I worded out the first time, and fled upwards the second. This was about a year ago. I was playing a transmuter who had pass door and flight up at the time. Maybe one of those things are necessary, or maybe the room was changed.
An Outlander imm even demanding an explanation is really stupid, much less uninducting over something like this. I hope this was some kind of misunderstanding, and not a new cabal policy.
I've used this with an elf invoker, and with my current character too that's also an invoker.
For the elf, with 25 int and 7 affinity in 5 paths, every untargeted spell, or any spell that I only used on mobs that gave 0 experience took 300-700 casts before mastery. Every spell that I was able to use exclusively on ranking mobs took 150-300 casts before mastery.
My current invoker
Paladins are more than just frowned upon. You aren't obligated to attack them, as a good aligned Outlander, but you can't group with them, or be healed by them, or help them in any way like that. You might both have the same enemy in the same place, and hit him at the same time, but if you, say, ask him to summon so you can attack, you should get uninducted on the spot.
Whirlwind is kind of like making your second, third, and fourth attack and dual wield skills go off a little better against anyone with lower dexterity, or who's slow or normal speed while you're hasted. You make more attacks, but they aren't any more likely to land. Trapping makes heavy weapons harder to parry and increases their damage. Striking helps a little to get past all def