I've played a few warriors, including two dagger specs. Rhuean as dagger/whip, and Janakt who was dagger/spear (which was my ORIGINAL plan as Rhuean and so I made a char to do that). Both were arial defender battleragers, which is definately a unique experience compared to magic-users.
As a dagger spec, your main concern is making sure you survive 3-6 rounds to get your moves off, somew
*** He called spellbane right before he died. Quite possible he had forgotten it. I know it's how I've died most often as a Rager. Always makes you feel like an idiot.
<823hp 1229m 754mv 2 PM> 16500 <823hp 1229m 754mv 2 PM> 16500
Someone fills the air with its hatred of magic.
Arcs of electricity surge over someone's body!
Someone's arcing lightning gr
Him and my fire giant rager Kraern got into it all the time due to conflicting races and, in my view, religions. Note the deathblows after the Chasm, if you're curious.
I miss Kraern. Die-hard no-magic-wearing back before it was really feasable. I also hearted Intronan. Badass bastard of an evil assassin, but always cool.-
Though I have to agree Jinroh made dagger defender look a lot meaner w/ H2H. Rhuean was just really tough to pin down, and between Vanguard's Desire and whips, there were a lot of random things Rhuean could do that most chars just couldn't even attempt to accomplish.
Scouts are odd in that against most characters, they really don't look all that much more awesome, but against t
Given how often things can be misconstrued taken out of context. You show a log of three rounds of combat, where two ragers attack you at the same time. Then, before either of them even uses another skill, one flees, yet you conveniently fail to show what happens to the rest of the fight.
Not saying it's not possible they're trying to gank you down, but this makes it sure doesn
Can't break unholy weapons as well. However, I'm not certain that nodisarm weapons can't be broken by definition. A lot of them ARE made of random unbreakable materials though, since they are badassery weapons in general.
*sigh*. I really need to roll up another sometime. Rolling up a random CE fire giant or duergar berserker and thirsting up and down Gal-Eastern-Hamsah is practically POS Mud for you :)
If you're naturally vuln to something, but find a means to resist it, the resist actually trumps the vuln. So if you're a felar who's currently resisting fire, you'll take the same amount of damage from fire as a human resisting fire, or a fire giant would naturally.
While it's slightly counterintuitive, the Imms prefer this option, because it makes you think a little
It's very much like Chilling Embrace, etc, in that it's not flashy, but *EVERY* single time someone attacks you, you're getting use out of your legacy. So unless you plan to always have someone else to tank, you'll get use out of it. Maybe not amazingly awe-inspiring fight-changing use, but that's anywhere between 0-500+ hours of ALWAYS useful.
As far as how it works
I usually think about it this way:
1) We went ten years or better without them, so I don't really need them.
2) On the flip side, they sure don't HURT, and I'll probably get more benign use out of it than "kick".
3) I'm obsessive about my 100%'s damnit! 100% kick and bone armor use, here I come!
However, armor use *DOES* play a role in shield block.
You know, to be honest, I'd have said I was in the "pit camping is gay" category. However, being objecting...
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It's a valid tactic, in that I've never seen anyone punished (by the staff) for doing it.
I see this as something that always falls into one of two groups, either:
1) You're camping someone's pit for an extended period of time on
1) Outlanders aren't ALWAYS about happy tree-hugging-ness. You can play an Outlander perfectly well just on the anti-civilization vibe. However, I was a druid, so I was rather nature-happy.
2) I was odd being that I was an evil druid. He viewed it as a certain "survival of the fittest". Yes, they corrupted nature as it stands now, but if they brought about Eternal Night, a
Those are really the big two. Scepter...really all comes down to the RP, and understanding what Scions are about, and why your character might be okay with that or not. Even at the time they were preventing Scions/Outlanders from being buddy-buddy, my Outlander Druid (He was evil, but still very much a druid) was very in-favor of Scions. Aside from the paladin connection, though ,there's
Uh....I've only used it once sofar, but pretty much when you're beat up badly, etc, you can walk up to a goodly (preferably healer/pally) mob and get a free mend wounds or heal or something. Not nessecarilly the end-all be-all, but it's useful.
In that if you run out, go look at a bunch of stuff, and go right back to your guildmaster, you're not going to get the exp yet. 15min later it sinks in. I think the idea's to avoid nitpicking to figure out exactly what gives what exp.
These days, most of the time if I'm with a total newb, I'll try saying something to him over the newbie channel. It's really the only OOC channel you have, and it's sorta what it's for. If that doesn't work, I'll try the "mostly obvious, but not TOTALLY OOC" route of like....tell X 'Think to yourself to CHARGE ELF' or tell X 'You shoul
I'm pretty sure I had plots with every Council member to kill discredit every other Council member, as well as agreements with the Ragers not to try killing me, and I'd tell them where Black members were, and probably deals with both Outlanders and Tribunals telling each of them where the other was. Mwahahah!
If you're curious...
Hell, I think he did that whole bit as a necro who never used undead, too.
Anyways, I've found a few of them, and typically I either try powering out of the range, or just waiting until they get bored & delete, or someone better than them pwns their face.
I never thought Valryn would amount to all that much. Always had a feel of a lesser version of Calheil to me, but I did have a lot of fun underhanded and double-dealing the other Imperials. Shadow Sect is just so much fun for backstabbing all the other Imperials.
Woot!
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In terms of defense, I think swords rank 3rd or 4th best, behind spear/staff, polearm and possibly dagger (if you're a dex-based race).
Honestly, if you're looking at dex-based races, the weapon doesn't even matter. An arial axe spec is going to dodge just as well as an arial dagger spec, carrying the same weights. Dagger just gives some added value in that every
Heh, I have to agree with this. Hell, I remember back in the day when you pretty much expected about a dozen of these deaths over the span of a character. Yeah, it sucks, but I never figure to get upset at the person who killed me.