For a start, if you play only a few or random hours, the situation you describe is the reality you face anyway. And the prevalence of rage deletion suggests that a sizeable proportion of the CF population aren´t overly influenced by the time they´ve invested in their character being chucked down the drain.
What´s the big deal about throwaway characters anyway? Why shouldn´t I be free to tr
Something like :
Q. Should mob exp be upped?
Yes I think a (45-60%) increase would be justified.
Yes I think a (30-45%) increase would be justified.
Yes I think a (15-30%) increase would be justified.
Yes I think a (0-15%) increase would be justified.
I am against increasing mob XP.
I think we should reduce mob XP.
I don't know.
I don't see what harm condensing the amount of time you need to explore the builds CF has to offer would do, and I suspect it would have many benefits.
Like the ridiculous one that bases dodging on charisma. Or erode morale. That's a crock of shit if I ever saw one. How come some fanny dancing around singing gay songs gets to automatically intimidate you when a bad muthafucka fire giant killa that can two-round you can't do it?
ALso, FAR more skills should be able to maledict charisma IMHO. Overhead, for instance.... Smashing a 30 l
With hero loots, you mostly get something back. And at least you can say that it's deserved and there's a chance of revenge. None of these things are generally true of lowbie looting.
And as other people have said, lowbie looters tend to levelsit and jerk off over their eq, maybe occasionally killing noobs not through skill, but because of their set.
In short, it makes the baby J
CF would be so much better if heros could go gung ho in raids without having to worry about some worthless little faggot standing around ready to loot them to the pies and make them spend a boring 30 minutes re-prepping and re-equipping.
If you can make something better, why not go for it? Or is that solution not macho enough for you? Perhaps I should punch myself in the balls every time I mo
Andaahyn: "We bashed him good"
You: "Yeah aren't we just the greatest?"
Andaahyn: "Our powers basically oblige us to gang people!"
You: "Fuck yeah!"
LAME
I'll also second spear/staff as a sweet dragon killing spec. Pugil with a midbie low-avg (non-physical) staff got me regular ***DEMOLISHES*** or higher at hero. And spear is good for the impale, obviously.
Flail/dagger = harmonious + anything
Find them, entwine them, go to town with your daggers, or at least eyejab them so they can't flee/jack. Also stat loss could affect binding (but I have no idea on this). Daggers PWN thieves, and they usually carry lots of nice ones.
If a thief jacks you, they may well try and gang you - hence harmonious to get away.
flail/axe = greeting + crashi
It seems pretty weird that you can know that someone is a 'crimson sword' or a 'master of vision', but not the simple fact that they belong to a cabal. Or that tribs on duty and applicants are visible, but battleragers proper are not.