.
For this option IMPs should
1. Make leveling easier for solo players. Especialy for communers/mages. Especialy for support. Maybe quests for communers/casters only. No items or skill learning - only
Quotephysics
CF needs to be easier to level (without groups!)
Agree. Everyone who plays when there are 5-10 players online will agree. But that should be an optional. Something like a Flaw - Loner.
You get XP like you in group when you alone and maybehave some bonuses while alone fighting mobs (not cabal or guild guards). But you get much less xp when you in group.
For example. Should not
Many of us are tired from endless walk/look with every new char you roll.
Especially in areas that are not dangerous and not tricky.
Some of us have scripts for them, some of us do it manualy every time.
Maybe it will be wise to put special mob in some of obs/exp areas who will ask certain questions to your character (using tell, not say) and if you answer all of them you will recieve all ex
Play warrior with old wound (broken hand). You feel pain sometimes when hand hurt.
Sometimes when your weapon skill failed you drop your weapon. (Write a trigger).
You will be loved for transmuting metal to wood
While you mute someones armor and waiting for cool-down - ask direct questions.
Decompose is your solo-ranking spell. Love it. Use it. Seek for wild areas with undeads. You can kill razor sharp and hooded with decomposition.
Everyone in game knows it so be ready someone will go kill you there.
Add moon phases to prompt. Add day-night to pr
Loosing concentration.
You often tank as assassin. And dex-based, dodge-based char can tank 10 mobs without resting and die on next one.
RNG.
10 fights you dodge (with perfected dodge skill) and during next fight your dodge fails during three rounds and you dead.
But i must say that assassin is the best class to avoid deaths. Especialy if assassin is not a villager and can use potions to t
Some of us play characters who RP only when they have conversation with IMM/Cabal Leader or forced to by annoying bastard who was just PKilled and whines.\
Some of us play shifters and happy that 90% of the game they will keep silence. Their RP ends when they finish their role.
Others roleplay. Because they are empower class, because they want tattoo, because they want IMM promotion in thei
- We prepared so many beatiful areas for you and noone looks at them!
- Let's force them to do that!
First 5 times of getting obs/exp is fun. Maximum. Other are boring. Especialy Hamsah Docks.
Smart ones create scripts. For evey common area that is called "Explore". Especialy for docks.
And now.
- We prepared so many beatiful areas for you and noone looks at them!! The
If your form have dodge you benefit from haste. If your form have no dodge - you better not use it when standing front.
Meta Quick looks more potent and usefull
That any class can be more or less successfull in PK.
Your assassin will die to defensice shifter, who know what to do. Or to a healer, who knows what to do.
Orc will die to elven healer easily. If healer knows how to play his class.
If you do not like to play assassin and will roll it just to learn "How to PK" you will ruin all fun.
This is a game. Not a marines training cam
As I understand it.
1. Get first form for shifter solo is not a problem. OBS/EXP+Quests will easily get you to 9-10 level. Then get or buy AC gear, not sure if I can tell here where you can easily buy full set of OK-gear for quest money.
2. Plan your ranking and practice one of this useless shifter armor-like spells. i.e. if you go to Planar, golems have blunt attacks, so practice spell that