It does, but I'm sure it wasn't that because that's the first thing I checked. I don't think I was under any kinds of immolation-type effect at the time either.
If you get the pain-type echo, the victim then might fail spells and supps.
Same with sting.
That's my recollection anyway. Might just be one of them, and the failure doesn't happen every time.
And an ap has a bigger advantage because as they gather charges they can focus more and more on stat coverage. Not to mention I'd go scarab if I aimed to focus on liches.
Cleave gives you a chance to kill liches when pretty much nothing else will.
Against the mortal ones you have better tools to kill them than hey have to kill you.
That said, my approach to surviving sleep and spel
Especially as a higher dex race who active damage skills are not as effective as the flurries he'll be doing.
That said, the downside is fists do seem to get through defenses quite well.
Glimpse is useful for the chests you cant open. You can still learn what is in them. Not that useful but not completely useless.
Infiltrate is kind of crappy since you normally step out of hiding when you use it, which apparently you aren't meant to. But it can be done in combat. Pretty useless as you don't get the bonus good lockpicks would give you.
Lore of the ages is pretty
But really, no one should be dying to necros except maybe villagers and outlanders.
If we do, it is generally because we haven't taken basic precautions that any non-newb should be able to cope with.
Having said that, I now die to them with some regularity. But it is invariably because I couldn't be bothered to take precautions or because I can't type flee and quaff.
Willbreaker won't remove sanc, protection, avoid and potentially virtue stuff like divine insight, so the monk can take more damage than a trance less assassin. Also avoid is better anti-bash than assassin evade, plus monks also have evade (which may be less useful depending on monk race).
Sorry, the virtue was about anti bash, not damage redux.
Where the level 1 drow ranger competing about people abusing names for pk advantage, referencing Sel?
Then when it was explained that it was no longer a significant advantage because you couldn't target yourself with "sel", instead of apologising, proceeded to whine about the game and say he didn't know why he came back to it.
Was it just me who felt like it was another
Manouvre being the champion, and avoid being the monk.
I remember temperance helping dodge stuff but not when disarmed as a non monk.
Or is this just two lucky random dodges on a non dodge build?
There were a lot more then that when I was on.
But also, most mercs count as pcs now for experience purposes.
Meaning you can hire a Merc and get exp much faster.
And woukd probably ensure the death of both muds.
The easier one would do better to start with, but without challenge things get boring. But by then, the challenging mud would have died since its numbers would have dropped a lot as a result of losing players to the easy mud.