Try it, and you'll find out the evil trick of it. I'd actually be more upset by the possible lack of any land ability, than worry about the water fighting.
One of two options. Either A) It's set up with the races in mind and not dropping them, though I could see a mummy being less agile than mortal arial. My guess, though, would be that if mummies have a racial max of say 21s across the board, and you were above that to begin with, your stats aren't dropped, just you can't train lower ones above that.
I swear, even the most minor things of flight (and enlarge/reduce). I'm lazy about size, but ALWAYS have fly potions. Especially as (I assume) a 2-hander, where your abilities are very NOT passive. You'd have actually been better off abandoning your 2-hander skills entirely and using a shield in this fight, since all you got off were wraths, and then got perma-lagged. At the very le
Just you don't worry about it or panic when they bash you at 100% health, so you don't tend to care as much, and it's less likely to stick out in your mind.
The epitome of honor WAS to bring you both into 1-1 combat to the death. I have a hard time seeing a poor man's force-duel to be less honorable than the real thing :P
I could easily see these righteous paladins summoning some vile, EVIL murderer into a room with no escape, and telling them their time of retribution has come.
Though, I'm pretty certain soon it's active as soon as they enter the command (unlike owaza & timed attack which have a period between the command, and the pain hitting). So I suppose it's something you could go for lag immediately, and if it fails, assume you need to be running away :P
Ascend is the jump/dash/vanish-like ability they have.
At least as long as Calheil. Which only makes me laugh that obviously he wasn't aware of it, and most likely others weren't either. But now that he's complaining, he's only telling everyone how to stop him. Having played two full binders and some invokers, you give up a certain amount of other bonuses using shield of flames. It's rare that I find an invoker using it c
Problem is, cheap shot just gives a...pulse of lag, is it? More or less just enough lag so that instead of someone getting that ONE command in after a trip, they get none. Pretty negligable amount, but with the right stun, just enough. Since the orc favorite lag tool is bash, it's nowhere near as noticable, since bash is so variable anyways.
Ultimately, cheap shot is for elves and gnom
I almost gave up on it, but then figured a few tricks that make it amazing. It's even common sense stuff as well. Drag was amazing. Shadow drag not so much, but that was more from the fact that you have to get someone tied or trussed first, and by that time they either had been found, or I used drag and got them the hell out of there.
Quotevizmod
I favor goodie play style and I want to try a paladin. the race/class is very limited so I want to try a str based char.
Would shield dedicat be any good for a storm or dwarf? Might give them a little more survivability with the extra defense. Don't quote me on that becuase i never played one.
Would a monk dedication even be viable on a str based char?
If I went two hand d
Yes it does. I'm not ambitious enough to hunt the post up, but if you have ironhands or unarmed defense at a respectable enough skill level, you gain a bonus to your h2h offense. It's supposedly bigger w/ ironhands.
Not that the helm of freedom doesn't provide some pretty nice save v. paralysis on its own, even w/o the special effect. Mhar had already learned awhile ago I kept it handy just for him, and we'd run around dispel/re-activating it. Amusingly, the fact that you can't see that you're mangling your own words threw me. Ultimately, though, that's just a typical example of m
I don't recall specifically sitting down and figuring it out for 100% certain, but from my 15 years of experience, I'd place my vote that while ground control does not add lag, I agree that when you get the "knocks the wind out of them" echo, it does.
Problem is, as Daevryn said, everyone wants to be random. Skrugga's all about running away and staying alive. Which can be fun, but also isn't usually as fun as just smashing people into the dirt :P
Cooshee's pretty much an offensive form w/ some handy utility skills. Been awhile since I had that character, but wasn't a bad form. Just nothing really extraordinary.