I tested out a svirf with dance and autumn even as a dagger spec I could reduce and tank just about everything any solo warrior could. You get free stoneskin and detect invis and 100% lore. Though You might want to drop dance and go with gates your free stoneskin helps with the AC aswell as its own dam redux. I also had hands as my second spec you may want to try spear.
More like point newbies in a direction, and the only step by step instruction a vet needs to kill newbs is stand on eastern road and bash. Vets already know exactly where to find newbies without any help so this would change nothing. I was also looking to fix certain classes need for a perma group to get to hero and open up more possibilities for exploration via quest items/skills that are really
I think giving guildmasters quests for all levels for each kind of build would fix so much of what is wrong with CF. First off much like any other RPG you should start off in the first town for your alignment and your guildmaster there should point you to the appropriate ranking area's and give you a quest that your build can handle on their own there. Some of these could be group quests whe
If its not killing 50% good and 50% evil then should it just be all evil or all good? mostly evil and some good? Are we not supposed to pretend all the npc's are characters and that if its wrong for nuetrals to just kill whoever they want they should get turned evil for ranking on good mobs? Should they be turned evil if they rank on elves in the past? Where is the line drawn here? Because l
Can you make more than one of the same kind of trap at the same time also will a glow trap take a transmuter out of duo? Do you have to be in the same room to allow your group mates to pass by the traps without setting them off? Last but not least, does anything heal pepper dust?
At 36 if your one of the higher int races including human you can grab a spear with that spear edge they get and some hp gear and play like a necro sleep whoring people. Just pick people that wont bash you down or make sure your size difference is great enough that they can't. This will allow you to get out safely if sleep fails or they land the first attack. Good players will be able to run
Not just from these logs but from personal experience fighting paladins. Considering they get big dam redux and healing with no penalty from having the big dam redux they shouldn't out melee classes who get dodge and parry and flourintine or parry the crap out of weapons they don't even know with only parry. I get that they don't get anything to lag you but they have the best of al
It is against the law because anyone could grow it in their backyard and sell it off the books so it would not be taxed. Many services even while being illegal will take it in trade. Much like the pizza delivery guy or the shade tree mechanic will do much more work than it is actually worth because they can't find it anywhere else. This is tax evasion because there is no way to keep track of
Everyone keeps acting like bashing a rager is a dumb tactic, but when you are wielding swords and he is wielding axes you should out melee him with better parry and riposte. The bashing is to avoid pincer/thirst/his crazy warcry, once thirsted you should either run or go for flurry to finish him. Thirst seems to nuke bash lag and he will start out meleeing you so its all or nothing at that point.
I think that all the guildmasters should double as quest givers that would give them quests specific to their class. I know when I first started playing this game it would really have helped to have something to guide me to new areas and perhaps point me to a place level appropriate to rank. Not saying I want the game to become more restricted in the way you get to 51 just have some quest that wo